Worldgen / Biome angepasst
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@ -1,5 +1,5 @@
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local ALTITUDE = 1500 -- average altitude of islands
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local ALTITUDE_AMPLITUDE = 1200 -- rough island altitude variance (plus or minus)
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local ALTITUDE = 600 -- average altitude of islands
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local ALTITUDE_AMPLITUDE = 400 -- rough island altitude variance (plus or minus)
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local GENERATE_ORES = true -- set to true for island core stone to contain patches of dirt and sand etc.
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local LOWLAND_BIOMES = false or -- If true then determine an island's biome using the biome at altitude "LOWLAND_BIOME_ALTITUDE"
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minetest.get_modpath("ethereal") ~= nil -- Ethereal has an alpine biome above altitude 40, so default to lowland biomes
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@ -11,10 +11,10 @@ cloudlands_use_lowland_biomes (Use lowland biomes) bool false
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# In Minetest game, ores like iron and diamond will be generated if the
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# altitude of islands is set above 1200 and "Generate ores inside islands"
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# is Enabled.
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cloudlands_altitude (Altitude of islands) int 1500
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cloudlands_altitude (Altitude of islands) int 600
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# The rough variance of altitude in islands (plus or minus this value)
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cloudlands_altitude_amplitude (Altitude variance) int 1200
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cloudlands_altitude_amplitude (Altitude variance) int 400
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# Generates patches of sand and dirt inside island stone cores.
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cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool true
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