Worldgen / Biome angepasst
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local ALTITUDE = 1500 -- average altitude of islands
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local ALTITUDE_AMPLITUDE = 1200 -- rough island altitude variance (plus or minus)
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local ALTITUDE = 600 -- average altitude of islands
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local ALTITUDE_AMPLITUDE = 400 -- rough island altitude variance (plus or minus)
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local GENERATE_ORES = true -- set to true for island core stone to contain patches of dirt and sand etc.
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local LOWLAND_BIOMES = false or -- If true then determine an island's biome using the biome at altitude "LOWLAND_BIOME_ALTITUDE"
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minetest.get_modpath("ethereal") ~= nil -- Ethereal has an alpine biome above altitude 40, so default to lowland biomes
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