3 Mods hinzugefügt, Fehlende Nahrungspunkteangaben im Inventar ergänzt, falsche Nahrungspunkte berichtigt
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253
mods/protector/chest.lua
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253
mods/protector/chest.lua
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-- translation
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local S = core.get_translator("protector")
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local F = core.formspec_escape
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-- MineClone support
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local mcl = core.get_modpath("mcl_core")
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local mcf = core.get_modpath("mcl_formspec")
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-- Are crafts enabled?
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local protector_crafts = core.settings:get_bool("protector_crafts") ~= false
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-- Protected Chest
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local chest_size = mcl and (9 * 3) or (8 * 4)
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core.register_node("protector:chest", {
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description = S("Protected Chest"),
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png^protector_logo.png"
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},
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paramtype2 = "facedir",
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groups = {dig_immediate = 2, unbreakable = 1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = core.get_meta(pos)
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local inv = meta:get_inventory()
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meta:set_string("infotext", S("Protected Chest"))
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meta:set_string("name", S("Protected Chest"))
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inv:set_size("main", chest_size)
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end,
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can_dig = function(pos,player)
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local meta = core.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("main") then
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if not core.is_protected(pos, player:get_player_name()) then
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return true
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end
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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core.log("action", player:get_player_name()
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.. " moves stuff to protected chest at " .. core.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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core.log("action", player:get_player_name()
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.. " takes stuff from protected chest at " .. core.pos_to_string(pos))
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end,
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on_metadata_inventory_move = function(
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pos, from_list, from_index, to_list, to_index, count, player)
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core.log("action", player:get_player_name()
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.. " moves stuff inside protected chest at " .. core.pos_to_string(pos))
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if core.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if core.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(
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pos, from_list, from_index, to_list, to_index, count, player)
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if core.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return count
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end,
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on_rightclick = function(pos, node, clicker)
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if core.is_protected(pos, clicker:get_player_name()) then return end
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local meta = core.get_meta(pos) ; if not meta then return end
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec
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-- mineclone support
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if mcl and mcf then
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formspec = "size[9,8.75]"
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.. "label[0,0;" .. core.formspec_escape(
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core.colorize("#313131", "Protected Chest")) .. "]"
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.. "list[nodemeta:" .. spos .. ";main;0,0.5;9,3;]"
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.. mcl_formspec.get_itemslot_bg(0,0.5,9,3)
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.. "image_button[3.0,3.5;1.05,0.8;protector_up_icon.png;protect_up;]"
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.. "image_button[4.0,3.5;1.05,0.8;protector_down_icon.png;protect_down;]"
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.. "label[0,4.0;" .. core.formspec_escape(
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core.colorize("#313131", "Inventory")) .. "]"
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.. "list[current_player;main;0,4.5;9,3;9]"
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.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
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.. "list[current_player;main;0,7.74;9,1;]"
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.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
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.. "listring[nodemeta:" .. spos .. ";main]"
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.. "listring[current_player;main]"
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else -- default formspec
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formspec = "size[8,9]"
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.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
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.. "image_button[-0.01,4.26;1.05,0.8;protector_up_icon.png;protect_up;]"
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.. "image_button[0.98,4.26;1.05,0.8;protector_down_icon.png;protect_down;]"
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.. "tooltip[protect_up;" .. S("To Chest") .. "]"
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.. "tooltip[protect_down;" .. S("To Inventory") .. "]"
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.. "field[2.3,4.8;4,0.25;protect_name;;"
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.. meta:get_string("name") .. "]"
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.. "button[5.99,4.5;2.05,0.25;protect_rename;" .. S("Rename") .. "]"
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.. "list[current_player;main;0,5;8,1;]"
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.. "list[current_player;main;0,6.08;8,3;8]"
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.. "listring[nodemeta:" .. spos .. ";main]"
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.. "listring[current_player;main]"
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end
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core.show_formspec(clicker:get_player_name(),
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"protector:chest_" .. core.pos_to_string(pos), formspec)
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end,
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on_blast = function() end
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})
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-- Container transfer helper
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local function to_from(src, dst)
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local stack, item, leftover
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local size = dst:get_size("main")
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for i = 1, size do
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stack = src:get_stack("main", i)
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item = stack:get_name()
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if item ~= "" and dst:room_for_item("main", item) then
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leftover = dst:add_item("main", stack)
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if leftover and not leftover:is_empty() then
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src:set_stack("main", i, leftover)
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else
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src:set_stack("main", i, nil)
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end
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end
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end
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end
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-- Protected Chest formspec buttons
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core.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(formname, 0, 16) ~= "protector:chest_" then return end
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local pos_s = string.sub(formname, 17)
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local pos = core.string_to_pos(pos_s)
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if core.is_protected(pos, player:get_player_name()) then return end
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local meta = core.get_meta(pos) ; if not meta then return end
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local chest_inv = meta:get_inventory() ; if not chest_inv then return end
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local player_inv = player:get_inventory()
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-- copy contents of player inventory to chest
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if fields.protect_up then
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to_from(player_inv, chest_inv)
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-- copy contents of chest to player inventory
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elseif fields.protect_down then
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to_from(chest_inv, player_inv)
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elseif fields.protect_name or fields.protect_rename then
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-- change chest infotext to display name
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if fields.protect_name ~= "" then
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if fields.protect_name ~= string.match(fields.protect_name, "[%w%s_-]+")
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or fields.protect_name:len() > 35 then
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return
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end
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meta:set_string("name", fields.protect_name)
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meta:set_string("infotext", fields.protect_name)
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else
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meta:set_string("name", S("Protected Chest"))
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meta:set_string("infotext", S("Protected Chest"))
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end
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end
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end)
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-- Protected Chest recipes
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if protector_crafts then
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if mcl then
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core.register_craft({
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output = "protector:chest",
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recipe = { {"mcl_chests:chest", "mcl_core:gold_ingot"} }
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})
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else
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core.register_craft({
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output = "protector:chest",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "default:copper_ingot", "group:wood"},
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{"group:wood", "group:wood", "group:wood"}
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}
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})
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core.register_craft({
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output = "protector:chest",
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recipe = { {"default:chest", "default:copper_ingot"} }
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})
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end
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end
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