3 Mods hinzugefügt, Fehlende Nahrungspunkteangaben im Inventar ergänzt, falsche Nahrungspunkte berichtigt
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251
mods/ropes/extendingladder.lua
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251
mods/ropes/extendingladder.lua
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local S = ropes.S
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if ropes.extending_ladder_enabled then
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local wood_recipe = {
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{"group:stick", "", "group:stick"},
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{"group:stick", "", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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}
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local wood_name = S("Wooden Extendable Ladder")
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local steel_recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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local steel_name = S("Steel Extendable Ladder")
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-- Overlay texture: by 1F616EMO, CC0 <https://creativecommons.org/publicdomain/zero/1.0/>
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local texture_overlay = "^ropes_ropeladder_overlay.png"
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if ropes.replace_default_ladders then
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minetest.unregister_item("default:ladder_wood")
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minetest.unregister_item("default:ladder_steel")
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minetest.clear_craft({output = "default:ladder_wood"})
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minetest.clear_craft({output = "default:ladder_steel"})
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local wallmounted_to_facedir =
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{[0] = 15, -- ceiling
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[1] = 13, -- floor
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[2] = 1, -- +X
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[3] = 3, -- -X
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[4] = 0, -- +Z
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[5] = 2, -- -Z
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}
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minetest.register_lbm({
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label = "Switch from wallmounted default ladders to rope mod extending ladders",
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name = "ropes:wallmounted_ladder_to_facedir_ladder",
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nodenames = {"default:ladder_wood", "default:ladder_steel"},
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run_at_every_load = false,
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action = function(pos, node)
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local new_node = {param2 = wallmounted_to_facedir[node.param2]}
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if (node.name == "default:ladder_wood") then
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new_node.name = "ropes:ladder_wood"
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else
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new_node.name = "ropes:ladder_steel"
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end
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minetest.set_node(pos, new_node)
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end,
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})
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wood_recipe = {
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{"group:stick", "", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "", "group:stick"},
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}
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wood_name = S("Wooden Ladder")
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steel_recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', '', 'default:steel_ingot'},
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}
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steel_name = S("Steel Ladder")
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texture_overlay = ""
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else
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-- Swap between normal and extendable ladders
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minetest.register_craft({
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type = "shapeless",
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output = "ropes:ladder_wood",
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recipe = {"default:ladder_wood"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "ropes:ladder_steel",
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recipe = {"default:ladder_steel"},
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})
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end
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minetest.register_craft({
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output = "ropes:ladder_wood 5",
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recipe = wood_recipe,
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})
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minetest.register_craft({
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output = 'ropes:ladder_steel 15',
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recipe = steel_recipe,
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})
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local ladder_extender = function(pos, node, clicker, itemstack, pointed_thing, ladder_node, standing_limit)
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-- on_rightclick can be called by other mods, make sure we have all the parameters we need
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if pointed_thing == nil or itemstack == nil then
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return itemstack
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end
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local clicked_stack = ItemStack(itemstack)
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-- true if we're pointing up at the ladder from below and there's a buildable space below it
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-- this check allows us to extend ladders downward
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local pointing_directly_below =
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pointed_thing.above.x == pos.x and
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pointed_thing.above.z == pos.z and
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pointed_thing.above.y == pos.y - 1 and
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minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to
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if clicked_stack:get_name() == ladder_node and not pointing_directly_below then
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local param2 = minetest.get_node(pos).param2
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local dir = minetest.facedir_to_dir(param2)
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local scan_limit = pos.y + 6 -- Only add ladder segments up to five nodes above the one clicked on
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pos.y = pos.y + 1
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while pos.y < scan_limit and minetest.get_node(pos).name == ladder_node do
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param2 = minetest.get_node(pos).param2
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pos.y = pos.y + 1
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end
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if pos.y < scan_limit and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
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-- scan downward behind the ladder to find support
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local behind_pos = vector.add(pos, minetest.facedir_to_dir(param2))
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local target_height = pos.y - standing_limit - 1
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while behind_pos.y > target_height and minetest.registered_nodes[minetest.get_node(behind_pos).name].buildable_to do
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behind_pos.y = behind_pos.y - 1
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end
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-- If there's enough support, build a new ladder segment
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if behind_pos.y > target_height then
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if minetest.is_protected(pos, clicker:get_player_name()) then
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minetest.record_protection_violation(pos, clicker:get_player_name())
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else
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minetest.set_node(pos, {name=ladder_node, param2=param2})
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if not minetest.settings:get_bool("creative_mode") then
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clicked_stack:take_item(1)
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end
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end
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end
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end
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elseif clicked_stack:get_definition().type == "node" then
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return minetest.item_place_node(itemstack, clicker, pointed_thing)
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end
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return clicked_stack
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end
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minetest.register_node("ropes:ladder_wood", {
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description = wood_name,
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_doc_items_longdesc = ropes.doc.ladder_longdesc,
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_doc_items_usagehelp = ropes.doc.ladder_usagehelp,
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tiles = {"default_wood.png","default_wood.png","default_wood.png^[transformR270","default_wood.png^[transformR270","default_ladder_wood.png"},
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use_texture_alpha = "clip",
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inventory_image = "default_ladder_wood.png" .. texture_overlay,
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wield_image = "default_ladder_wood.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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is_ground_content = false,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, 0.375, -0.25, 0.5, 0.5}, -- Upright1
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{0.25, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Upright2
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{-0.4375, 0.3125, 0.4375, 0.4375, 0.4375, 0.5}, -- Rung_4
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{-0.4375, -0.1875, 0.4375, 0.4375, -0.0625, 0.5}, -- Rung_2
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{-0.4375, -0.4375, 0.4375, 0.4375, -0.3125, 0.5}, -- Rung_1
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{-0.4375, 0.0625, 0.4375, 0.4375, 0.1875, 0.5}, -- Rung_3
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}
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, flow_through = 1},
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sounds = default.node_sound_wood_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return ladder_extender(pos, node, clicker, itemstack, pointed_thing, "ropes:ladder_wood", ropes.extending_wood_ladder_limit)
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end,
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})
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minetest.register_node("ropes:ladder_steel", {
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description = steel_name,
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_doc_items_longdesc = ropes.doc.ladder_longdesc,
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_doc_items_usagehelp = ropes.doc.ladder_usagehelp,
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tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_ladder_steel.png"},
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use_texture_alpha = "clip",
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inventory_image = "default_ladder_steel.png" .. texture_overlay,
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wield_image = "default_ladder_steel.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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is_ground_content = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, 0.3125, -0.25, 0.5, 0.5}, -- Upright1
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{0.25, -0.5, 0.3125, 0.4375, 0.5, 0.5}, -- Upright2
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{-0.25, 0.3125, 0.375, 0.25, 0.4375, 0.5}, -- Rung_4
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{-0.25, -0.1875, 0.375, 0.25, -0.0625, 0.5}, -- Rung_2
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{-0.25, -0.4375, 0.375, 0.25, -0.3125, 0.5}, -- Rung_1
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{-0.25, 0.0625, 0.375, 0.25, 0.1875, 0.5}, -- Rung_3
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}
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},
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groups = {cracky = 2, flow_through = 1},
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sounds = default.node_sound_metal_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return ladder_extender(pos, node, clicker, itemstack, pointed_thing, "ropes:ladder_steel", ropes.extending_steel_ladder_limit)
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end,
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})
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else
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-- Table of possible wallmounted values
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local facedir_to_wallmounted = {
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4, -- +Z
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2, -- +X
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5, -- -Z
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3, -- -X
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1, -- -Y
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0, -- +Y
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}
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-- Mapping from facedir value to index in facedir_to_dir.
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local facedir_to_wallmounted_map = {
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[0]=1, 2, 3, 4,
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5, 2, 6, 4,
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6, 2, 5, 4,
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1, 5, 3, 6,
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1, 6, 3, 5,
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1, 4, 3, 2,
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}
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minetest.register_lbm({
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label = "Switch from ropes ladders to wallmounted default ladders",
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name = "ropes:facedir_ladder_to_wallmounted_ladder",
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nodenames = {"ropes:ladder_wood", "ropes:ladder_steel"},
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run_at_every_load = false,
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action = function(pos, node)
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local new_node = {param2 = facedir_to_wallmounted[facedir_to_wallmounted_map[node.param2 % 32]]}
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if (node.name == "ropes:ladder_wood") then
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new_node.name = "default:ladder_wood"
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else
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new_node.name = "default:ladder_steel"
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end
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minetest.set_node(pos, new_node)
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end,
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})
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end
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