Tweak armor values

This commit is contained in:
N-Nachtigal 2025-07-26 16:19:03 +02:00
parent c1e648877d
commit 71a53fbef8
12 changed files with 89 additions and 69 deletions

View file

@ -32,7 +32,7 @@ if armor.materials.bronze then
description = S("Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
physics_speed=-0.01, physics_gravity=0.01, armor_radiation=5},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
@ -55,7 +55,7 @@ if armor.materials.bronze then
description = S("Bronze Chestplate"),
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=1, armor_heal=6, armor_use=400,
physics_speed=-0.04, physics_gravity=0.04},
physics_speed=-0.04, physics_gravity=0.04, armor_radiation=16},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
@ -78,7 +78,7 @@ if armor.materials.bronze then
description = S("Bronze Leggings"),
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=1, armor_heal=6, armor_use=400,
physics_speed=-0.03, physics_gravity=0.03},
physics_speed=-0.03, physics_gravity=0.03, armor_radiation=7},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
@ -101,7 +101,7 @@ if armor.materials.bronze then
description = S("Bronze Boots"),
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
physics_speed=-0.01, physics_gravity=0.01, armor_radiation=5},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})

View file

@ -29,7 +29,7 @@ if armor.materials.crystal then
armor:register_armor(":3d_armor:helmet_crystal", {
description = S("Crystal Helmet"),
inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1, armor_radiation=2},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -48,7 +48,7 @@ if armor.materials.crystal then
armor:register_armor(":3d_armor:chestplate_crystal", {
description = S("Crystal Chestplate"),
inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1, armor_radiation=5},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -67,7 +67,7 @@ if armor.materials.crystal then
armor:register_armor(":3d_armor:leggings_crystal", {
description = S("Crystal Leggings"),
inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1, armor_radiation=3},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -89,7 +89,7 @@ if armor.materials.crystal then
description = S("Crystal Boots"),
inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
physics_jump=0.5, armor_fire=1},
physics_jump=0.5, armor_fire=1, armor_radiation=2},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})

View file

@ -29,7 +29,7 @@ if armor.materials.diamond then
armor:register_armor(":3d_armor:helmet_diamond", {
description = S("Diamond Helmet"),
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=1, armor_heal=12, armor_use=200},
groups = {armor_head=1, armor_heal=12, armor_use=200, armor_radiation=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
@ -48,7 +48,7 @@ if armor.materials.diamond then
armor:register_armor(":3d_armor:chestplate_diamond", {
description = S("Diamond Chestplate"),
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=1, armor_heal=12, armor_use=200},
groups = {armor_torso=1, armor_heal=12, armor_use=200, armor_radiation=4},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
@ -67,7 +67,7 @@ if armor.materials.diamond then
armor:register_armor(":3d_armor:leggings_diamond", {
description = S("Diamond Leggings"),
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=1, armor_heal=12, armor_use=200},
groups = {armor_legs=1, armor_heal=12, armor_use=200, armor_radiation=2},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
@ -86,7 +86,7 @@ if armor.materials.diamond then
armor:register_armor(":3d_armor:boots_diamond", {
description = S("Diamond Boots"),
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=1, armor_heal=12, armor_use=200},
groups = {armor_feet=1, armor_heal=12, armor_use=200, armor_radiation=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})

View file

@ -34,7 +34,7 @@ if armor.materials.gold then
description = S("Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
physics_speed=-0.02, physics_gravity=0.02, armor_radiation=6},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
@ -57,7 +57,7 @@ if armor.materials.gold then
description = S("Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, armor_heal=6, armor_use=300,
physics_speed=-0.05, physics_gravity=0.05},
physics_speed=-0.05, physics_gravity=0.05, armor_radiation=21},
armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
@ -80,7 +80,7 @@ if armor.materials.gold then
description = S("Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=1, armor_heal=6, armor_use=300,
physics_speed=-0.04, physics_gravity=0.04},
physics_speed=-0.04, physics_gravity=0.04, armor_radiation=9},
armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
@ -103,7 +103,7 @@ if armor.materials.gold then
description = S("Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
physics_speed=-0.02, physics_gravity=0.02, armor_radiation=6},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})

View file

@ -28,7 +28,7 @@ if armor.materials.mithril then
armor:register_armor(":3d_armor:helmet_mithril", {
description = S("Mithril Helmet"),
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=1, armor_heal=13, armor_use=66},
groups = {armor_head=1, armor_heal=13, armor_use=66, armor_radiation=3},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -46,7 +46,7 @@ if armor.materials.mithril then
armor:register_armor(":3d_armor:chestplate_mithril", {
description = S("Mithril Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=1, armor_heal=13, armor_use=66},
groups = {armor_torso=1, armor_heal=13, armor_use=66, armor_radiation=10},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -64,7 +64,7 @@ if armor.materials.mithril then
armor:register_armor(":3d_armor:leggings_mithril", {
description = S("Mithril Leggings"),
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=1, armor_heal=13, armor_use=66},
groups = {armor_legs=1, armor_heal=13, armor_use=66, armor_radiation=4},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -82,7 +82,7 @@ if armor.materials.mithril then
armor:register_armor(":3d_armor:boots_mithril", {
description = S("Mithril Boots"),
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=1, armor_heal=13, armor_use=66},
groups = {armor_feet=1, armor_heal=13, armor_use=66, armor_radiation=3},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
})

View file

@ -30,7 +30,7 @@ if armor.materials.nether then
armor:register_armor(":3d_armor:helmet_nether", {
description = S("Nether Helmet"),
inventory_image = "3d_armor_inv_helmet_nether.png",
groups = {armor_head=1, armor_heal=14, armor_use=100, armor_fire=1},
groups = {armor_head=1, armor_heal=14, armor_use=100, armor_fire=1, armor_radiation=1},
armor_groups = {fleshy=18},
damage_groups = {cracky=3, snappy=2, level=3},
})
@ -49,7 +49,7 @@ if armor.materials.nether then
armor:register_armor(":3d_armor:chestplate_nether", {
description = S("Nether Chestplate"),
inventory_image = "3d_armor_inv_chestplate_nether.png",
groups = {armor_torso=1, armor_heal=14, armor_use=200, armor_fire=1},
groups = {armor_torso=1, armor_heal=14, armor_use=200, armor_fire=1, armor_radiation=3},
armor_groups = {fleshy=25},
damage_groups = {cracky=3, snappy=2, level=3},
})
@ -68,7 +68,7 @@ if armor.materials.nether then
armor:register_armor(":3d_armor:leggings_nether", {
description = S("Nether Leggings"),
inventory_image = "3d_armor_inv_leggings_nether.png",
groups = {armor_legs=1, armor_heal=14, armor_use=200, armor_fire=1},
groups = {armor_legs=1, armor_heal=14, armor_use=200, armor_fire=1, armor_radiation=1},
armor_groups = {fleshy=25},
damage_groups = {cracky=3, snappy=2, level=3},
})
@ -87,7 +87,7 @@ if armor.materials.nether then
armor:register_armor(":3d_armor:boots_nether", {
description = S("Nether Boots"),
inventory_image = "3d_armor_inv_boots_nether.png",
groups = {armor_feet=1, armor_heal=14, armor_use=200, armor_fire=1},
groups = {armor_feet=1, armor_heal=14, armor_use=200, armor_fire=1, armor_radiation=1},
armor_groups = {fleshy=18},
damage_groups = {cracky=3, snappy=2, level=3},
})

View file

@ -33,7 +33,7 @@ if armor.materials.steel then
description = S("Steel Helmet"),
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
physics_speed=-0.01, physics_gravity=0.01, armor_radiation=4},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
@ -56,7 +56,7 @@ if armor.materials.steel then
description = S("Steel Chestplate"),
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=1, armor_heal=0, armor_use=800,
physics_speed=-0.04, physics_gravity=0.04},
physics_speed=-0.04, physics_gravity=0.04, armor_radiation=14},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
@ -79,7 +79,7 @@ if armor.materials.steel then
description = S("Steel Leggings"),
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=1, armor_heal=0, armor_use=800,
physics_speed=-0.03, physics_gravity=0.03},
physics_speed=-0.03, physics_gravity=0.03, armor_radiation=6},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
@ -102,7 +102,7 @@ if armor.materials.steel then
description = S("Steel Boots"),
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
physics_speed=-0.01, physics_gravity=0.01, armor_radiation=4},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})