Tweak armor values
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c1e648877d
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71a53fbef8
12 changed files with 89 additions and 69 deletions
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@ -32,7 +32,7 @@ if armor.materials.bronze then
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description = S("Bronze Helmet"),
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=400,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=5},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -55,7 +55,7 @@ if armor.materials.bronze then
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description = S("Bronze Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=400,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.04, physics_gravity=0.04, armor_radiation=16},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -78,7 +78,7 @@ if armor.materials.bronze then
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description = S("Bronze Leggings"),
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=400,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.03, physics_gravity=0.03, armor_radiation=7},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -101,7 +101,7 @@ if armor.materials.bronze then
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description = S("Bronze Boots"),
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=400,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=5},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -29,7 +29,7 @@ if armor.materials.crystal then
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armor:register_armor(":3d_armor:helmet_crystal", {
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description = S("Crystal Helmet"),
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inventory_image = "3d_armor_inv_helmet_crystal.png",
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groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
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groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1, armor_radiation=2},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -48,7 +48,7 @@ if armor.materials.crystal then
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armor:register_armor(":3d_armor:chestplate_crystal", {
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description = S("Crystal Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_crystal.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
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groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1, armor_radiation=5},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -67,7 +67,7 @@ if armor.materials.crystal then
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armor:register_armor(":3d_armor:leggings_crystal", {
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description = S("Crystal Leggings"),
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inventory_image = "3d_armor_inv_leggings_crystal.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
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groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1, armor_radiation=3},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -89,7 +89,7 @@ if armor.materials.crystal then
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description = S("Crystal Boots"),
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inventory_image = "3d_armor_inv_boots_crystal.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
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physics_jump=0.5, armor_fire=1},
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physics_jump=0.5, armor_fire=1, armor_radiation=2},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -29,7 +29,7 @@ if armor.materials.diamond then
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armor:register_armor(":3d_armor:helmet_diamond", {
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description = S("Diamond Helmet"),
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=1, armor_heal=12, armor_use=200},
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groups = {armor_head=1, armor_heal=12, armor_use=200, armor_radiation=1},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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@ -48,7 +48,7 @@ if armor.materials.diamond then
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armor:register_armor(":3d_armor:chestplate_diamond", {
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description = S("Diamond Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=200},
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groups = {armor_torso=1, armor_heal=12, armor_use=200, armor_radiation=4},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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@ -67,7 +67,7 @@ if armor.materials.diamond then
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armor:register_armor(":3d_armor:leggings_diamond", {
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description = S("Diamond Leggings"),
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=200},
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groups = {armor_legs=1, armor_heal=12, armor_use=200, armor_radiation=2},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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@ -86,7 +86,7 @@ if armor.materials.diamond then
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armor:register_armor(":3d_armor:boots_diamond", {
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description = S("Diamond Boots"),
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=200},
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groups = {armor_feet=1, armor_heal=12, armor_use=200, armor_radiation=1},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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@ -34,7 +34,7 @@ if armor.materials.gold then
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description = S("Gold Helmet"),
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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physics_speed=-0.02, physics_gravity=0.02, armor_radiation=6},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -57,7 +57,7 @@ if armor.materials.gold then
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description = S("Gold Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=300,
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physics_speed=-0.05, physics_gravity=0.05},
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physics_speed=-0.05, physics_gravity=0.05, armor_radiation=21},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -80,7 +80,7 @@ if armor.materials.gold then
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description = S("Gold Leggings"),
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=300,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.04, physics_gravity=0.04, armor_radiation=9},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -103,7 +103,7 @@ if armor.materials.gold then
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description = S("Gold Boots"),
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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physics_speed=-0.02, physics_gravity=0.02, armor_radiation=6},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -28,7 +28,7 @@ if armor.materials.mithril then
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armor:register_armor(":3d_armor:helmet_mithril", {
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description = S("Mithril Helmet"),
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inventory_image = "3d_armor_inv_helmet_mithril.png",
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groups = {armor_head=1, armor_heal=13, armor_use=66},
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groups = {armor_head=1, armor_heal=13, armor_use=66, armor_radiation=3},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -46,7 +46,7 @@ if armor.materials.mithril then
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armor:register_armor(":3d_armor:chestplate_mithril", {
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description = S("Mithril Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_mithril.png",
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groups = {armor_torso=1, armor_heal=13, armor_use=66},
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groups = {armor_torso=1, armor_heal=13, armor_use=66, armor_radiation=10},
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armor_groups = {fleshy=21},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -64,7 +64,7 @@ if armor.materials.mithril then
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armor:register_armor(":3d_armor:leggings_mithril", {
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description = S("Mithril Leggings"),
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inventory_image = "3d_armor_inv_leggings_mithril.png",
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groups = {armor_legs=1, armor_heal=13, armor_use=66},
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groups = {armor_legs=1, armor_heal=13, armor_use=66, armor_radiation=4},
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armor_groups = {fleshy=21},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -82,7 +82,7 @@ if armor.materials.mithril then
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armor:register_armor(":3d_armor:boots_mithril", {
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description = S("Mithril Boots"),
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inventory_image = "3d_armor_inv_boots_mithril.png",
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groups = {armor_feet=1, armor_heal=13, armor_use=66},
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groups = {armor_feet=1, armor_heal=13, armor_use=66, armor_radiation=3},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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@ -30,7 +30,7 @@ if armor.materials.nether then
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armor:register_armor(":3d_armor:helmet_nether", {
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description = S("Nether Helmet"),
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inventory_image = "3d_armor_inv_helmet_nether.png",
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groups = {armor_head=1, armor_heal=14, armor_use=100, armor_fire=1},
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groups = {armor_head=1, armor_heal=14, armor_use=100, armor_fire=1, armor_radiation=1},
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armor_groups = {fleshy=18},
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damage_groups = {cracky=3, snappy=2, level=3},
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})
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@ -49,7 +49,7 @@ if armor.materials.nether then
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armor:register_armor(":3d_armor:chestplate_nether", {
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description = S("Nether Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_nether.png",
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groups = {armor_torso=1, armor_heal=14, armor_use=200, armor_fire=1},
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groups = {armor_torso=1, armor_heal=14, armor_use=200, armor_fire=1, armor_radiation=3},
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armor_groups = {fleshy=25},
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damage_groups = {cracky=3, snappy=2, level=3},
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})
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@ -68,7 +68,7 @@ if armor.materials.nether then
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armor:register_armor(":3d_armor:leggings_nether", {
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description = S("Nether Leggings"),
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inventory_image = "3d_armor_inv_leggings_nether.png",
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groups = {armor_legs=1, armor_heal=14, armor_use=200, armor_fire=1},
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groups = {armor_legs=1, armor_heal=14, armor_use=200, armor_fire=1, armor_radiation=1},
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armor_groups = {fleshy=25},
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damage_groups = {cracky=3, snappy=2, level=3},
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})
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@ -87,7 +87,7 @@ if armor.materials.nether then
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armor:register_armor(":3d_armor:boots_nether", {
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description = S("Nether Boots"),
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inventory_image = "3d_armor_inv_boots_nether.png",
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groups = {armor_feet=1, armor_heal=14, armor_use=200, armor_fire=1},
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groups = {armor_feet=1, armor_heal=14, armor_use=200, armor_fire=1, armor_radiation=1},
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armor_groups = {fleshy=18},
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damage_groups = {cracky=3, snappy=2, level=3},
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})
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@ -33,7 +33,7 @@ if armor.materials.steel then
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description = S("Steel Helmet"),
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=4},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -56,7 +56,7 @@ if armor.materials.steel then
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description = S("Steel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=800,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.04, physics_gravity=0.04, armor_radiation=14},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -79,7 +79,7 @@ if armor.materials.steel then
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description = S("Steel Leggings"),
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=800,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.03, physics_gravity=0.03, armor_radiation=6},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -102,7 +102,7 @@ if armor.materials.steel then
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description = S("Steel Boots"),
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=4},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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