Tweak armor values
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c1e648877d
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71a53fbef8
12 changed files with 89 additions and 69 deletions
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@ -32,7 +32,7 @@ if armor.materials.bronze then
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description = S("Bronze Helmet"),
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=400,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=5},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -55,7 +55,7 @@ if armor.materials.bronze then
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description = S("Bronze Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=400,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.04, physics_gravity=0.04, armor_radiation=16},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -78,7 +78,7 @@ if armor.materials.bronze then
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description = S("Bronze Leggings"),
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=400,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.03, physics_gravity=0.03, armor_radiation=7},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -101,7 +101,7 @@ if armor.materials.bronze then
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description = S("Bronze Boots"),
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=400,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=5},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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