Tweak armor values
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c1e648877d
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71a53fbef8
12 changed files with 89 additions and 69 deletions
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@ -34,7 +34,7 @@ if armor.materials.gold then
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description = S("Gold Helmet"),
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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physics_speed=-0.02, physics_gravity=0.02, armor_radiation=6},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -57,7 +57,7 @@ if armor.materials.gold then
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description = S("Gold Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=300,
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physics_speed=-0.05, physics_gravity=0.05},
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physics_speed=-0.05, physics_gravity=0.05, armor_radiation=21},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -80,7 +80,7 @@ if armor.materials.gold then
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description = S("Gold Leggings"),
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=300,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.04, physics_gravity=0.04, armor_radiation=9},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -103,7 +103,7 @@ if armor.materials.gold then
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description = S("Gold Boots"),
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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physics_speed=-0.02, physics_gravity=0.02, armor_radiation=6},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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