Tweak armor values
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c1e648877d
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71a53fbef8
12 changed files with 89 additions and 69 deletions
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@ -33,7 +33,7 @@ if armor.materials.steel then
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description = S("Steel Helmet"),
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=4},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -56,7 +56,7 @@ if armor.materials.steel then
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description = S("Steel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=800,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.04, physics_gravity=0.04, armor_radiation=14},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -79,7 +79,7 @@ if armor.materials.steel then
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description = S("Steel Leggings"),
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=800,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.03, physics_gravity=0.03, armor_radiation=6},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -102,7 +102,7 @@ if armor.materials.steel then
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description = S("Steel Boots"),
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.01, physics_gravity=0.01, armor_radiation=4},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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