Körperbewegung

This commit is contained in:
N-Nachtigal 2025-05-13 23:14:13 +02:00
parent b16b24e4f7
commit 95945c0306
78 changed files with 12503 additions and 0 deletions

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local cd = {}
local function calc_dims(self, get_file_dims)
return assert(cd[self.type])(self, get_file_dims)
end
function cd:file(d)
return d(self.filename)
end
do
local function base_dim(self, get_dims) return calc_dims(self.base, get_dims) end
cd.opacity = base_dim
cd.invert = base_dim
cd.brighten = base_dim
cd.noalpha = base_dim
cd.makealpha = base_dim
cd.lowpart = base_dim
cd.mask = base_dim
cd.multiply = base_dim
cd.colorize = base_dim
cd.colorizehsl = base_dim
cd.hsl = base_dim
cd.screen = base_dim
cd.contrast = base_dim
end
do
local function wh(self) return self.w, self.h end
cd.resize = wh
cd.combine = wh
end
function cd:fill(get_dims)
if self.base then return calc_dims(self.base, get_dims) end
return self.w, self.h
end
do
local function upscale_to_higher_res(self, get_dims)
local base_w, base_h = calc_dims(self.base, get_dims)
local over_w, over_h = calc_dims(self.over, get_dims)
if base_w * base_h > over_w * over_h then
return base_w, base_h
end
return over_w, over_h
end
cd.blit = upscale_to_higher_res
cd.hardlight = upscale_to_higher_res
end
function cd:transform(get_dims)
if self.rotation_deg % 180 ~= 0 then
local base_w, base_h = calc_dims(self.base, get_dims)
return base_h, base_w
end
return calc_dims(self.base, get_dims)
end
do
local math_clamp = modlib.math.clamp
local function next_pow_of_2(x)
-- I don't want to use a naive 2^ceil(log(x)/log(2)) due to possible float precision issues.
local m, e = math.frexp(x) -- x = _*2^e, _ in [0.5, 1)
if m == 0.5 then e = e - 1 end -- x = 2^(e-1)
return math.ldexp(1, e) -- 2^e, premature optimization here we go
end
function cd:inventorycube(get_dims)
local top_w, top_h = calc_dims(self.top, get_dims)
local left_w, left_h = calc_dims(self.left, get_dims)
local right_w, right_h = calc_dims(self.right, get_dims)
local d = math_clamp(next_pow_of_2(math.max(top_w, top_h, left_w, left_h, right_w, right_h)), 2, 64)
return d, d
end
end
do
local function frame_dims(self, get_dims)
local base_w, base_h = calc_dims(self.base, get_dims)
return base_w, math.floor(base_h / self.framecount)
end
cd.verticalframe = frame_dims
cd.crack = frame_dims
cd.cracko = frame_dims
end
function cd:sheet(get_dims)
local base_w, base_h = calc_dims(self.base, get_dims)
return math.floor(base_w / self.w), math.floor(base_h / self.h)
end
function cd:png()
local png = modlib.minetest.decode_png(modlib.text.inputstream(self.data))
return png.width, png.height
end
return calc_dims

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local colorspec = modlib.minetest.colorspec
local texmod = {}
local mod = {}
local metatable = {__index = mod}
local function new(self)
return setmetatable(self, metatable)
end
-- `texmod{...}` may be used to create texture modifiers, bypassing the checks
setmetatable(texmod, {__call = new})
-- Constructors / "generators"
function texmod.file(filename)
-- See `TEXTURENAME_ALLOWED_CHARS` in Minetest (`src/network/networkprotocol.h`)
assert(not filename:find"[^%w_.-]", "invalid characters in file name")
return new{
type = "file",
filename = filename
}
end
function texmod.png(data)
assert(type(data) == "string")
return new{
type = "png",
data = data
}
end
function texmod.combine(w, h, blits)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
for _, blit in ipairs(blits) do
assert(blit.x % 1 == 0)
assert(blit.y % 1 == 0)
assert(blit.texture)
end
return new{
type = "combine",
w = w,
h = h,
blits = blits
}
end
function texmod.inventorycube(top, left, right)
return new{
type = "inventorycube",
top = top,
left = left,
right = right
}
end
-- As a base generator, `fill` ignores `x` and `y`. Leave them as `nil`.
function texmod.fill(w, h, color)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
return new{
type = "fill",
w = w,
h = h,
color = colorspec.from_any(color)
}
end
-- Methods / "modifiers"
local function assert_int_range(num, min, max)
assert(num % 1 == 0 and num >= min and num <= max)
end
-- As a modifier, `fill` takes `x` and `y`
function mod:fill(w, h, x, y, color)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
assert(x % 1 == 0 and x >= 0)
assert(y % 1 == 0 and y >= 0)
return new{
type = "fill",
base = self,
w = w,
h = h,
x = x,
y = y,
color = colorspec.from_any(color)
}
end
-- This is the real "overlay", associated with `^`.
function mod:blit(overlay)
return new{
type = "blit",
base = self,
over = overlay
}
end
function mod:brighten()
return new{
type = "brighten",
base = self,
}
end
function mod:noalpha()
return new{
type = "noalpha",
base = self
}
end
function mod:resize(w, h)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
return new{
type = "resize",
base = self,
w = w,
h = h,
}
end
local function assert_uint8(num)
assert_int_range(num, 0, 0xFF)
end
function mod:makealpha(r, g, b)
assert_uint8(r); assert_uint8(g); assert_uint8(b)
return new{
type = "makealpha",
base = self,
r = r, g = g, b = b
}
end
function mod:opacity(ratio)
assert_uint8(ratio)
return new{
type = "opacity",
base = self,
ratio = ratio
}
end
local function tobool(val)
return not not val
end
function mod:invert(channels --[[set with keys "r", "g", "b", "a"]])
return new{
type = "invert",
base = self,
r = tobool(channels.r),
g = tobool(channels.g),
b = tobool(channels.b),
a = tobool(channels.a)
}
end
function mod:flip(flip_axis --[["x" or "y"]])
return self:transform(assert(
(flip_axis == "x" and "fx")
or (flip_axis == "y" and "fy")
or (not flip_axis and "i")))
end
function mod:rotate(deg)
assert(deg % 90 == 0)
deg = deg % 360
return self:transform(("r%d"):format(deg))
end
-- D4 group transformations (see https://proofwiki.org/wiki/Definition:Dihedral_Group_D4),
-- represented using indices into a table of matrices
-- TODO (...) try to come up with a more elegant solution
do
-- Matrix multiplication for composition: First applies a, then b <=> b * a
local function mat_2x2_compose(a, b)
local a_1_1, a_1_2, a_2_1, a_2_2 = unpack(a)
local b_1_1, b_1_2, b_2_1, b_2_2 = unpack(b)
return {
a_1_1 * b_1_1 + a_2_1 * b_1_2, a_1_2 * b_1_1 + a_2_2 * b_1_2;
a_1_1 * b_2_1 + a_2_1 * b_2_2, a_1_2 * b_2_1 + a_2_2 * b_2_2
}
end
local r90 ={
0, -1;
1, 0
}
local fx = {
-1, 0;
0, 1
}
local fy = {
1, 0;
0, -1
}
local r180 = mat_2x2_compose(r90, r90)
local r270 = mat_2x2_compose(r180, r90)
local fxr90 = mat_2x2_compose(fx, r90)
local fyr90 = mat_2x2_compose(fy, r90)
local transform_mats = {[0] = {1, 0; 0, 1}, r90, r180, r270, fx, fxr90, fy, fyr90}
local transform_idx_by_name = {i = 0, r90 = 1, r180 = 2, r270 = 3, fx = 4, fxr90 = 5, fy = 6, fyr90 = 7}
-- Lookup tables for getting the flipped axis / rotation angle
local flip_by_idx = {
[4] = "x",
[5] = "x",
[6] = "y",
[7] = "y",
}
local rot_by_idx = {
[1] = 90,
[2] = 180,
[3] = 270,
[5] = 90,
[7] = 90,
}
local idx_by_mat_2x2 = {}
local function transform_idx(mat)
-- note: assumes mat[i] in {-1, 0, 1}
return mat[1] + 3*(mat[2] + 3*(mat[3] + 3*mat[4]))
end
for i = 0, 7 do
idx_by_mat_2x2[transform_idx(transform_mats[i])] = i
end
-- Compute a multiplication table
local composition_idx = {}
local function ij_idx(i, j)
return i*8 + j
end
for i = 0, 7 do
for j = 0, 7 do
composition_idx[ij_idx(i, j)] = assert(idx_by_mat_2x2[
transform_idx(mat_2x2_compose(transform_mats[i], transform_mats[j]))])
end
end
function mod:transform(...)
if select("#", ...) == 0 then return self end
local idx = ...
if type(idx) == "string" then
idx = assert(transform_idx_by_name[idx:lower()])
end
local base = self
if self.type == "transform" then
-- Merge with a `^[transform` base image
assert(transform_mats[idx])
base = self.base
idx = composition_idx[ij_idx(self.idx, idx)]
end
assert(transform_mats[idx])
if idx == 0 then return base end -- identity
return new{
type = "transform",
base = base,
idx = idx,
-- Redundantly store this information for convenience. Do not modify!
flip_axis = flip_by_idx[idx],
rotation_deg = rot_by_idx[idx] or 0,
}:transform(select(2, ...))
end
end
function mod:verticalframe(framecount, frame)
assert(framecount >= 1)
assert(frame >= 0)
return new{
type = "verticalframe",
base = self,
framecount = framecount,
frame = frame
}
end
local function crack(self, name, ...)
local tilecount, framecount, frame
if select("#", ...) == 2 then
tilecount, framecount, frame = 1, ...
else
assert(select("#", ...) == 3, "invalid number of arguments")
tilecount, framecount, frame = ...
end
assert(tilecount >= 1)
assert(framecount >= 1)
assert(frame >= 0)
return new{
type = name,
base = self,
tilecount = tilecount,
framecount = framecount,
frame = frame
}
end
function mod:crack(...)
return crack(self, "crack", ...)
end
function mod:cracko(...)
return crack(self, "cracko", ...)
end
mod.crack_with_opacity = mod.cracko
function mod:sheet(w, h, x, y)
assert(w % 1 == 0 and w >= 1)
assert(h % 1 == 0 and h >= 1)
assert(x % 1 == 0 and x >= 0)
assert(y % 1 == 0 and y >= 0)
return new{
type = "sheet",
base = self,
w = w,
h = h,
x = x,
y = y
}
end
function mod:screen(color)
return new{
type = "screen",
base = self,
color = colorspec.from_any(color),
}
end
function mod:multiply(color)
return new{
type = "multiply",
base = self,
color = colorspec.from_any(color)
}
end
function mod:colorize(color, ratio)
color = colorspec.from_any(color)
if ratio == "alpha" then
assert(color.alpha or 0xFF == 0xFF)
else
ratio = ratio or color.alpha or 0xFF
assert_uint8(ratio)
if color.alpha == ratio then
ratio = nil
end
end
return new{
type = "colorize",
base = self,
color = color,
ratio = ratio
}
end
local function hsl(type, s_def, s_max, l_def)
return function(self, h, s, l)
s, l = s or s_def, l or l_def
assert_int_range(h, -180, 180)
assert_int_range(s, 0, s_max)
assert_int_range(l, -100, 100)
return new{
type = type,
base = self,
hue = h,
saturation = s,
lightness = l,
}
end
end
mod.colorizehsl = hsl("colorizehsl", 50, 100, 0)
mod.hsl = hsl("hsl", 0, math.huge, 0)
function mod:contrast(contrast, brightness)
brightness = brightness or 0
assert_int_range(contrast, -127, 127)
assert_int_range(brightness, -127, 127)
return new{
type = "contrast",
base = self,
contrast = contrast,
brightness = brightness,
}
end
function mod:mask(mask_texmod)
return new{
type = "mask",
base = self,
_mask = mask_texmod
}
end
function mod:hardlight(overlay)
return new{
type = "hardlight",
base = self,
over = overlay
}
end
-- Overlay *blend*.
-- This was unfortunately named `[overlay` in Minetest,
-- and so is named `:overlay` for consistency.
--! Do not confuse this with the simple `^` used for blitting
function mod:overlay(overlay)
return overlay:hardlight(self)
end
function mod:lowpart(percent, overlay)
assert(percent % 1 == 0 and percent >= 0 and percent <= 100)
return new{
type = "lowpart",
base = self,
percent = percent,
over = overlay
}
end
return texmod, metatable

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local tex = modlib.tex
local paths = modlib.minetest.media.paths
local function read_png(fname)
if fname == "blank.png" then return tex.new{w=1,h=1,0} end
return tex.read_png(assert(paths[fname]))
end
local gt = {}
-- TODO colorizehsl, hsl, contrast
-- TODO (...) inventorycube; this is nontrivial.
function gt:file()
return read_png(self.filename)
end
function gt:opacity()
local t = self.base:gen_tex()
t:opacity(self.ratio / 255)
return t
end
function gt:invert()
local t = self.base:gen_tex()
t:invert(self.r, self.g, self.b, self.a)
return t
end
function gt:brighten()
local t = self.base:gen_tex()
t:brighten()
return t
end
function gt:noalpha()
local t = self.base:gen_tex()
t:noalpha()
return t
end
function gt:makealpha()
local t = self.base:gen_tex()
t:makealpha(self.r, self.g, self.b)
return t
end
function gt:multiply()
local c = self.color
local t = self.base:gen_tex()
t:multiply_rgb(c.r, c.g, c.b)
return t
end
function gt:screen()
local c = self.color
local t = self.base:gen_tex()
t:screen_blend_rgb(c.r, c.g, c.b)
return t
end
function gt:colorize()
local c = self.color
local t = self.base:gen_tex()
t:colorize(c.r, c.g, c.b, self.ratio)
return t
end
local function resized_to_larger(a, b)
if a.w * a.h > b.w * b.h then
b = b:resized(a.w, a.h)
else
a = a:resized(b.w, b.h)
end
return a, b
end
function gt:mask()
local a, b = resized_to_larger(self.base:gen_tex(), self._mask:gen_tex())
a:band(b)
return a
end
function gt:lowpart()
local t = self.base:gen_tex()
local over = self.over:gen_tex()
local lowpart_h = math.ceil(self.percent/100 * over.h) -- TODO (?) ceil or floor
if lowpart_h > 0 then
t, over = resized_to_larger(t, over)
local y = over.h - lowpart_h + 1
over:crop(1, y, over.w, over.h)
t:blit(1, y, over)
end
return t
end
function gt:resize()
return self.base:gen_tex():resized(self.w, self.h)
end
function gt:combine()
local t = tex.filled(self.w, self.h, 0)
for _, blt in ipairs(self.blits) do
t:blit(blt.x + 1, blt.y + 1, blt.texture:gen_tex())
end
return t
end
function gt:fill()
if self.base then
return self.base:gen_tex():fill(self.w, self.h, self.x, self.y, self.color:to_number())
end
return tex.filled(self.w, self.h, self.color:to_number())
end
function gt:blit()
local t, o = resized_to_larger(self.base:gen_tex(), self.over:gen_tex())
t:blit(1, 1, o)
return t
end
function gt:hardlight()
local t, o = resized_to_larger(self.base:gen_tex(), self.over:gen_tex())
t:hardlight_blend(o)
return t
end
-- TODO (...?) optimize this
function gt:transform()
local t = self.base:gen_tex()
if self.flip_axis == "x" then
t:flip_x()
elseif self.flip_axis == "y" then
t:flip_y()
end
-- TODO implement counterclockwise rotations to get rid of this hack
for _ = 1, 360 - self.rotation_deg / 90 do
t = t:rotated_90()
end
return t
end
local frame = function(t, frame, framecount)
local fh = math.floor(t.h / framecount)
t:crop(1, frame * fh + 1, t.w, (frame + 1) * fh)
end
local crack = function(self, o)
local crack = read_png"crack_anylength.png"
frame(crack, self.frame, math.floor(crack.h / crack.w))
local t = self.base:gen_tex()
local tile_w, tile_h = math.floor(t.w / self.tilecount), math.floor(t.h / self.framecount)
crack = crack:resized(tile_w, tile_h)
for ty = 1, t.h, tile_h do
for tx = 1, t.w, tile_w do
t[o and "blito" or "blit"](t, tx, ty, crack)
end
end
return t
end
function gt:crack()
return crack(self, false)
end
function gt:cracko()
return crack(self, true)
end
function gt:verticalframe()
local t = self.base:gen_tex()
frame(t, self.frame, self.framecount)
return t
end
function gt:sheet()
local t = self.base:gen_tex()
local tw, th = math.floor(t.w / self.w), math.floor(t.h / self.h)
local x, y = self.x, self.y
t:crop(x * tw + 1, y * th + 1, (x + 1) * tw, (y + 1) * th)
return t
end
function gt:png()
return tex.read_png_string(self.data)
end
return function(self)
return assert(gt[self.type])(self)
end

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local texmod = ...
local colorspec = modlib.minetest.colorspec
-- Generator readers
local gr = {}
function gr.png(r)
r:expect":"
local base64 = r:match_str"[a-zA-Z0-9+/=]"
return assert(minetest.decode_base64(base64), "invalid base64")
end
function gr.inventorycube(r)
local top = r:invcubeside()
local left = r:invcubeside()
local right = r:invcubeside()
return top, left, right
end
function gr.combine(r)
r:expect":"
local w = r:int()
r:expect"x"
local h = r:int()
local blits = {}
while r:match":" do
if r.eof then break end -- we can just end with `:`, right?
local x = r:int()
r:expect","
local y = r:int()
r:expect"="
table.insert(blits, {x = x, y = y, texture = r:subtexp()})
end
return w, h, blits
end
function gr.fill(r)
r:expect":"
local w = r:int()
r:expect"x"
local h = r:int()
r:expect":"
-- Be strict(er than Minetest): Do not accept x, y for a base
local color = r:colorspec()
return w, h, color
end
-- Parameter readers
local pr = {}
function pr.fill(r)
r:expect":"
local w = r:int()
r:expect"x"
local h = r:int()
r:expect":"
if assert(r:peek(), "unexpected eof"):find"%d" then
local x = r:int()
r:expect","
local y = r:int()
r:expect":"
local color = r:colorspec()
return w, h, x, y, color
end
local color = r:colorspec()
return w, h, color
end
function pr.brighten() end
function pr.noalpha() end
function pr.resize(r)
r:expect":"
local w = r:int()
r:expect"x"
local h = r:int()
return w, h
end
function pr.makealpha(r)
r:expect":"
local red = r:int()
r:expect","
local green = r:int()
r:expect","
local blue = r:int()
return red, green, blue
end
function pr.opacity(r)
r:expect":"
local ratio = r:int()
return ratio
end
function pr.invert(r)
r:expect":"
local channels = {}
while true do
local c = r:match_charset"[rgba]"
if not c then break end
channels[c] = true
end
return channels
end
do
function pr.transform(r)
if r:match_charset"[iI]" then
return pr.transform(r)
end
local idx = r:match_charset"[0-7]"
if idx then
return tonumber(idx), pr.transform(r)
end
if r:match_charset"[fF]" then
local flip_axis = assert(r:match_charset"[xXyY]", "axis expected")
return "f" .. flip_axis, pr.transform(r)
end
if r:match_charset"[rR]" then
local deg = r:match_str"%d"
-- Be strict here: Minetest won't recognize other ways to write these numbers (or other numbers)
assert(deg == "90" or deg == "180" or deg == "270")
return ("r%d"):format(deg), pr.transform(r)
end
-- return nothing, we're done
end
end
function pr.verticalframe(r)
r:expect":"
local framecount = r:int()
r:expect":"
local frame = r:int()
return framecount, frame
end
function pr.crack(r)
r:expect":"
local framecount = r:int()
r:expect":"
local frame = r:int()
if r:match":" then
return framecount, frame, r:int()
end
return framecount, frame
end
pr.cracko = pr.crack
function pr.sheet(r)
r:expect":"
local w = r:int()
r:expect"x"
local h = r:int()
r:expect":"
local x = r:int()
r:expect","
local y = r:int()
return w, h, x, y
end
function pr.multiply(r)
r:expect":"
return r:colorspec()
end
pr.screen = pr.multiply
function pr.colorize(r)
r:expect":"
local color = r:colorspec()
if not r:match":" then
return color
end
if not r:match"a" then
return color, r:int()
end
for c in ("lpha"):gmatch"." do
r:expect(c)
end
return color, "alpha"
end
function pr.colorizehsl(r)
r:expect":"
local hue = r:int()
if not r:match":" then
return hue
end
local saturation = r:int()
if not r:match":" then
return hue, saturation
end
local lightness = r:int()
return hue, saturation, lightness
end
pr.hsl = pr.colorizehsl
function pr.contrast(r)
r:expect":"
local contrast = r:int()
if not r:match":" then
return contrast
end
local brightness = r:int()
return contrast, brightness
end
function pr.overlay(r)
r:expect":"
return r:subtexp()
end
function pr.hardlight(r)
r:expect":"
return r:subtexp()
end
function pr.mask(r)
r:expect":"
return r:subtexp()
end
function pr.lowpart(r)
r:expect":"
local percent = r:int()
assert(percent)
r:expect":"
return percent, r:subtexp()
end
-- Build a prefix tree of parameter readers to greedily match the longest texture modifier prefix;
-- just matching `%a+` and looking it up in a table
-- doesn't work since `[transform` may be followed by a lowercase transform name
-- TODO (?...) consolidate with `modlib.trie`
local texmod_reader_trie = {}
for _, readers in pairs{pr, gr} do
for type in pairs(readers) do
local subtrie = texmod_reader_trie
for char in type:gmatch"." do
subtrie[char] = subtrie[char] or {}
subtrie = subtrie[char]
end
subtrie.type = type
end
end
-- Reader methods. We use `r` instead of the `self` "sugar" for consistency (and to save us some typing).
local rm = {}
function rm.peek(r, parenthesized)
if r.eof then return end
local expected_escapes = 0
if r.level > 0 then
-- Premature optimization my beloved (this is `2^(level-1)`)
expected_escapes = math.ldexp(0.5, r.level)
end
if r.character:match"[&^:]" then -- "special" characters - these need to be escaped
if r.escapes == expected_escapes then
return r.character
elseif parenthesized and r.character == "^" and r.escapes < expected_escapes then
-- Special handling for `^` inside `(...)`: This is undocumented behavior but works in Minetest
r.warn"parenthesized caret (`^`) with too few escapes"
return r.character
end
elseif r.escapes <= expected_escapes then
return r.character
end if r.escapes >= 2*expected_escapes then
return "\\"
end
end
function rm.popchar(r)
assert(not r.eof, "unexpected eof")
r.escapes = 0
while true do
r.character = r:read_char()
if r.character ~= "\\" then break end
r.escapes = r.escapes + 1
end
if r.character == nil then
assert(r.escapes == 0, "end of texmod expected")
r.eof = true
end
end
function rm.pop(r)
local expected_escapes = 0
if r.level > 0 then
-- Premature optimization my beloved (this is `2^(level-1)`)
expected_escapes = math.ldexp(0.5, r.level)
end
if r.escapes > 0 and r.escapes >= 2*expected_escapes then
r.escapes = r.escapes - 2*expected_escapes
return
end
return r:popchar()
end
function rm.match(r, char)
if r:peek() == char then
r:pop()
return true
end
end
function rm.expect(r, char)
if not r:match(char) then
error(("%q expected"):format(char))
end
end
function rm.hat(r, parenthesized)
if r:peek(parenthesized) == (r.invcube and "&" or "^") then
r:pop()
return true
end
end
function rm.match_charset(r, set)
local char = r:peek()
if char and char:match(set) then
r:pop()
return char
end
end
function rm.match_str(r, set)
local c = r:match_charset(set)
if not c then
error(("character in %s expected"):format(set))
end
local t = {c}
while true do
c = r:match_charset(set)
if not c then break end
table.insert(t, c)
end
return table.concat(t)
end
function rm.int(r)
local sign = 1
if r:match"-" then sign = -1 end
return sign * tonumber(r:match_str"%d")
end
function rm.fname(r)
-- This is overly permissive, as is Minetest;
-- we just allow arbitrary characters up until a character which may terminate the name.
-- Inside an inventorycube, `&` also terminates names.
-- Note that the constructor will however - unlike Minetest - perform validation.
-- We could leverage the knowledge of the allowed charset here already,
-- but that might lead to more confusing error messages.
return r:match_str(r.invcube and "[^:^&){]" or "[^:^){]")
end
function rm.subtexp(r)
r.level = r.level + 1
local res = r:texp()
r.level = r.level - 1
return res
end
function rm.invcubeside(r)
assert(not r.invcube, "can't nest inventorycube")
r.invcube = true
assert(r:match"{", "'{' expected")
local res = r:texp()
r.invcube = false
return res
end
function rm.basexp(r)
if r:match"(" then
local res = r:texp(true)
r:expect")"
return res
end
if r:match"[" then
local type = r:match_str"%a"
local gen_reader = gr[type]
if not gen_reader then
error("invalid texture modifier: " .. type)
end
return texmod[type](gen_reader(r))
end
return texmod.file(r:fname())
end
function rm.colorspec(r)
-- Leave exact validation up to colorspec, only do a rough greedy charset matching
return assert(colorspec.from_string(r:match_str"[#%x%a]"))
end
function rm.texp(r, parenthesized)
local base = r:basexp() -- TODO (?) make optional - warn about omitting the base
while r:hat(parenthesized) do
if r:match"[" then
local reader_subtrie = texmod_reader_trie
while true do
local next_subtrie = reader_subtrie[r:peek()]
if next_subtrie then
reader_subtrie = next_subtrie
r:pop()
else
break
end
end
local type = assert(reader_subtrie.type, "invalid texture modifier")
local param_reader, gen_reader = pr[type], gr[type]
assert(param_reader or gen_reader)
if param_reader then
-- Note: It is important that this takes precedence to properly handle `[fill`
base = base[type](base, param_reader(r))
elseif gen_reader then
base = base:blit(texmod[type](gen_reader(r)))
end
-- TODO (?...) we could consume leftover parameters here to be as lax as Minetest
else
base = base:blit(r:basexp())
end
end
return base
end
local mt = {__index = rm}
return function(read_char, warn --[[function(str)]])
local r = setmetatable({
level = 0,
invcube = false,
parenthesized = false,
eof = false,
read_char = read_char,
warn = warn or error,
}, mt)
r:popchar()
local res = r:texp(false)
assert(r.eof, "eof expected")
return res
end

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@ -0,0 +1,181 @@
local pw = {} -- parameter writers: `[type] = func(self, write)`
function pw:png(w)
w.colon(); w.str(minetest.encode_base64(self.data))
end
function pw:combine(w)
w.colon(); w.int(self.w); w.str"x"; w.str(self.h)
for _, blit in ipairs(self.blits) do
w.colon()
w.int(blit.x); w.str","; w.int(blit.y); w.str"="
w.esctex(blit.texture)
end
end
function pw:inventorycube(w)
assert(not w.inventorycube, "[inventorycube may not be nested")
local function write_side(side)
w.str"{"
w.inventorycube = true
w.tex(self[side])
w.inventorycube = false
end
write_side"top"
write_side"left"
write_side"right"
end
-- Handles both the generator & the modifier
function pw:fill(w)
w.colon(); w.int(self.w); w.str"x"; w.int(self.h)
if self.base then
w.colon(); w.int(self.x); w.str","; w.int(self.y)
end
w.colon(); w.str(self.color:to_string())
end
-- No parameters to write
pw.brighten = modlib.func.no_op
pw.noalpha = modlib.func.no_op
function pw:resize(w)
w.colon(); w.int(self.w); w.str"x"; w.int(self.h)
end
function pw:makealpha(w)
w.colon(); w.int(self.r); w.str","; w.int(self.g); w.str","; w.int(self.b)
end
function pw:opacity(w)
w.colon(); w.int(self.ratio)
end
function pw:invert(w)
w.colon()
if self.r then w.str"r" end
if self.g then w.str"g" end
if self.b then w.str"b" end
if self.a then w.str"a" end
end
function pw:transform(w)
w.int(self.idx)
end
function pw:verticalframe(w)
w.colon(); w.int(self.framecount); w.colon(); w.int(self.frame)
end
function pw:crack(w)
w.colon(); w.int(self.tilecount); w.colon(); w.int(self.framecount); w.colon(); w.int(self.frame)
end
pw.cracko = pw.crack
function pw:sheet(w)
w.colon(); w.int(self.w); w.str"x"; w.int(self.h); w.colon(); w.int(self.x); w.str","; w.int(self.y)
end
function pw:screen(w)
w.colon()
w.str(self.color:to_string())
end
function pw:multiply(w)
w.colon()
w.str(self.color:to_string())
end
function pw:colorize(w)
w.colon()
w.str(self.color:to_string())
if self.ratio then
w.colon()
if self.ratio == "alpha" then
w.str"alpha"
else
w.int(self.ratio)
end
end
end
function pw:colorizehsl(w)
w.colon(); w.int(self.hue); w.colon(); w.int(self.saturation); w.colon(); w.int(self.lightness)
end
pw.hsl = pw.colorizehsl
function pw:contrast(w)
w.colon(); w.int(self.contrast); w.colon(); w.int(self.brightness)
end
-- We don't have to handle `[overlay`; the DSL normalizes everything to `[hardlight`
function pw:hardlight(w)
w.colon(); w.esctex(self.over)
end
function pw:mask(w)
w.colon(); w.esctex(self._mask)
end
function pw:lowpart(w)
w.colon(); w.int(self.percent); w.colon(); w.esctex(self.over)
end
-- Set of "non-modifiers" which do not modify a base image
local non_modifiers = {file = true, png = true, combine = true, inventorycube = true}
return function(self, write_str)
-- We could use a metatable here, but it wouldn't really be worth it;
-- it would save us instantiating a handful of closures at the cost of constant `__index` events
-- and having to constantly pass `self`, increasing code complexity
local w = {}
w.inventorycube = false
w.level = 0
w.str = write_str
function w.esc()
if w.level == 0 then return end
w.str(("\\"):rep(math.ldexp(0.5, w.level)))
end
function w.hat()
-- Note: We technically do not need to escape `&` inside an [inventorycube which is nested inside [combine,
-- but we do it anyways for good practice and since we have to escape `&` inside [combine inside [inventorycube.
w.esc()
w.str(w.inventorycube and "&" or "^")
end
function w.colon()
w.esc(); w.str":"
end
function w.int(int)
w.str(("%d"):format(int))
end
function w.tex(tex)
if tex.type == "file" then
w.str(tex.filename)
return
end
if tex.base then
w.tex(tex.base)
w.hat()
end
if tex.type == "blit" then -- simply `^`
if non_modifiers[tex.over.type] then
w.tex(tex.over)
else
-- Make sure the modifier is first applied to its base image
-- and only after this overlaid on top of `tex.base`
w.str"("; w.tex(tex.over); w.str")"
end
else
w.str"["
w.str(tex.type)
pw[tex.type](tex, w)
end
end
function w.esctex(tex)
w.level = w.level + 1
w.tex(tex)
w.level = w.level - 1
end
w.tex(self)
end