add mesecons mods

This commit is contained in:
N-Nachtigal 2025-07-26 18:53:34 +02:00
parent 71a53fbef8
commit 9861939223
721 changed files with 19937 additions and 1 deletions

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The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. For example, you can send
<code>{distance=4, scanname="default:dirt"}</code>
to set distance to 4 and scan for dirt. You can omit either parameter.
There is also a command parameter: <code>{command="get"}</code> will respond
with the detected nodename and <code>{command="scan"}</code> will respond with
a boolean using the distance and nodename of the detector.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for.
You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET"
local function comma_list_to_table(comma_list)
local tbl = {}
for _, str in ipairs(string.split(comma_list:gsub("%s", ""), ",")) do
tbl[str] = true
end
return tbl
end
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
local function object_detector_make_formspec(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function object_detector_on_receive_fields(pos, _, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
object_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local function object_detector_scan(pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
-- abort if no scan results were found
if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = comma_list_to_table(scanname)
local every_player = scanname == ""
for _, obj in pairs(objs) do
-- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
local foundname = obj:get_player_name()
if foundname ~= "" then
if every_player or scan_for[foundname] then
return true
end
end
end
return false
end
-- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = {
effector = {
action = function(pos, _, channel, msg)
local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") and
(type(msg) == "string" or type(msg) == "number") then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
}
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description= S("Player Detector"),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light",
is_ground_content = false,
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
})
if minetest.get_modpath("mesecons_luacontroller") then
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
}
})
end
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"},
interval = 1,
chance = 1,
action = function(pos, node)
if not object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos, mesecon.rules.pplate)
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_on"},
interval = 1,
chance = 1,
action = function(pos, node)
if object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos, mesecon.rules.pplate)
end,
})
-- Node detector
-- Detects the node in front of it
local function node_detector_make_formspec(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("distance") == "" then meta:set_string("distance", "0") end
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;2.5,2;distance;Distance (0-"..mesecon.setting("node_detector_distance_max", 10).."):;${distance}]"..
"field[3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function node_detector_on_receive_fields(pos, _, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("distance", fields.distance or "0")
meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos)
end
-- returns true if node was found, false if not
local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return end
local meta = minetest.get_meta(pos)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local frontname = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
local scanname = meta:get_string("scanname")
local scan_for = comma_list_to_table(scanname)
return (scan_for[frontname]) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end
local function node_detector_send_node_name(pos, node, channel, meta)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local nodename = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end
if type(msg) == "table" then
if msg.distance or msg.scanname then
if type(msg.distance) == "number" or type(msg.distance) == "string" then
meta:set_string("distance", msg.distance)
end
if type(msg.scanname) == "string" then
meta:set_string("scanname", msg.scanname)
end
node_detector_make_formspec(pos)
end
if msg.command == "get" then
node_detector_send_node_name(pos, node, channel, meta)
elseif msg.command == "scan" then
local result = node_detector_scan(pos)
digiline:receptor_send(pos, digiline.rules.default, channel, result)
end
else
if msg == GET_COMMAND then
node_detector_send_node_name(pos, node, channel, meta)
elseif type(msg) == "string" then
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end
end,
},
receptor = {}
}
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description = S("Node Detector"),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
})
if minetest.get_modpath("mesecons_luacontroller") then
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
}
})
end
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"},
interval = 1,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos)
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_on"},
interval = 1,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos)
end,
})

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# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

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# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

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# textdomain: mesecons_detector
### init.lua ###
Player Detector=Détecteur de joueur
Node Detector=Détecteur de bloc

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# textdomain: mesecons_detector
### init.lua ###
Player Detector=Детектор игрока
Node Detector=Детектор блока

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# textdomain: mesecons_detector
### init.lua ###
Player Detector=Детектор гравця
Node Detector=Детектор блоку

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# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

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name = mesecons_detector
depends = mesecons, mesecons_gamecompat, mesecons_materials
optional_depends = mesecons_luacontroller

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