add mesecons mods

This commit is contained in:
N-Nachtigal 2025-07-26 18:53:34 +02:00
parent 71a53fbef8
commit 9861939223
721 changed files with 19937 additions and 1 deletions

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AND gates power their output if both inputs (from left and right) are powered.
They work in unloaded blocks.

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Diodes conduct signals in one direction only.
They work in unloaded blocks.

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NAND gates do not power their output if both inputs (from left and right) are powered, but power it in every other case.
They work in unloaded blocks.

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NOR gates only power their output if none of their two inputs is powered. They are basically OR gates with a NOT gate at their output.
They work in unloaded blocks.

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NOT gates invert signals, just like a mesecon torch does, but faster. The input is at the opposite side of the output.
They work in unloaded blocks.

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OR gates power their output if either of their inputs (or both) are powered. You could basically get the same behaviour with two diodes, but OR gates save some space.
They work in unloaded blocks.

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XOR gates power their output if only one input is powered, they're off if either both or none of the inputs is powered.
They work in unloaded blocks.

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local S = minetest.get_translator(minetest.get_current_modname())
local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
}
local gate_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
local gate_get_input_rules_oneinput = mesecon.horiz_rules_getter({{x =-1, y = 0, z = 0}})
local gate_get_input_rules_twoinputs = mesecon.horiz_rules_getter({
{x = 0, y = 0, z = 1, name = "input1"},
{x = 0, y = 0, z = -1, name = "input2"},
})
local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name]
local new_nodename = state and gate.onstate or gate.offstate
minetest.swap_node(pos, {name = new_nodename, param2 = node.param2})
if new_nodename ~= node.name then
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
end
end
local function update_gate(pos, node, link, newstate)
local gate = minetest.registered_nodes[node.name]
if gate.inputnumber == 1 then
set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then
-- Inputs are stored in param2. Bit 5 is always set.
-- input1 is bit 6 and input2 is bit 7.
local val1, val2
if node.param2 >= 32 then
-- Bit 5 is set, so param2 is in the proper format.
if link.name == "input1" then
val1 = newstate == "on"
val2 = node.param2 >= 128
else
val1 = node.param2 % 128 >= 64
val2 = newstate == "on"
end
else
-- Migrate old gates where the inputs are stored as metadata.
-- This also triggers for newly placed gates.
local meta = minetest.get_meta(pos)
if link.name == "input1" then
val1 = newstate == "on"
val2 = meta:get_int("input2") == 1
else
val1 = meta:get_int("input1") == 1
val2 = newstate == "on"
end
-- Set bit 5 so this won't happen again.
node.param2 = node.param2 + 32
-- Clear the metadata.
meta:set_string("input1", "")
meta:set_string("input2", "")
end
node.param2 = node.param2 % 64 + (val1 and 64 or 0) + (val2 and 128 or 0)
set_gate(pos, node, gate.assess(val1, val2))
end
end
local function register_gate(name, inputnumber, assess, recipe, description)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput
local basename = "mesecons_gates:"..name
mesecon.register_node(basename, {
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "4dir",
is_ground_content = false,
drawtype = "nodebox",
drop = basename.."_off",
selection_box = selection_box,
node_box = nodebox,
walkable = true,
sounds = mesecon.node_sound.stone,
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
inputnumber = inputnumber,
after_dig_node = mesecon.do_cooldown,
on_rotate = mesecon.on_rotate,
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_output_off.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_off.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_output_on.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_on.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
})
minetest.register_craft({output = basename.."_off", recipe = recipe})
end
register_gate("diode", 1, function (input) return input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}},
S("Diode"))
register_gate("not", 1, function (input) return not input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}},
S("NOT Gate"))
register_gate("and", 2, function (val1, val2) return val1 and val2 end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}},
S("AND Gate"))
register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}},
S("NAND Gate"))
register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons:mesecon", "", ""}},
S("XOR Gate"))
register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}},
S("NOR Gate"))
register_gate("or", 2, function (val1, val2) return (val1 or val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons:mesecon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}},
S("OR Gate"))

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# textdomain: mesecons_gates
Diode=Диод
NOT Gate=НЕ-шлюз
AND Gate=И-шлюз
NAND Gate=NAND-шлюз
XOR Gate=XOR-шлюз
NOR Gate=NOR-шлюз
OR Gate=ИЛИ-шлюз

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# textdomain: mesecons_gates
Diode=Діод
NOT Gate=NOT перехідник
AND Gate=AND перехідник
NAND Gate=NAND перехідник
XOR Gate=XOR перехідник
NOR Gate=NOR перехідник
OR Gate=OR перехідник

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# textdomain: mesecons_gates
Diode=
NOT Gate=
AND Gate=
NAND Gate=
XOR Gate=
NOR Gate=
OR Gate=

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name = mesecons_gates
depends = mesecons, mesecons_gamecompat, mesecons_microcontroller, mesecons_delayer, mesecons_torch, mesecons_materials

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