add mesecons mods

This commit is contained in:
N-Nachtigal 2025-07-26 18:53:34 +02:00
parent 71a53fbef8
commit 9861939223
721 changed files with 19937 additions and 1 deletions

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Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive.
They work in inactive blocks.

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Removestones are probably the simplest effectors possible. They simply disappear when powered.
They work in inactive blocks.

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local S = minetest.get_translator(minetest.get_current_modname())
-- REMOVESTONE
minetest.register_node("mesecons_random:removestone", {
tiles = {"jeija_removestone.png"},
is_ground_content = false,
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3},
description = S("Removestone"),
sounds = mesecon.node_sound.stone,
mesecons = {effector = {
action_on = function (pos, node)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
minetest.check_for_falling(vector.add(pos, vector.new(0, 1, 0)))
end
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = 'mesecons_random:removestone 4',
recipe = {
{"", "mesecons_gamecompat:cobble", ""},
{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
{"", "mesecons_gamecompat:cobble", ""},
}
})
-- GHOSTSTONE
minetest.register_node("mesecons_random:ghoststone", {
description = S("Ghoststone"),
tiles = {"jeija_ghoststone.png"},
is_ground_content = false,
inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),
groups = {cracky=3},
sounds = mesecon.node_sound.stone,
mesecons = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons_random:ghoststone_active"
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_random:ghoststone_active", {
drawtype = "airlike",
pointable = false,
walkable = false,
diggable = false,
is_ground_content = false,
sunlight_propagates = true,
paramtype = "light",
drop = "mesecons_random:ghoststone",
mesecons = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons_random:ghoststone"
}},
on_construct = function(pos)
-- remove shadow
local shadowpos = vector.add(pos, vector.new(0, 1, 0))
if (minetest.get_node(shadowpos).name == "air") then
minetest.dig_node(shadowpos)
end
end,
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = 'mesecons_random:ghoststone 4',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
}
})

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# textdomain: mesecons_random
Removestone=Verschwindestein
Ghoststone=Geisterstein

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# textdomain: mesecons_random
### init.lua ###
Removestone=Forigŝtono
Ghoststone=Fantomŝtono

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# textdomain: mesecons_random
### init.lua ###
Removestone=Pierre de suppression
Ghoststone=Pierre fantôme

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# textdomain: mesecons_random
### init.lua ###
Removestone=Исчезающий камень
Ghoststone=Призрачный камень

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# textdomain: mesecons_random
### init.lua ###
Removestone=Зникаючий камінь
Ghoststone=Примарний камінь

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# textdomain: mesecons_random
### init.lua ###
Removestone=
Ghoststone=

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name = mesecons_random
depends = mesecons, mesecons_gamecompat

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