add mesecons mods

This commit is contained in:
N-Nachtigal 2025-07-26 18:53:34 +02:00
parent 71a53fbef8
commit 9861939223
721 changed files with 19937 additions and 1 deletions

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Solar panels are light receptors: they turn on if there is enough light.
They only work in active blocks; in inactive blocks they keep their old state.

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local S = minetest.get_translator(minetest.get_current_modname())
-- Solar Panel
mesecon.register_node("mesecons_solarpanel:solar_panel", {
description = S("Solar Panel"),
drawtype = "nodebox",
tiles = {"mesecons_solarpanel.png"},
inventory_image = "mesecons_solarpanel.png",
wield_image = "mesecons_solarpanel.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
is_ground_content = false,
node_box = {
type = "wallmounted",
wall_bottom = {-7/16, -8/16, -7/16, 7/16, -7/16, 7/16},
wall_top = {-7/16, 7/16, -7/16, 7/16, 8/16, 7/16},
wall_side = {-8/16, -7/16, -7/16, -7/16, 7/16, 7/16},
},
sounds = mesecon.node_sound.glass,
on_blast = mesecon.on_blastnode,
},{
groups = {dig_immediate = 3},
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.wallmounted_get
}}
},{
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.wallmounted_get
}},
})
minetest.register_craft({
output = "mesecons_solarpanel:solar_panel_off",
recipe = {
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
}
})
minetest.register_abm({
label = "Solar Panel On/Off",
nodenames = {
"mesecons_solarpanel:solar_panel_off",
"mesecons_solarpanel:solar_panel_on"
},
interval = 1,
chance = 1,
catch_up = false,
action = function(pos, node)
local light = minetest.get_node_light(pos)
if light >= 12 and node.name == "mesecons_solarpanel:solar_panel_off" then
node.name = "mesecons_solarpanel:solar_panel_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos, mesecon.rules.wallmounted_get(node))
elseif light < 12 and node.name == "mesecons_solarpanel:solar_panel_on" then
node.name = "mesecons_solarpanel:solar_panel_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos, mesecon.rules.wallmounted_get(node))
end
end,
})

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# textdomain: mesecons_solarpanel
Solar Panel=Solarmodul

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# textdomain: mesecons_solarpanel
### init.lua ###
Solar Panel=Suna Panelo

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# textdomain: mesecons_solarpanel
### init.lua ###
Solar Panel=Détecteur solaire

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# textdomain: mesecons_solarpanel
### init.lua ###
Solar Panel=Солнечная панель

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# textdomain: mesecons_solarpanel
### init.lua ###
Solar Panel=Сонячна панель

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# textdomain: mesecons_solarpanel
### init.lua ###
Solar Panel=

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name = mesecons_solarpanel
depends = mesecons, mesecons_gamecompat, mesecons_materials

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