add mesecons mods
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120
mods/moremesecons/moremesecons_mesechest/init.lua
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120
mods/moremesecons/moremesecons_mesechest/init.lua
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local function mesechest_get_output_rules(node)
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local rules = {{x=-1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=0, y=0, z=1}}
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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-- default.chest.register_chest() doesn't allow to register most of the callbacks we need
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-- we have to override the chest node we registered again
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default.chest.register_chest("moremesecons_mesechest:mesechest", {
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description = "Mese Chest",
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tiles = {
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"default_chest_top.png^[colorize:#d8e002:70",
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"default_chest_top.png^[colorize:#d8e002:70",
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"default_chest_side.png^[colorize:#d8e002:70",
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"default_chest_side.png^[colorize:#d8e002:70",
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"default_chest_front.png^[colorize:#d8e002:70",
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"default_chest_inside.png^[colorize:#d8e002:70"
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},
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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mesecons = {
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receptor = {
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rules = mesechest_get_output_rules
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}
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}
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})
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default.chest.register_chest("moremesecons_mesechest:mesechest_locked", {
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description = "Locked Mese Chest",
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tiles = {
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"default_chest_top.png^[colorize:#d8e002:70",
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"default_chest_top.png^[colorize:#d8e002:70",
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"default_chest_side.png^[colorize:#d8e002:70",
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"default_chest_side.png^[colorize:#d8e002:70",
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"default_chest_lock.png^[colorize:#d8e002:70",
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"default_chest_inside.png^[colorize:#d8e002:70"
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},
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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protected = true,
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mesecons = {
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receptor = {
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rules = mesechest_get_output_rules
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}
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}
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})
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local moremesecons_chests = {}
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for _, chest in ipairs({"moremesecons_mesechest:mesechest", "moremesecons_mesechest:mesechest_locked",
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"moremesecons_mesechest:mesechest_open", "moremesecons_mesechest:mesechest_locked_open"}) do
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local old_def = minetest.registered_nodes[chest]
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local old_on_metadata_inventory_put = old_def.on_metadata_inventory_put
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local old_on_metadata_inventory_take = old_def.on_metadata_inventory_take
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local old_on_rightclick = old_def.on_rightclick
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local override = {}
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override.on_metadata_inventory_put = function(pos, ...)
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old_on_metadata_inventory_put(pos, ...)
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mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
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minetest.after(1, function(pos)
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mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
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end, pos)
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end
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override.on_metadata_inventory_take = function(pos, ...)
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old_on_metadata_inventory_take(pos, ...)
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mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
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minetest.after(1, function(pos)
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mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
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end, pos)
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end
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override.on_rightclick = function(pos, node, clicker, ...)
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if old_on_rightclick(pos, node, clicker, ...) == nil then
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mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
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end
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end
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minetest.override_item(chest, override)
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moremesecons_chests[chest] = true
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end
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-- if the chest is getting closed, turn the signal off
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-- luacheck: ignore 122
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local old_lid_close = default.chest.chest_lid_close
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function default.chest.chest_lid_close(pn)
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local pos = default.chest.open_chests[pn].pos
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-- old_lid_close will return true if the chest won't be closed
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if old_lid_close(pn) then
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return true
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end
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local node = minetest.get_node(pos)
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if moremesecons_chests[node.name] then
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mesecon.receptor_off(pos, {mesechest_get_output_rules(node)[1]})
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end
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end
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minetest.register_craft({
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output = "moremesecons_mesechest:mesechest",
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recipe = {{"group:mesecon_conductor_craftable", "default:chest", "group:mesecon_conductor_craftable"}}
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})
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minetest.register_craft({
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output = "moremesecons_mesechest:mesechest_locked",
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recipe = {{"group:mesecon_conductor_craftable", "default:chest_locked", "group:mesecon_conductor_craftable"}}
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})
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-- Legacy
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minetest.register_alias("default:mesechest", "moremesecons_mesechest:mesechest")
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minetest.register_alias("mesechest", "moremesecons_mesechest:mesechest")
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minetest.register_alias("default:mesechest_locked", "moremesecons_mesechest:mesechest")
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minetest.register_alias("mesechest_locked", "moremesecons_mesechest:mesechest_locked")
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2
mods/moremesecons/moremesecons_mesechest/mod.conf
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2
mods/moremesecons/moremesecons_mesechest/mod.conf
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name = moremesecons_mesechest
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depends = default,mesecons
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