Mehr Mods hinzugefügt
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157
mods/animalworld/monkey.lua
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157
mods/animalworld/monkey.lua
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local S = minetest.get_translator("animalworld")
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local random = math.random
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mobs:register_mob("animalworld:monkey", {
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stepheight = 3,
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type = "animal",
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passive = false,
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 3, -- shoot for 10 seconds
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dogshoot_count2_max = 5, -- dogfight for 3 seconds
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shoot_interval = 1,
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arrow = "animalworld:pooball",
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shoot_offset = 0.8,
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group_attack = true,
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owner_loyal = true,
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attack_npcs = true,
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reach = 2,
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damage = 4,
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hp_min = 15,
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hp_max = 35,
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armor = 100,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
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visual = "mesh",
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mesh = "Monkey.b3d",
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textures = {
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{"texturemonkey.png"},
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{"texturemonkey2.png"},
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{"texturemonkey3.png"},
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{"texturemonkey4.png"},
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{"texturemonkey5.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "animalworld_monkey",
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attack = "animalworld_monkey2",
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damage = "animalworld_monkey3",
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},
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walk_velocity = 2,
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run_velocity = 3,
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walk_chance = 20,
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jump = true,
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jump_height = 8,
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pushable = true,
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follow = {"default:apple", "farming:potato", "mcl_farming:beetroot_item", "mcl_farming:carrot_item", "mcl_farming:melon_item", "mcl_farming:potato_item", "mcl_farming:pumpkin_item", "mcl_farming:wheat_item", "mcl_farming:sweet_berry", "ethereal:banana_bread", "farming:carrot", "farming:seed_rice", "farming:corn", "farming:wheat", "farming:beans", "farming:barley", "farming:oat", "farming:rye", "mobs:cheese", "farming:bread", "ethereal:banana_bread", "ethereal:banana", "farming:cabbage", "farming:lettuce", "farming:melon_slice", "animalworld:termitequeen", "animalworld:locust_roasted", "livingdesert:date_palm_fruits", "livingdesert:figcactus_fruit"},
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view_range = 15,
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replace_rate = 10,
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replace_what = {"farming:soil", "farming:soil_wet"},
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replace_with = "default:dirt",
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stay_near = {{"default:acacia_tree", "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_trees:leaves_jungle", "mcl_trees:leaves_mangrove", "default:acacia_leaves", "default:jungleleaves", "naturalbiomes:bamboo_leaves", "naturalbiomes:bambooforest_groundgrass", "livingjungle:samauma_trunk", "livingjungle:samauma_leaves"}, 5},
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 4,
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animation = {
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speed_normal = 100,
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stand_speed = 75,
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stand_start = 350,
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stand_end = 450,
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walk_start = 0,
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walk_end = 100,
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punch_start = 100,
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punch_end = 200,
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shoot_start = 200,
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shoot_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_animalworld then
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mobs:spawn({
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name = "animalworld:monkey",
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nodes = {"default:dry_dirt_with_dry_grass", "mcl_core:jungletree", "mcl_core:dirt_with_gras", "default:dirt_with_rainforest_litter", "default:jungleleaves", "naturalbiomes:bambooforest_litter", "livingjungle:jungleground", "livingjungle:leafyjungleground"},
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neighbors = {"default:jungletree", "mcl_trees:tree_jungle", "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_trees:leaves_jungle", "mcl_trees:leaves_mangrove", "livingjungle:alocasia", "livingjungle:flamingoflower", "livingjungle:samauma_trunk", "group:grass", "group:normal_grass", "naturalbiomes:bambooforest_groundgrass", "naturalbiomes:bambooforest_groundgrass2"},
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min_light = 0,
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interval = 60,
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chance = 2000, -- 15000
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active_object_count = 6,
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min_height = 30,
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max_height = 75,
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day_toggle = true,
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on_spawn = function(self, pos)
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local nods = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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{"default:dry_dirt_with_dry_grass", "default:dirt_with_rainforest_litter", "default:jungleleaves", "naturalbiomes:bambooforest_litter", "livingjungle:jungleground", "livingjungle:leafyjungleground"})
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if nods and #nods > 0 then
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-- min herd of 6
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local iter = math.min(#nods, 6)
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-- print("--- monkey at", minetest.pos_to_string(pos), iter)
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for n = 1, iter do
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local pos2 = nods[random(#nods)]
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local kid = random(4) == 1 and true or nil
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pos2.y = pos2.y + 2
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if minetest.get_node(pos2).name == "air" then
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mobs:add_mob(pos2, {
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name = "animalworld:monkey", child = kid})
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end
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end
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end
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end
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})
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end
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mobs:register_egg("animalworld:monkey", S("Monkey"), "amonkey.png")
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mobs:register_arrow("animalworld:pooball", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"animalworld_pooball.png"},
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velocity = 12,
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drop = true,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end,
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})
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