Mehr Mods hinzugefügt
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mods/animalworld/muskox.lua
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124
mods/animalworld/muskox.lua
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local S = minetest.get_translator("animalworld")
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local random = math.random
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mobs:register_mob("animalworld:muskox", {
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stepheight = 2,
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = true,
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reach = 2,
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damage = 8,
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hp_min = 25,
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hp_max = 75,
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armor = 100,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.4, 0.5},
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visual = "mesh",
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mesh = "Muskox.b3d",
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textures = {
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{"texturemuskox.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "animalworld_muskox",
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attack = "animalworld_muskox2",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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jump_height = 6,
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pushable = true,
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knock_back = false,
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stay_near = {{"default:pine_needles", "mcl_trees:tree_spruce", "mcl_core:sprucetree", "animalworld:animalworld_tundrashrub5", "animalworld:animalworld_tundrashrub1", "animalworld:animalworld_tundrashrub2", "animalworld:animalworld_tundrashrub3", "animalworld:animalworld_tundrashrub4"}, 6},
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follow = {"default:apple", "mcl_flowers:tallgrass", "mcl_core:deadbush", "mcl_bamboo:bamboo", "farming:potato", "ethereal:banana_bread", "farming:melon_slice", "farming:carrot", "farming:seed_rice", "farming:corn", "ethereal:snowygrass", "ethereal:crystalgrass", "default:dry_grass_1", "default:dry_grass_2", "default:dry_grass_3", "default:grass_1", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:marram_grass_1", "default:marram_grass_2", "default:marram_grass_3", "default:coldsteppe_grass_1", "default:coldsteppe_grass_2", "default:coldsteppe_grass_3", "default:coldsteppe_grass_4", "default:coldsteppe_grass_5", "default:coldsteppe_grass_6", "naturalbiomes:savanna_grass1", "naturalbiomes:savanna_grass2", "naturalbiomes:savanna_grass3", "naturalbiomes:outback_grass1", "naturalbiomes:outback_grass2", "naturalbiomes:outback_grass3", "naturalbiomes:outback_grass4", "naturalbiomes:outback_grass5", "naturalbiomes:outback_grass6", "naturalbiomes:med_grass1", "naturalbiomes:med_grass2", "naturalbiomes:heath_grass1", "naturalbiomes:heath_grass2", "naturalbiomes:heath_grass3", "naturalbiomes:alpine_grass1", "naturalbiomes:alpine_grass2", "naturalbiomes:heath_grass2", "naturalbiomes:heath_grass3", "naturalbiomes:", "naturalbiomes:", "naturalbiomes:bushland_grass", "naturalbiomes:bushland_grass2", "naturalbiomes:bushland_grass3", "naturalbiomes:bushland_grass4", "naturalbiomes:bushland_grass5", "naturalbiomes:bushland_grass6", "naturalbiomes:bushland_grass7", "group:grass", "group:normal_grass"},
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view_range = 6,
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replace_rate = 10,
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replace_what = {"farming:soil", "farming:soil_wet"},
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replace_with = "default:dirt",
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "animalworld:muskoxcorpse", chance = 7, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_speed = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_start = 200,
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walk_end = 300,
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punch_speed = 100,
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punch_start = 300,
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punch_end = 400,
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die_start = 300,
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die_end = 400,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 0, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_animalworld then
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mobs:spawn({
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name = "animalworld:muskox",
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nodes = {"default:permafrost", "default:permafrost_with_moss", "default:permafrost_with_stones", "mcl_core:ice", "mcl_core:snow"},
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neighbors = {"animalworld:animalworld_tundrashrub1", "mcl_core:sprucetree", "animalworld:animalworld_tundrashrub2", "animalworld:animalworld_tundrashrub1", "animalworld:animalworld_tundrashrub2", "animalworld:animalworld_tundrashrub3", "animalworld:animalworld_tundrashrub4"},
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min_light = 0,
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interval = 60,
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chance = 1000, -- 15000
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active_object_count = 5,
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min_height = 10,
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max_height = 60,
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day_toggle = true,
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on_spawn = function(self, pos)
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local nods = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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{"default:permafrost", "default:permafrost_with_moss", "default:permafrost_with_stones"})
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if nods and #nods > 0 then
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-- min herd of 5
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local iter = math.min(#nods, 5)
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-- print("--- muskox at", minetest.pos_to_string(pos), iter)
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for n = 1, iter do
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local pos2 = nods[random(#nods)]
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local kid = random(4) == 1 and true or nil
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pos2.y = pos2.y + 2
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if minetest.get_node(pos2).name == "air" then
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mobs:add_mob(pos2, {
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name = "animalworld:muskox", child = kid})
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end
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end
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end
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end
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})
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end
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mobs:register_egg("animalworld:muskox", S("Musk Ox"), "amuskox.png")
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mobs:alias_mob("animalworld:muskox", "animalworld:muskox") -- compatibility
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