Mehr Mods hinzugefügt
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mods/livingfloatlands/giantforest.lua
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570
mods/livingfloatlands/giantforest.lua
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local S = minetest.get_translator("livingfloatlands")
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local modname = "livingfloatlands"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_node("livingfloatlands:giantforest_litter", {
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description = S("Giant Forest dirt with Grass"),
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tiles = {"livingfloatlands_giantforest_litter.png", "default_dirt.png",
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{name = "default_dirt.png^livingfloatlands_giantforest_litter_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_biome({
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name = "livingfloatlands:giantforest",
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node_top = "livingfloatlands:giantforest_litter",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 2,
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node_riverbed = "default:clay",
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depth_riverbed = 1,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 1000,
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heat_point = 52,
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humidity_point = 71,
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})
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minetest.register_node("livingfloatlands:giantforest_litter_walkway", {
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description = S("Giant Forest Ground Walkway"),
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tiles = {"livingfloatlands_giantforest_litter_walkway.png"},
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groups = {crumbly = 3, soil = 1, falling_node = 0},
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drop = "livingfloatlands:giantforest_litter_walkway",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("livingfloatlands:giantforest_litter_with_moss", {
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description = S("Giant Forest Ground with Moss"),
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tiles = {"livingfloatlands_giantforest_litter_with_moss.png"},
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groups = {crumbly = 3, soil = 1, falling_node = 0},
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drop = "livingfloatlands:giantforest_litter_with_moss",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"livingfloatlands:giantforest_litter"},
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sidelen = 16,
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place_offset_y = -1,
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flags = "force_placement",
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noise_params = {
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offset = -0,
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scale = 0.2,
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spread = {x = 50, y = 50, z = 50},
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seed = 9233,
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octaves = 7,
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persist = 1,
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},
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y_max = 3100,
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y_min = 0,
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decoration = "livingfloatlands:giantforest_litter_walkway"
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"livingfloatlands:giantforest_litter"},
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sidelen = 16,
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place_offset_y = -1,
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flags = "force_placement",
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noise_params = {
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offset = -0,
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scale = 0.2,
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spread = {x = 50, y = 50, z = 50},
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seed = 1874,
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octaves = 8,
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persist = 1,
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},
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y_max = 3100,
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y_min = 0,
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decoration = "livingfloatlands:giantforest_litter_with_moss"
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})
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minetest.register_node("livingfloatlands:giantforest_fern", {
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description = S("Giant Forest Fern"),
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 4.0,
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tiles = {"livingfloatlands_giantforest_fern.png"},
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inventory_image = "livingfloatlands_giantforest_fern.png",
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wield_image = "livingfloatlands_giantforest_fern.png",
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 4,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_fern",
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deco_type = "simple",
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place_on = {"livingfloatlands:giantforest_litter", "livingfloatlands:paleojungle_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 200, y = 200, z = 200},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"livingfloatlands:giantforest", "livingfloatlands:coldgiantforest", "livingfloatlands:paleojungle"},
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y_max = 31000,
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y_min = 2,
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decoration = "livingfloatlands:giantforest_fern",
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param2 = 4,
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_grass",
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deco_type = "simple",
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place_on = {"livingfloatlands:giantforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 2929,
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octaves = 5,
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persist = 1,
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},
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y_max = 31000,
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y_min = 1,
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decoration = "livingfloatlands:giantforest_grass",
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spawn_by = "livingfloatlands:giantforest_litter"
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})
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minetest.register_node("livingfloatlands:giantforest_grass", {
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description = S"Wood Anemone",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_giantforest_grass.png"},
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inventory_image = "livingfloatlands_giantforest_grass.png",
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wield_image = "livingfloatlands_giantforest_grass.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_grass2",
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deco_type = "simple",
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place_on = {"livingfloatlands:giantforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 1123,
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octaves = 7,
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persist = 1,
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},
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y_max = 31000,
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y_min = 1,
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decoration = "livingfloatlands:giantforest_grass2",
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spawn_by = "livingfloatlands:giantforest_litter"
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})
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minetest.register_node("livingfloatlands:giantforest_grass2", {
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description = S"Periwinkle",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_giantforest_grass2.png"},
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inventory_image = "livingfloatlands_giantforest_grass2.png",
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wield_image = "livingfloatlands_giantforest_grass2.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_grass3",
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deco_type = "simple",
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place_on = {"livingfloatlands:giantforest_litter", "livingfloatlands:paleojungle_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 6633,
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octaves = 4,
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persist = 1,
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},
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y_max = 31000,
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y_min = 1,
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decoration = "livingfloatlands:giantforest_grass3",
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spawn_by = "livingfloatlands:giantforest_litter"
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})
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minetest.register_node("livingfloatlands:giantforest_grass3", {
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description = S"Giant Forest Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_giantforest_grass3.png"},
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inventory_image = "livingfloatlands_giantforest_grass3.png",
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wield_image = "livingfloatlands_giantforest_grass3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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-- fungus
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minetest.register_node("livingfloatlands:giantforest_tinderfungus", {
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description = S("Tinder Fungus"),
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tiles = {
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"livingfloatlands_giantforest_tinderfungus_top.png",
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"livingfloatlands_giantforest_tinderfungus_bottom.png",
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"livingfloatlands_giantforest_tinderfungus_side.png"
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},
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groups = {coal = 1, choppy = 2, winleafdecay = 3, oddly_breakable_by_hand = 1, flammable = 1, winleafdecay_drop = 1 },
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "livingfloatlands:giantforest_tinderfungus",
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burntime = 120,
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})
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-- cracked oaknut
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minetest.register_craftitem("livingfloatlands:giantforest_oaknut_cracked", {
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description = S("Cracked Oaknut"),
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inventory_image = "livingfloatlands_giantforest_oaknut_cracked.png",
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on_use = minetest.item_eat(5),
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groups = {food = 1, flammable = 2},
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})
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minetest.register_craft({
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output = "livingfloatlands:giantforest_oaknut_cracked",
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type = "shapeless",
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recipe =
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{"livingfloatlands:giantforest_oaknut", "group:stone"}
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})
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-- oaknut
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minetest.register_node("livingfloatlands:giantforest_oaknut", {
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description = S("Oaknut"),
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drawtype = "torchlike",
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tiles = {"livingfloatlands_giantforest_oaknut.png"},
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inventory_image = "livingfloatlands_giantforest_oaknut.png",
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wield_image = "livingfloatlands_giantforest_oaknut.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
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},
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groups = {
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fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1
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},
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drop = "livingfloatlands:giantforest_oaknut",
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer)
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if placer:is_player() then
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minetest.set_node(pos, {name = "livingfloatlands:giantforest_oaknut", param2 = 1})
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end
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end
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})
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-- New giantforest paleo oak tree
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local function grow_new_giantforest_paleooak_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 8}, modpath.."/schematics/giantforest_paleooak_tree.mts", "0", nil, false)
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end
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_sapling({
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{"livingfloatlands:giantforest_paleooak_sapling", grow_new_giantforest_paleooak_tree, "soil"},
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})
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end
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-- paleo oak trunk
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minetest.register_node("livingfloatlands:giantforest_paleooak_trunk", {
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description = S("Paleo Oak Trunk"),
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tiles = {
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"livingfloatlands_giantforest_paleooak_trunk_top.png",
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"livingfloatlands_giantforest_paleooak_trunk_top.png",
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"livingfloatlands_giantforest_paleooak_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- paleo oak wood
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minetest.register_node("livingfloatlands:giantforest_paleooak_wood", {
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description = S("Paleo Oak Wood"),
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tiles = {"livingfloatlands_giantforest_paleooak_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "livingfloatlands:giantforest_paleooak_wood 4",
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recipe = {{"livingfloatlands:giantforest_paleooak_trunk"}}
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})
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minetest.register_node("livingfloatlands:giantforest_paleooak_leaves", {
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description = S("Paleo Oak Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_giantforest_paleooak_leaves.png"},
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special_tiles = {"livingfloatlands_giantforest_paleooak_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'livingfloatlands:giantforest_paleooak_sapling'},
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rarity = 50,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'livingfloatlands:giantforest_paleooak_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("livingfloatlands:giantforest_paleooak_sapling", {
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description = S("Paleo Oak Sapling"),
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drawtype = "plantlike",
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tiles = {"livingfloatlands_giantforest_paleooak_sapling.png"},
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inventory_image = "livingfloatlands_giantforest_paleooak_sapling.png",
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wield_image = "livingfloatlands_giantforest_paleooak_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_giantforest_paleooak_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"livingfloatlands:giantforest_paleooak_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"livingfloatlands_giantforest_paleooak_wood",
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"livingfloatlands:giantforest_paleooak_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
{"livingfloatlands_giantforest_paleooak_wood.png"},
|
||||
S("Paleo Oak Stair"),
|
||||
S("Paleo Oak Slab"),
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"livingfloatlands_giantforest_paleooak_trunk",
|
||||
"livingfloatlands:giantforest_paleooak_trunk",
|
||||
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
{"livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk.png"},
|
||||
S("Paleo Oak Trunk Stair"),
|
||||
S("Paleo Oak Trunk Slab"),
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
doors.register_fencegate(
|
||||
"livingfloatlands:gate_paleooak_wood",
|
||||
{
|
||||
description = S("Paleo Oak Wood Fence Gate"),
|
||||
texture = "livingfloatlands_giantforest_paleooak_wood.png",
|
||||
material = "livingfloatlands:giantforest_paleooak_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
default.register_fence(
|
||||
"livingfloatlands:fence_paleooak_wood",
|
||||
{
|
||||
description = S("Paleo Oak Fence"),
|
||||
texture = "livingfloatlands_giantforest_paleooak_fencewood.png",
|
||||
inventory_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "livingfloatlands:giantforest_paleooak_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
}
|
||||
)
|
||||
|
||||
default.register_fence_rail(
|
||||
"livingfloatlands:fence_rail_paleooak_wood",
|
||||
{
|
||||
description = S("Paleo Oak Fence Rail"),
|
||||
texture = "livingfloatlands_giantforest_paleooak_fencewood.png",
|
||||
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
material = "livingfloatlands:giantforest_paleooak_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
}
|
||||
)
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:giantforest_paleooak_tree",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:giantforest_litter"},
|
||||
place_offset_y = -1,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00265,
|
||||
biomes = {"livingfloatlands:giantforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:giantforest_paleooak_tree2",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:giantforest_litter"},
|
||||
place_offset_y = -1,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00265,
|
||||
biomes = {"livingfloatlands:giantforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree2.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:giantforest_paleooak_tree3",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:giantforest_litter"},
|
||||
place_offset_y = -1,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00265,
|
||||
biomes = {"livingfloatlands:giantforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree3.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:giantforest_rottenwood",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:giantforest_litter"},
|
||||
place_offset_y = -1,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00025,
|
||||
biomes = {"livingfloatlands:giantforest"},
|
||||
y_max = 31000,
|
||||
y_min = 2,
|
||||
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:giantforest_rottenwood4",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:giantforest_litter"},
|
||||
place_offset_y = -1,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00025,
|
||||
biomes = {"livingfloatlands:giantforest"},
|
||||
y_max = 31000,
|
||||
y_min = 2,
|
||||
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood4.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
if minetest.get_modpath("bonemeal") then
|
||||
bonemeal:add_deco({
|
||||
{"livingfloatlands:giantforest_litter", {"livingfloatlands:giantforest_grass3", "livingfloatlands:giantforest_grass2", "livingfloatlands:giantforest_grass", "livingfloatlands:giantforest_fern"}, {}}
|
||||
})
|
||||
end
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue