Mehr Mods hinzugefügt
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mods/livingfloatlands/paleodesert.lua
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670
mods/livingfloatlands/paleodesert.lua
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local S = minetest.get_translator("livingfloatlands")
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local modname = "livingfloatlands"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_node("livingfloatlands:paleodesert_litter", {
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description = S("Paleodesert sand litter"),
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tiles = {"livingfloatlands_paleodesert_litter.png", "default_desert_sandstone.png",
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{name = "default_desert_sandstone.png^livingfloatlands_paleodesert_litter_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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drop = "livingfloatlands:paleodesert_litter",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_biome({
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name = "livingfloatlands:paleodesert",
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node_top = "livingfloatlands:paleodesert_litter",
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depth_top = 1,
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node_filler = "default:desert_sandstone",
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depth_filler = 30,
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node_riverbed = "default:desert_sand",
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depth_riverbed = 3,
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node_dungeon = "default:desert_stonebrick",
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node_dungeon_alt = "default:desert_sandstone_brick",
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node_dungeon_stair = "stairs:desert_sandstone_stair",
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y_max = 31000,
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y_min = 1000,
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heat_point = 96,
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humidity_point = 15,
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})
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minetest.register_node("livingfloatlands:paleodesert_fern", {
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description = S("Desert Fern"),
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 2.0,
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tiles = {"livingfloatlands_paleodesert_fern.png"},
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inventory_image = "livingfloatlands_paleodesert_fern.png",
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wield_image = "livingfloatlands_paleodesert_fern.png",
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 4,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:paleodesert_fern",
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deco_type = "simple",
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place_on = {"livingfloatlands:paleodesert_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 200, y = 200, z = 200},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 2,
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decoration = "livingfloatlands:paleodesert_fern",
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param2 = 4,
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})
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minetest.register_node("livingfloatlands:puzzlegrass", {
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description = S("Puzzlegrass"),
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drawtype = "plantlike",
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tiles = {"livingfloatlands_puzzlegrass.png"},
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inventory_image = "livingfloatlands_puzzlegrass.png",
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wield_image = "livingfloatlands_puzzlegrass.png",
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paramtype = "light",
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visual_scale = 2.0,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("livingfloatlands:puzzlegrass_top", {
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description = S("Puzzlegrass Top"),
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drawtype = "plantlike",
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tiles = {"livingfloatlands_puzzlegrass_top.png"},
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inventory_image = "livingfloatlands_puzzlegrass_top.png",
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wield_image = "livingfloatlands_puzzlegrass_top.png",
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paramtype = "light",
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visual_scale = 2.0,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_decoration({
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name = "livingfloatlands:puzzlegrass_patch",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.003,
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spread = {x = 100, y = 100, z = 100},
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seed = 436,
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octaves = 6,
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persist = 0.6
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},
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch.mts",
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})
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minetest.register_decoration({
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name = "livingfloatlands:puzzlegrass_patch2",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.002,
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spread = {x = 100, y = 100, z = 100},
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seed = 436,
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octaves = 6,
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persist = 0.6
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},
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch2.mts",
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})
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minetest.register_decoration({
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name = "livingfloatlands:puzzlegrass_patch3",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.003,
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spread = {x = 100, y = 100, z = 100},
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seed = 436,
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octaves = 6,
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persist = 0.6
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},
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch3.mts",
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})
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minetest.register_decoration({
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name = "livingfloatlands:puzzlegrass_patch4",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x = 100, y = 100, z = 100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch4.mts",
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})
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-- New paleodesert joshua tree
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local function grow_new_paleodesert_joshua_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/paleodesert_joshua_tree3.mts", "0", nil, false)
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end
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_sapling({
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{"livingfloatlands:paleodesert_joshua_sapling", grow_new_paleodesert_joshua_tree, "soil"},
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})
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end
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-- joshua trunk
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minetest.register_node("livingfloatlands:paleodesert_joshua_trunk", {
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description = S("Joshua Trunk"),
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tiles = {
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"livingfloatlands_paleodesert_joshua_trunk_top.png",
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"livingfloatlands_paleodesert_joshua_trunk_top.png",
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"livingfloatlands_paleodesert_joshua_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- joshua wood
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minetest.register_node("livingfloatlands:paleodesert_joshua_wood", {
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description = S("Joshua Wood"),
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tiles = {"livingfloatlands_paleodesert_joshua_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "livingfloatlands:paleodesert_joshua_wood 4",
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recipe = {{"livingfloatlands:paleodesert_joshua_trunk"}}
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})
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minetest.register_node("livingfloatlands:paleodesert_joshua_leaves", {
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description = S("Joshua Leaves"),
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 2.0,
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tiles = {"livingfloatlands_paleodesert_joshua_leaves.png"},
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special_tiles = {"livingfloatlands_paleodesert_joshua_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'livingfloatlands:paleodesert_joshua_sapling'},
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rarity = 50,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'livingfloatlands:paleodesert_joshua_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("livingfloatlands:paleodesert_joshua_sapling", {
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description = S("Joshua Sapling"),
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drawtype = "plantlike",
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tiles = {"livingfloatlands_paleodesert_joshua_sapling.png"},
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inventory_image = "livingfloatlands_paleodesert_joshua_sapling.png",
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wield_image = "livingfloatlands_paleodesert_joshua_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_paleodesert_joshua_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"livingfloatlands:paleodesert_joshua_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"livingfloatlands_paleodesert_joshua_wood",
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"livingfloatlands:paleodesert_joshua_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"livingfloatlands_paleodesert_joshua_wood.png"},
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S("Joshua Stair"),
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S("Joshua Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"livingfloatlands_paleodesert_joshua_trunk",
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"livingfloatlands:paleodesert_joshua_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk.png"},
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S("Joshua Trunk Stair"),
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S("Joshua Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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doors.register_fencegate(
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"livingfloatlands:gate_joshua_wood",
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{
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description = S("Joshua Wood Fence Gate"),
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texture = "livingfloatlands_paleodesert_joshua_wood.png",
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material = "livingfloatlands:paleodesert_joshua_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence(
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"livingfloatlands:fence_joshua_wood",
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{
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description = S("Joshua Fence"),
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texture = "livingfloatlands_paleodesert_joshua_fencewood.png",
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inventory_image = "default_fence_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "livingfloatlands:paleodesert_joshua_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence_rail(
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"livingfloatlands:fence_rail_joshua_wood",
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{
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description = S("Joshua Fence Rail"),
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texture = "livingfloatlands_paleodesert_joshua_fencewood.png",
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inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "livingfloatlands:paleodesert_joshua_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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minetest.register_decoration({
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name = "livingfloatlands:paleodesert_joshua_tree",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00013,
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 3,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:paleodesert_joshua_tree2",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00013,
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 3,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree2.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:paleodesert_joshua_tree3",
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deco_type = "schematic",
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place_on = {"livingfloatlands:paleodesert_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00013,
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biomes = {"livingfloatlands:paleodesert"},
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y_max = 31000,
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y_min = 3,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree3.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- New paleodesert paleopine tree
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local function grow_new_paleodesert_paleopine_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
|
||||
minetest.get_node_timer(pos):start(math.random(240, 600))
|
||||
return
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
minetest.place_schematic({x = pos.x - 5, y = pos.y - 0, z = pos.z - 5}, modpath.."/schematics/paleodesert_paleopine.mts", "0", nil, false)
|
||||
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bonemeal") then
|
||||
bonemeal:add_sapling({
|
||||
{"livingfloatlands:paleodesert_paleopine_sapling", grow_new_paleodesert_paleopine_tree, "soil"},
|
||||
})
|
||||
end
|
||||
|
||||
-- pine trunk
|
||||
minetest.register_node("livingfloatlands:paleodesert_paleopine_trunk", {
|
||||
description = S("Paleopine Trunk"),
|
||||
tiles = {
|
||||
"livingfloatlands_paleodesert_paleopine_trunk_top.png",
|
||||
"livingfloatlands_paleodesert_paleopine_trunk_top.png",
|
||||
"livingfloatlands_paleodesert_paleopine_trunk.png"
|
||||
},
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
paramtype2 = "facedir",
|
||||
on_place = minetest.rotate_node,
|
||||
})
|
||||
|
||||
-- pine wood
|
||||
minetest.register_node("livingfloatlands:paleodesert_paleopine_wood", {
|
||||
description = S("Paleopine Wood"),
|
||||
tiles = {"livingfloatlands_paleodesert_paleopine_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "livingfloatlands:paleodesert_paleopine_wood 4",
|
||||
recipe = {{"livingfloatlands:paleodesert_paleopine_trunk"}}
|
||||
})
|
||||
|
||||
minetest.register_node("livingfloatlands:paleodesert_paleopine_leaves", {
|
||||
description = S("Paleopine Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
visual_scale = 1.0,
|
||||
tiles = {"livingfloatlands_paleodesert_paleopine_leaves.png"},
|
||||
special_tiles = {"livingfloatlands_paleodesert_paleopine_leaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/50 chance
|
||||
items = {'livingfloatlands:paleodesert_paleopine_sapling'},
|
||||
rarity = 50,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'livingfloatlands:paleodesert_paleopine_leaves'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = default.after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("livingfloatlands:paleodesert_paleopine_sapling", {
|
||||
description = S("Paleopine Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"livingfloatlands_paleodesert_paleopine_sapling.png"},
|
||||
inventory_image = "livingfloatlands_paleodesert_paleopine_sapling.png",
|
||||
wield_image = "livingfloatlands_paleodesert_paleopine_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_new_paleodesert_paleopine_tree,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"livingfloatlands:paleodesert_paleopine_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"livingfloatlands_paleodesert_paleopine_wood",
|
||||
"livingfloatlands:paleodesert_paleopine_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
{"livingfloatlands_paleodesert_paleopine_wood.png"},
|
||||
S("Paleopine Stair"),
|
||||
S("Paleopine Slab"),
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"livingfloatlands_paleodesert_paleopine_trunk",
|
||||
"livingfloatlands:paleodesert_paleopine_trunk",
|
||||
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
{"livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk.png"},
|
||||
S("Paleopine Trunk Stair"),
|
||||
S("Paleopine Trunk Slab"),
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
doors.register_fencegate(
|
||||
"livingfloatlands:gate_paleopine_wood",
|
||||
{
|
||||
description = S("Paleopine Wood Fence Gate"),
|
||||
texture = "livingfloatlands_paleodesert_paleopine_wood.png",
|
||||
material = "livingfloatlands:paleodesert_paleopine_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
default.register_fence(
|
||||
"livingfloatlands:fence_paleopine_wood",
|
||||
{
|
||||
description = S("Paleopine Fence"),
|
||||
texture = "livingfloatlands_paleodesert_paleopine_fencewood.png",
|
||||
inventory_image = "default_fence_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "livingfloatlands:paleodesert_paleopine_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
}
|
||||
)
|
||||
|
||||
default.register_fence_rail(
|
||||
"livingfloatlands:fence_rail_paleopine_wood",
|
||||
{
|
||||
description = S("Paleopine Fence Rail"),
|
||||
texture = "livingfloatlands_paleodesert_paleopine_fencewood.png",
|
||||
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
material = "livingfloatlands:paleodesert_paleopine_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
}
|
||||
)
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:paleodesert_paleopine",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:paleodesert_litter"},
|
||||
place_offset_y = -1,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00021,
|
||||
biomes = {"livingfloatlands:paleodesert"},
|
||||
y_max = 31000,
|
||||
y_min = 3,
|
||||
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_paleopine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:paleodesert_rockformation",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:paleodesert_litter"},
|
||||
place_offset_y = -3,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00007,
|
||||
biomes = {"livingfloatlands:paleodesert"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:paleodesert_rockformation2",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:paleodesert_litter"},
|
||||
place_offset_y = -3,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00007,
|
||||
biomes = {"livingfloatlands:paleodesert"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation2.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:paleodesert_rockformation3",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:paleodesert_litter"},
|
||||
place_offset_y = -3,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00007,
|
||||
biomes = {"livingfloatlands:paleodesert"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation3.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "livingfloatlands:paleodesert_rockformation4",
|
||||
deco_type = "schematic",
|
||||
place_on = {"livingfloatlands:paleodesert_litter"},
|
||||
place_offset_y = -3,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00007,
|
||||
biomes = {"livingfloatlands:paleodesert"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation4.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
if minetest.get_modpath("bonemeal") then
|
||||
bonemeal:add_deco({
|
||||
{"livingfloatlands:paleodesert_litter", {"livingfloatlands:paleodesert_fern", "", "", "", "livingfloatlands:puzzlegrass_top"}, {}}
|
||||
})
|
||||
end
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue