Mehr Mods hinzugefügt

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N-Nachtigal 2025-05-10 23:49:11 +02:00
parent 92a55732cf
commit 9e345a25fb
2805 changed files with 2096013 additions and 0 deletions

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local S = minetest.get_translator("livingfloatlands")
local modname = "livingfloatlands"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("livingfloatlands:paleojungle_litter", {
description = S("Paleojungle dirt with Grass"),
tiles = {"livingfloatlands_paleojungle_litter.png", "default_dirt.png",
{name = "default_dirt.png^livingfloatlands_paleojungle_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_biome({
name = "livingfloatlands:paleojungle",
node_top = "livingfloatlands:paleojungle_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 4,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 1000,
heat_point = 95,
humidity_point = 63,
})
minetest.register_node("livingfloatlands:paleojungle_ferngrass", {
description = S"Paleojungle Fern",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_paleojungle_ferngrass.png"},
inventory_image = "livingfloatlands_paleojungle_ferngrass.png",
wield_image = "livingfloatlands_paleojungle_ferngrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:paleojungle_ferngrass",
deco_type = "simple",
place_on = {"livingfloatlands:paleojungle_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 200, y = 200, z = 200},
seed = 1123,
octaves = 9,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "livingfloatlands:paleojungle_ferngrass",
spawn_by = "livingfloatlands:paleojungle_litter"
})
minetest.register_node("livingfloatlands:paleojungle_smallpalm", {
description = S"Small Paleojungle Palm",
drawtype = "plantlike",
waving = 1,
visual_scale = 4.0,
tiles = {"livingfloatlands_paleojungle_smallpalm.png"},
inventory_image = "livingfloatlands_paleojungle_smallpalm.png",
wield_image = "livingfloatlands_paleojungle_smallpalm.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:paleojungle_smallpalm",
deco_type = "simple",
place_on = {"livingfloatlands:paleojungle_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.05,
spread = {x = 40, y = 40, z = 40},
seed = 0405,
octaves = 6,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "livingfloatlands:paleojungle_smallpalm",
spawn_by = "livingfloatlands:paleojungle_litter"
})
minetest.register_node("livingfloatlands:paleojungle_clubmoss_fruit", {
description = S("Clubmoss Fruit"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_paleojungle_clubmoss_fruit.png"},
special_tiles = {"livingfloatlands_paleojungle_clubmoss_fruit.png"},
paramtype = "light",
on_use = minetest.item_eat(5),
is_ground_content = false,
groups = {food = 1, snappy = 3, leafdecay = 3, flammable = 2, winleafdecay_drop = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:paleojungle_clubmoss_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:paleojungle_clubmoss_fruit'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- New paleojungle clubmoss tree
local function grow_new_paleojungle_clubmoss_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/paleojungle_clubmoss_tree.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingfloatlands:paleojungle_clubmoss_sapling", grow_new_paleojungle_clubmoss_tree, "soil"},
})
end
-- paleo oak trunk
minetest.register_node("livingfloatlands:paleojungle_clubmoss_trunk", {
description = S("Clubmoss Trunk"),
tiles = {
"livingfloatlands_paleojungle_clubmoss_trunk_top.png",
"livingfloatlands_paleojungle_clubmoss_trunk_top.png",
"livingfloatlands_paleojungle_clubmoss_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- clubmoss wood
minetest.register_node("livingfloatlands:paleojungle_clubmoss_wood", {
description = S("Clubmoss Wood"),
tiles = {"livingfloatlands_paleojungle_clubmoss_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:paleojungle_clubmoss_wood 4",
recipe = {{"livingfloatlands:paleojungle_clubmoss_trunk"}}
})
minetest.register_node("livingfloatlands:paleojungle_clubmoss_leaves", {
description = S("Clubmoss Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_paleojungle_clubmoss_leaves.png"},
special_tiles = {"livingfloatlands_paleojungle_clubmoss_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:paleojungle_clubmoss_sapling'},
rarity = 4,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:paleojungle_clubmoss_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:paleojungle_clubmoss_sapling", {
description = S("Clubmoss Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_paleojungle_clubmoss_sapling.png"},
inventory_image = "livingfloatlands_paleojungle_clubmoss_sapling.png",
wield_image = "livingfloatlands_paleojungle_clubmoss_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_paleojungle_clubmoss_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:paleojungle_clubmoss_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_paleojungle_clubmoss_wood",
"livingfloatlands:paleojungle_clubmoss_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleojungle_clubmoss_wood.png"},
S("Clubmoss Stair"),
S("Clubmoss Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_paleojungle_clubmoss_trunk",
"livingfloatlands:paleojungle_clubmoss_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleojungle_clubmoss_trunk_top.png", "livingfloatlands_paleojungle_clubmoss_trunk_top.png", "livingfloatlands_paleojungle_clubmoss_trunk.png"},
S("Clubmoss Trunk Stair"),
S("Clubmoss Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_clubmoss_wood",
{
description = S("Clubmoss Wood Fence Gate"),
texture = "livingfloatlands_paleojungle_clubmoss_wood.png",
material = "livingfloatlands:paleojungle_clubmoss_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_clubmoss_wood",
{
description = S("Clubmoss Fence"),
texture = "livingfloatlands_paleojungle_clubmoss_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_paleojungle_clubmoss_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_paleojungle_clubmoss_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleojungle_clubmoss_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_clubmoss_wood",
{
description = S("Clubmoss Fence Rail"),
texture = "livingfloatlands_paleojungle_clubmoss_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleojungle_clubmoss_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleojungle_clubmoss_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleojungle_clubmoss_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:giantforest_clubmoss_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_clubmoss_tree2",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_clubmoss_tree3",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- New conifere tree
local function grow_new_paleojungle_conifere_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 8}, modpath.."/schematics/paleojungle_conifere_tree.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingfloatlands:paleojungle_conifere_sapling", grow_new_paleojungle_conifere_tree, "soil"},
})
end
-- conifere trunk
minetest.register_node("livingfloatlands:paleojungle_conifere_trunk", {
description = S("Conifere Trunk"),
tiles = {
"livingfloatlands_paleojungle_conifere_trunk_top.png",
"livingfloatlands_paleojungle_conifere_trunk_top.png",
"livingfloatlands_paleojungle_conifere_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- conifere wood
minetest.register_node("livingfloatlands:paleojungle_conifere_wood", {
description = S("Conifere Wood"),
tiles = {"livingfloatlands_paleojungle_conifere_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:paleojungle_conifere_wood 4",
recipe = {{"livingfloatlands:paleojungle_conifere_trunk"}}
})
minetest.register_node("livingfloatlands:paleojungle_conifere_leaves", {
description = S("Conifere Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_paleojungle_conifere_leaves.png"},
special_tiles = {"livingfloatlands_paleojungle_conifere_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:paleojungle_conifere_sapling'},
rarity = 10,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:paleojungle_conifere_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:paleojungle_conifere_sapling", {
description = S("Conifere Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_paleojungle_conifere_sapling.png"},
inventory_image = "livingfloatlands_paleojungle_conifere_sapling.png",
wield_image = "livingfloatlands_paleojungle_conifere_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_paleojungle_conifere_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:paleojungle_conifere_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_paleojungle_conifere_wood",
"livingfloatlands:paleojungle_conifere_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleojungle_conifere_wood.png"},
S("Conifere Stair"),
S("Conifere Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_paleojungle_conifere_trunk",
"livingfloatlands:paleojungle_conifere_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleojungle_conifere_trunk_top.png", "livingfloatlands_paleojungle_conifere_trunk_top.png", "livingfloatlands_paleojungle_conifere_trunk.png"},
S("Conifere Trunk Stair"),
S("Conifere Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_conifere_wood",
{
description = S("Conifere Wood Fence Gate"),
texture = "livingfloatlands_paleojungle_conifere_wood.png",
material = "livingfloatlands:paleojungle_conifere_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_conifere_wood",
{
description = S("Conifere Fence"),
texture = "livingfloatlands_paleojungle_conifere_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_paleojungle_conifere_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_paleojungle_conifere_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleojungle_conifere_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_conifere_wood",
{
description = S("Conifere Fence Rail"),
texture = "livingfloatlands_paleojungle_conifere_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleojungle_conifere_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleojungle_conifere_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleojungle_conifere_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:giantforest_conifere_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_conifere_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_conifere_tree2",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_conifere_tree2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- New paleo Palm tree
local function grow_new_paleojungle_paleopalm_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/paleojungle_paleopalm_tree.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingfloatlands:paleojungle_paleopalm_sapling", grow_new_paleojungle_paleopalm_tree, "soil"},
})
end
-- paleo palm trunk
minetest.register_node("livingfloatlands:paleojungle_paleopalm_trunk", {
description = S("Paleopalm Trunk"),
tiles = {
"livingfloatlands_paleojungle_paleopalm_trunk_top.png",
"livingfloatlands_paleojungle_paleopalm_trunk_top.png",
"livingfloatlands_paleojungle_paleopalm_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- paleo Palm wood
minetest.register_node("livingfloatlands:paleojungle_paleopalm_wood", {
description = S("Paleo Palm Wood"),
tiles = {"livingfloatlands_paleojungle_paleopalm_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:paleojungle_paleopalm_wood 4",
recipe = {{"livingfloatlands:paleojungle_paleopalm_trunk"}}
})
minetest.register_node("livingfloatlands:paleojungle_paleopalm_leaves", {
description = S("Paleo Palm Leaves"),
drawtype = "plantlike",
waving = 1,
visual_scale = 4.0,
tiles = {"livingfloatlands_paleojungle_paleopalm_leaves.png"},
special_tiles = {"livingfloatlands_paleojungle_paleopalm_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:paleojungle_paleopalm_sapling'},
rarity =8,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:paleojungle_paleopalm_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:paleojungle_paleopalm_sapling", {
description = S("Paleo Palm Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_paleojungle_paleopalm_sapling.png"},
inventory_image = "livingfloatlands_paleojungle_paleopalm_sapling.png",
wield_image = "livingfloatlands_paleojungle_paleopalm_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_paleojungle_paleopalm_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:paleojungle_paleopalm_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_paleojungle_paleopalm_wood",
"livingfloatlands:paleojungle_paleopalm_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleojungle_paleopalm_wood.png"},
S("Paleo Palm Stair"),
S("Paleo Palm Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_paleojungle_paleopalm_trunk",
"livingfloatlands:paleojungle_paleopalm_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleojungle_paleopalm_trunk_top.png", "livingfloatlands_paleojungle_paleopalm_trunk_top.png", "livingfloatlands_paleojungle_paleopalm_trunk.png"},
S("Paleo Palm Trunk Stair"),
S("Paleo Palm Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_paleopalm_wood",
{
description = S("Paleo Palm Wood Fence Gate"),
texture = "livingfloatlands_paleojungle_paleopalm_wood.png",
material = "livingfloatlands:paleojungle_paleopalm_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_paleopalm_wood",
{
description = S("Paleo Palm Fence"),
texture = "livingfloatlands_paleojungle_conifere_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_paleojungle_paleopalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_paleojungle_paleopalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleojungle_paleopalm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_paleopalm_wood",
{
description = S("Paleo Palm Fence Rail"),
texture = "livingfloatlands_paleojungle_paleopalm_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleojungle_paleopalm_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleojungle_paleopalm_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleojungle_paleopalm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:giantforest_paleopalm_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00245,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_paleopalm_tree2",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00245,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_paleopalm_tree3",
deco_type = "schematic",
place_on = {"livingfloatlands:paleojungle_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00245,
biomes = {"livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_node("livingfloatlands:paleojungle_littler_dirt", {
description = S("Paleo Jungle Ground with dirt"),
tiles = {"livingfloatlands_paleojungle_litter_dirt.png"},
groups = {crumbly = 3, soil = 1, falling_node = 0},
drop = "livingfloatlands:paleojungle_littler_dirt",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("livingfloatlands:paleojungle_littler_leaves", {
description = S("Paleo Jungle Ground with leaves"),
tiles = {"livingfloatlands_paleojungle_litter_leaves.png"},
groups = {crumbly = 3, soil = 1, falling_node = 0},
drop = "livingfloatlands:paleojungle_littler_leaves",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"livingfloatlands:paleojungle_litter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
noise_params = {
offset = -0,
scale = 0.2,
spread = {x = 50, y = 50, z = 50},
seed = 9233,
octaves = 7,
persist = 1,
},
y_max = 3100,
y_min = 0,
decoration = "livingfloatlands:paleojungle_littler_dirt"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"livingfloatlands:paleojungle_litter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
noise_params = {
offset = -0,
scale = 0.2,
spread = {x = 50, y = 50, z = 50},
seed = 1874,
octaves = 8,
persist = 1,
},
y_max = 3100,
y_min = 0,
decoration = "livingfloatlands:paleojungle_littler_leaves"
})
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"livingfloatlands:paleojungle_litter", {"livingfloatlands:paleojungle_ferngrass", "livingfloatlands:giantforest_grass3", "livingfloatlands:paleojungle_smallpalm"}, {}}
})
end