Mehr Mods hinzugefügt
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mods/livingnether/cyst.lua
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mods/livingnether/cyst.lua
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local S = minetest.get_translator("livingnether")
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mobs:register_mob("livingnether:cyst", {
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type = "monster",
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passive = false,
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attack_type = "explode",
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explosion_radius = 2,
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explosion_damage__radius = 6,
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explosion_timer = 2,
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reach = 3,
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damage = 25,
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hp_min = 45,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "Cyst.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"texturecyst.png"},
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},
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sounds = {
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damage = "livingnether_cyst",
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fuse = "livingnether_cyst2",
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distance = 16,
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},
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makes_footstep_sound = false,
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walk_velocity = 0,
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run_velocity = 0,
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jump = false,
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jump_height = 6,
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fly = false,
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stepheight = 1,
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 0,
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animation = {
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speed_normal = 50,
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speed_run = 10,
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stand_start = 0,
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stand_end = 100,
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run_start = 100,
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run_end = 200,
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walk_start = 0,
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walk_end = 100,
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hurt_start = 100,
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hurt_end = 200,
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die_start = 0,
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die_end = 100,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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view_range = 6,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 0, 0, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_livingnether then
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mobs:spawn({
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name = "livingnether:cyst",
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nodes = {"nether:sand", "nether:basalt"},
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min_light = 0,
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interval = 60,
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active_object_count = 5,
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chance = 8000, -- 15000
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min_height = livingnether.MIN_HEIGHT,
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max_height = livingnether.MAX_HEIGHT,
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})
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end
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mobs:register_egg("livingnether:cyst", S("Cyst"), "acyst.png")
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