Mehr Mods hinzugefügt
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mods/marinaramobs/nautilus.lua
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142
mods/marinaramobs/nautilus.lua
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local S = minetest.get_translator("marinaramobs")
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local random = math.random
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mobs:register_mob("marinaramobs:nautilus", {
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stepheight = 0.0,
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type = "animal",
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passive = true,
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attack_type = "dogfight",
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attack_animals = false,
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reach = 1,
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damage = 1,
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hp_min = 5,
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hp_max = 25,
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armor = 100,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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visual_size = {x = 2.0, y = 2.0},
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mesh = "Nautilus.b3d",
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textures = {
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{"texturenautilus.png"},
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},
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sounds = {},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 1,
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fly = true,
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fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing",
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fall_speed = 0,
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runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player", "animalworld:wolf", "animalworld:panda", "animalworld:stingray", "marinaramobs:jellyfish", "marinaramobs:octopus", "livingcavesmobs:biter", "livingcavesmobs:flesheatingbacteria"},
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jump = false,
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stepheight = 0.0,
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drops = {
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{name = "marinaramobs:nautilushell", chance = 1, min = 0, max = 1},
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},
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water_damage = 0,
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air_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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stay_near = {{"marinara:sand_with_alage", "marinara:sand_with_seagrass", "default:sand_with_kelp", "marinara:sand_with_kelp", "marinara:reed_root", "flowers:waterlily_waving", "naturalbiomes:waterlily", "default:clay", "marinara:softcoral_red", "marinara:softcoral_white", "marinara:softcoral_green", "marinara:softcoral_white", "marinara:softcoral_green", "default:coral_cyan", "default:coral_pink", "default:coral_green"}, 4},
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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fly_start = 100, -- swim animation
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fly_end = 200,
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die_start = 100,
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die_end = 200,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
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floats = 0,
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follow = {
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"fishing:bait_worm",
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"animalworld:raw_athropod", "animalworld:rawfish", "ethereal:fish_raw", "animalworld:fishfood", "mobs_fish:tropical", "water_life:meat_raw", "marinaramobs:octopus_raw", "marinaramobs:raw_exotic_fish"
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},
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view_range = 5,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 15, 25, 0, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_marinaramobs then
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mobs:spawn({
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name = "marinaramobs:nautilus",
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nodes = {"default:water_source"}, {"default:river_water_source"},
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neighbors = {"marinara:sand_with_kelp"},
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min_light = 0,
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interval = 60,
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chance = 2, -- 15000
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active_object_count = 3,
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min_height = -30,
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max_height = 0,
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day_toggle = true,
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on_spawn = function(self, pos)
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local nods = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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{"default:water_source", "default:river_water_source"})
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if nods and #nods > 0 then
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-- min herd of 3
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local iter = math.min(#nods, 3)
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-- print("--- nautilus at", minetest.pos_to_string(pos), iter)
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for n = 1, iter do
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local pos2 = nods[random(#nods)]
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local kid = random(4) == 1 and true or nil
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pos2.y = pos2.y + 2
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if minetest.get_node(pos2).name == "air" then
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mobs:add_mob(pos2, {
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name = "marinaramobs:nautilus", child = kid})
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end
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end
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end
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end
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})
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end
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mobs:register_egg("marinaramobs:nautilus", ("Nautilus"), "anautilus.png")
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minetest.register_node("marinaramobs:nautilushell", {
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description = S"Nautilusshell",
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visual_scale = 0.6,
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mesh = "Nautilusshell.b3d",
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tiles = {"marinaramobs_nautilusshell.png"},
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inventory_image = "marinaramobs_nautilusshellinv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.45, -0.4, 0.4, 0.15, 0.4},
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--[[{-0.4, -0.45, -0.4, 0.4, 0.15, 0.4},
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{-0.4, -0.45, -0.4, 0.4, 0.15, 0.4}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.45, -0.4, 0.4, 0.15, 0.4}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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