Mehr Mods hinzugefügt
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98
mods/mobs/lucky_block.lua
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98
mods/mobs/lucky_block.lua
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local S = core.get_translator("mobs")
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-- add lucky blocks
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lucky_block:add_blocks({
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{"dro", {"mobs:meat_raw"}, 5},
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{"dro", {"mobs:meat"}, 5},
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{"dro", {"mobs:nametag"}, 1},
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{"dro", {"mobs:leather"}, 5},
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{"dro", {"default:stick"}, 10},
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{"dro", {"mobs:net"}, 1},
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{"dro", {"mobs:lasso"}, 1},
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{"dro", {"mobs:shears"}, 1},
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{"dro", {"mobs:protector"}, 1},
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{"dro", {"mobs:fence_wood"}, 10},
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{"dro", {"mobs:fence_top"}, 12},
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{"lig"},
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{"dro", {"mobs:mob_repellent"}, 1}
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})
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-- pint sized rune, use on tamed mob to shrink to half-size
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core.register_craftitem(":mobs:pint_sized_rune", {
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description = S("Pint Sized Rune"),
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inventory_image = "mobs_pint_sized_rune.png",
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groups = {flammable = 2},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then return end
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local name = user and user:get_player_name() or ""
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local tool = user and user:get_wielded_item()
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local tool_name = tool:get_name()
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if tool_name ~= "mobs:pint_sized_rune" then return end
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local self = pointed_thing.ref:get_luaentity()
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if not self._cmi_is_mob then
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core.chat_send_player(name, S("Not a Mobs Redo mob!"))
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return
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end
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if not self.tamed then
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core.chat_send_player(name, S("Not tamed!"))
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return
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end
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if self.pint_size_potion then
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core.chat_send_player(name, S("Potion already applied!"))
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return
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end
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if not mobs.is_creative(user:get_player_name()) then
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tool:take_item() -- take 1 rune
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user:set_wielded_item(tool)
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end
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local pos = self.object:get_pos()
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local prop = self.object:get_properties()
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vis_size = {x = self.base_size.x * .5, y = self.base_size.y * .5}
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self.base_size = vis_size
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colbox = {
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self.base_colbox[1] * .5, self.base_colbox[2] * .5,
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self.base_colbox[3] * .5, self.base_colbox[4] * .5,
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self.base_colbox[5] * .5, self.base_colbox[6] * .5}
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self.base_colbox = colbox
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selbox = {
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self.base_selbox[1] * .5, self.base_selbox[2] * .5,
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self.base_selbox[3] * .5, self.base_selbox[4] * .5,
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self.base_selbox[5] * .5, self.base_selbox[6] * .5}
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self.base_selbox = selbox
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self.object:set_properties(
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{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
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self.pint_size_potion = true
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pos.y = pos.y + prop.collisionbox[5]
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mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
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self:mob_sound("mobs_spell")
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end
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})
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core.register_craft({
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output = "lucky_block:pint_sized_rune",
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recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
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})
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