Mehr Mods hinzugefügt
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mods/mobs/readme.MD
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mods/mobs/readme.MD
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# MOBS REDO for MINETEST
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Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel,
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Zeg9, ExeterDad and AspireMint.
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This mod contains the API only for adding your own mobs into the world, so
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please use the additional modpacks to add animals, monsters, and npcs.
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https://forum.minetest.net/viewtopic.php?f=11&t=9917
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## Crafts
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- **Nametag**. Can be crafted by paper, black dye, and string. Can be used
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to right-click on a tamed mob to give them a name.
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- **Net**. Used to right-click tamed mobs to pick them up and place inside
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inventory as a spawn egg.
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- **Magic lasso**. Similar to nets but with a better chance of picking up
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larger mobs.
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- **Shears**. Used to right-click sheep and return 1-3 wool.
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- **Protection Rune**. Protects tamed mobs from being harmed by other players.
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- **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences.
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- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
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**Lucky Blocks**: 13
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## Changelog
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### Version 1.62
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* Added ability for mobs to hear using self.on_sound() function
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* Added 'mobs_can_hear' setting to turn above feature on/off
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* Added {eatable} group to food items and HP in description
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* Fixed timer bug when attacking
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* Fixed fall damage check when riding mob
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* Calculate damage before do_punch function called
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* Add function to check for dropped items and for mob to do something with them
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### Version 1.61
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* Fixed mob damage when riding mobs
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* Added entity:is_inside(itemtable) function (thx cora)
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* Added self.attack_patience value so mobs stop attacking unseen players
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* Added self.homing so that arrows follow player when visible
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* Added support for Visual Harm 1ndicators mod to show health bars
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* Added self.node_damage flag which is true by default to enable damage_per_second node damage
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* Added check for on_death() function before using mob api's own on_die() one
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* Added mobs:fallback_node for when current [game] hasn't defined mapgen_dirt node
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### Version 1.60
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* Move mob and arrow entities to use initial_properties
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* Spawn eggs check if mob is available when creating
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* Used get/set_properties() within API for mob properties
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* Moved nametag variable to self._nametag
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* Tidied breeding function
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* Better MineClone2 / MineClonia support added
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* Tweaked and tidied code in places
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### Version 1.57
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* Added 'injured' animation when mob hurt
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* Fixed yaw clamping to stop spinning mobs
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* Added 'mob_node_timer_interval' and 'mob_main_timer_interval' settings
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* Added ability for mobs to die only in natural daylight
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* Refactored do_jump and added get_nodes function
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* Many bug fixes and tweaks to improve performance
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* Added 'mobs_attack_creatura' setting so that monsters can attack Creatura mobs
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* Nodes can be added to 'runaway_from' table
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* Better Mineclone2 compatibility with api, items and recipes
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* Added 'mob_log_spawn' setting to log spawning of mobs and position
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### Version 1.56
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* Added `arrow_override` function to mob definition to tweak arrow entity settings
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* Added injured animation and mob hit effect
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* Tamed monsters no longer despawn when outside loaded map area
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* `looting_level` can be read from tool definition or tool meta to add extra
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drops when mob killed
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### Version 1.55
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* Added `peaceful_player` privilege and setting so mobs don't attack specific
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players (thanks sfence)
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* Added support for MarkBu's `pathfinder` mod, remove need for default mod
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### Version 1.54
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* **New support for swimming mobs**
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- `on_flop` (for mobs not in water)
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- `air_damage` added
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* Added editable settings (thanks Wuzzy)
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* Simplified animal breeding function
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* Child mobs now take twenty minutes to grow up
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* Reverted to simple mob spawning with setting to use area checks
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### Version 1.53
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* Added `on_map_load` settings to `mobs:spawn` so that mobs will only spawn
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when new areas of map are loaded.
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### Version 1.52
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* Added `mob_active_limit` in settings to set number of mobs in game. The
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default is 0, for unlimited mobs.
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* Removed `{immortal}` from mob armor
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* Fluid viscocity slows mobs (for example, water)
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### Version 1.51
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* Added node checks for dangerous nodes
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* Add `mob_nospawn_range` setting
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* Jumping and falling tweaks
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* Spawn area check (thanks for idea wuzzy)
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* Re-enabled mob suffocation
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### Version 1.50
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* Added new `line_of_sight` function that uses raycasting if Minetest 5.0 is
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found, (thanks Astrobe)
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* Added Chinese local
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* Removed ability to spawn mobs if world anchor nearby (`technic` or
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`simple_anchor` mods)
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### Version 1.49
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* Added `mobs:force_capture(self, player)` function
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* API functions now use metatables thanks to bell07
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### Version 1.48
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* Added `mobs:set_velocity(self, velocity)` global function [deprecated]
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### Version 1.47
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* Added minimum and maximum light level for damage
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* Mob damage changes
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* Ignition sources checked for lava damage
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### Version 1.46
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* Mobs only drop rare items when killed by player. You can make change the
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drops to rare items by using `drops.min = 0`
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* Pathfinding no longer sees through walkable nodes
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### Version 1.45
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* Added fence top to add on top of any fence to stop mobs escaping
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* New `line_of_sight` tweaked by `Astrobe`
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### Version 1.44
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* Added `ToolRanks` support for swords when attacking mobs
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### Version 1.43
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* Added general attack function and settings
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* Better Minetest 0.4.16 compatibility
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### Version 1.42
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* Added `"all"` option to `immune_to` definition table
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* Tidied floating mobs to be less intensive
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### Version 1.41
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* Mob pathfinding has been updated thanks to `Elkien3`
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### Version 1.40
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* Updated to use newer functions, requires Minetest 0.4.16+ to work
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### Version 1.39
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* **New custom functions**:
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- `on_breed` (called when mobs have just been bred)
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- `on_grown` (called when baby mobs have grown up)
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- `do_punch` (called when the mob has been punched or damaged by another mob)
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### Version 1.38
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* Better entity checking
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* Nametag setting
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* `on_spawn` function added to mob registry
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* Tweaked light damage
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### Version 1.37
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* Added support for `Raymoo`'s CMI (common mob interface) mod. See
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https://forum.minetest.net/viewtopic.php?f=9&t=15448 for details
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### Version 1.36
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* Added death check. If the mob dies in fire/lava/with lava pick, then drops
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are cooked
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### Version 1.35
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* Added `owner_loyal` flag for owned mobs to attack player enemies
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* Fixed `group_attack`
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### Version 1.34
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* Added function to fly mob using directional movement (thanks D00Med for
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flying code)
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### Version 1.33
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* Added functions to mount ride mobs:
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- `mobs.attach`
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- `mobs.detach`
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- `mobs.drive`. Many thanks to `Blert2112`
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### Version 1.32
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* Added new spawn check to count specific mobs AND new `minetest.conf` setting
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to chance spawn chance and numbers
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* Added ability to protect tamed mobs
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### Version 1.31
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* Added `attack_animals` and `specific_attack` flags for custom monster
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attacks
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* Added 'mob_difficulty' .conf setting to make mobs harder
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### Version 1.30
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* Added support for `invisibility` mod
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* Tweaked and tidied code
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### Version 1.29
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* Split original Mobs Redo into a modpack to make it easier to disable mob sets
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(animal, monster, npc) or simply use the API itself for your own mod
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### Version 1.28
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* Added new damage system with ability for mob to be immune to weapons or
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healed by them :)
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### Version 1.27
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* Added new sheep, lava flan and spawn egg textures
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* New Lava Pick tool smelts what you dig
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* New `atan` checking function
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### Version 1.26
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* Pathfinding feature added thanks to rnd
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* When monsters attack they become scary smart in finding you :)
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* Beehive produces honey now :)
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### Version 1.25
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* Mobs no longer spawn within 12 blocks of player or despawn within same
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range
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* Spawners now have player detection
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* Tidy and tweak code
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### Version 1.24
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* Added feature where certain animals run away when punched
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(`runaway = true` in mob definition)
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### Version 1.23
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* Added mob spawner block for admin to setup spawners in-game (place and
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right-click to enter settings)
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### Version 1.22
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* Added ability to name tamed animals and NPCs using nametags
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* NPCs will attack anyone who punches them apart from owner
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### Version 1.21
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* Added some more error checking to reduce `serialize.h` error and added height
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checks for falling off cliffs (thanks `cmdskp`)
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### Version 1.20
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* Error checking added to remove bad mobs
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* Out of map limit mobs and stop `serialize.h` error
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### Version 1.19
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* Chickens now drop egg items instead of placing the egg
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* Throwing eggs result in ⅛ chance of spawning chick
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### Version 1.18
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* Added `docile_by_day` flag so that monsters will not attack automatically
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during daylight hours unless hit first
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### Version 1.17
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* Added `dogshoot` attack type. Mobs now shoot when out of reach
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* Melee attack when in reach, also API tweaks and `self.reach` added
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### Version 1.16
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* Mobs follow multiple items now
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* NPCs can now breed
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### Version 1.15
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* Added feeding, taming, and breeding function
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* Right-click to pick up any sheep with X mark on them and replace with new one
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to fix compatibility.
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### Version 1.14
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* All variables saved in staticdata
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* Fixed health bug
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### Version 1.13
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* Added capture function (thanks `blert2112`) chance of picking up mob with a
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hand, a net, or a magic lasso
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* Replaced some `.x` models with newer `.b3d` ones
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### Version 1.12
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* Added animal ownership so that players cannot steal your tamed animals
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### Version 1.11
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* Added flying and swimming mobs
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* `fly=true` and `fly_in="air"` or `"default:water_source"` for fishy
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### Version 1.10
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* Added explosion routine for exploding mob
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* Footstep removed (use replace)
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### Version 1.09
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* Added mob rotation value
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* Added footstep feature
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* Added jumping mobs with sounds feature
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* Aadded magic lasso for picking up animals
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* Reworked breeding routine
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### Version 1.08
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* Added drops that appear when mob is killed
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* New custom function: `on_die` function
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* Mob throwing attack has been rehauled so that they can damage one another,
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### Version 1.07
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* NPCs can now be set to follow player or stand by using `order` and `owner`
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variables
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* BETA: Npc mob added. They kill monsters (maybe as guards) and attack players
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when punched by them. Right-clicking them with food will heal them, and
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giving them gold lump will make them drop a random item.
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### Version 1.06
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* Changed recovery times after breeding. Time taken to grow up can be sped up
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by feeding the baby animal.
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### Version 1.05
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* Added `ExeterDad`'s bunniess which can be picked up and tamed with four carrots from `farming_redo` or `farming_plus`
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* Added shears to get wool from sheep
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* Added Jordach/BSD's kitten
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### Version 1.04
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* Added mating for sheep, cows and hogs
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* Added feature to feed animals to make horny and hope for a baby which is half
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size, they will grow up quick though :)
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### Version 1.03
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* Added mob drop/replace feature so that chickens can drop eggs and cow/sheep
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can eat grass/wheat etc.
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### Version 1.02
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* Sheared sheep are remembered and spawn shaven
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* Warthogs will attack when threatened
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* API additions
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### Version 1.01
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* Mobs that suffer fall damage or die in water/lava/sunlight will now drop
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items
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### Version 1.0
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* More work on API so that certain mobs can float in water while some sink like
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a brick :)
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### Version 0.9
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* Spawn eggs added for all mobs (admin only, cannot be placed in protected
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areas)
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* Tweaked API
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### Version 0.8
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* Added sounds to monster mobs (thanks `Cyberpangolin` for the `sfx`)
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* Added chicken sound
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### Version 0.7
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* `mobs.protected` switch added to `api.lua`. When set to 1 mobs no longer
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spawn in protected areas
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* Minor bugfixes
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### Version 0.6
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* API now supports multi-textured mobs, e.g oerkki, dungeon master, rats and
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chickens have random skins when spawning (sheep fix TODO)
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* Added new Honey block
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### Version 0.5
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* Mobs now float in water, die from falling
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* Minor code improvements
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### Version 0.4
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* Added new sheep sound :)
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* Dungeon Masters and Mese Monsters have much better aim due to `shoot_offset`
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* They can both shoot through nodes that aren't walkable (flowers, grass, etc.)
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### Version 0.3
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* Added `LOTT`'s Spider mob
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* Added Cobwebs
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* Added KPavel's Bee with Honey and Beehives (made texture)
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* Warthogs now have sound and can be tamed
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* Taming of shaved sheep or milked cow with 8 wheat so it will not despawn
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* Multiple bug fixes :)
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### Version 0.2
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* Cooking bucket of milk into cheese now returns empty bucket
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### Version 0.1
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* Initial Release
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