Mehr Mods hinzugefügt
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197
mods/mobs/spawner.lua
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197
mods/mobs/spawner.lua
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local S = core.get_translator("mobs")
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local max_per_block = tonumber(core.settings:get("max_objects_per_block") or 99)
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-- helper functions
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local function is_player(player)
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if player and type(player) == "userdata" and core.is_player(player) then
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return true
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end
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end
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local square = math.sqrt
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local get_distance = function(a, b)
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if not a or not b then return 50 end -- nil check and default distance
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local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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return square(x * x + y * y + z * z)
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end
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-- mob spawner
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local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
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core.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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paramtype = "light",
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walkable = true,
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description = S("Mob Spawner"),
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groups = {cracky = 1, pickaxey = 3},
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is_ground_content = false,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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sounds = mobs.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = core.get_meta(pos)
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-- setup formspec
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local head = S("(mob name) (min light) (max light) (amount)"
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.. " (player distance) (Y offset)")
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-- text entry formspec
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meta:set_string("formspec", "size[10,3.5]"
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.. "label[0.15,0.5;" .. core.formspec_escape(head) .. "]"
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.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
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.. ";${command}]")
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meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
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meta:set_string("command", spawner_default)
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end,
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on_right_click = function(pos, placer)
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if core.is_protected(pos, placer:get_player_name()) then return end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if not fields.text or fields.text == "" then return end
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local meta = core.get_meta(pos)
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local comm = fields.text:split(" ")
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local name = sender:get_player_name()
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if core.is_protected(pos, name) then
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core.record_protection_violation(pos, name)
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return
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end
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local mob = comm[1] or "" -- mob to spawn
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local mlig = tonumber(comm[2]) -- min light
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local xlig = tonumber(comm[3]) -- max light
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local num = tonumber(comm[4]) -- total mobs in area
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local pla = tonumber(comm[5]) -- player distance (0 to disable)
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local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
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if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
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and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
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and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
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meta:set_string("command", fields.text)
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meta:set_string("infotext", S("Spawner Active (@1)", mob))
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else
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core.chat_send_player(name, S("Mob Spawner settings failed!"))
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core.chat_send_player(name,
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S("Syntax: “name min_light[0-14] max_light[0-14] "
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.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
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.. "y_offset[-10 to 10]”"))
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end
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end
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})
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-- spawner abm
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core.register_abm({
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label = "Mob spawner node",
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nodenames = {"mobs:spawner"},
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interval = 10,
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chance = 4,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- return if too many entities already
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if active_object_count_wider >= max_per_block then return end
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-- get meta and command
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local meta = core.get_meta(pos)
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local comm = meta:get_string("command"):split(" ")
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-- get settings from command
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local mob = comm[1]
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local mlig = tonumber(comm[2])
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local xlig = tonumber(comm[3])
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local num = tonumber(comm[4])
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local pla = tonumber(comm[5]) or 0
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local yof = tonumber(comm[6]) or 0
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-- if amount is 0 then do nothing
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if num == 0 then return end
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-- are we spawning a registered mob?
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if not mobs.spawning_mobs[mob] then
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--print ("--- mob doesn't exist", mob)
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return
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end
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-- check objects inside 9x9 area around spawner
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local objs = core.get_objects_inside_radius(pos, 9)
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local count = 0
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local ent
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-- count mob objects of same type in area
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for _, obj in ipairs(objs) do
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ent = obj:get_luaentity()
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if ent and ent.name and ent.name == mob then count = count + 1 end
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end
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-- is there too many of same type?
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if count >= num then return end
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-- when player distance above 0, spawn mob if player detected and in range
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if pla > 0 then
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local in_range, player
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local players = core.get_connected_players()
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for i = 1, #players do
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player = players[i]
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if get_distance(player:get_pos(), pos) <= pla then
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in_range = true
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break
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end
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end
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-- player not found
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if not in_range then return end
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end
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-- set medium mob usually spawns in (defaults to air)
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local reg = core.registered_entities[mob].fly_in
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if not reg or type(reg) == "string" then reg = {(reg or "air")} end
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-- find air blocks within 5 nodes of spawner
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local air = core.find_nodes_in_area(
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{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
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{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
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-- spawn in random air block
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if air and #air > 0 then
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local pos2 = air[math.random(#air)]
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local lig = core.get_node_light(pos2) or 0
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pos2.y = pos2.y + 0.5
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-- only if light levels are within range
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if lig >= mlig and lig <= xlig and core.registered_entities[mob] then
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core.add_entity(pos2, mob)
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end
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end
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end
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})
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