Mehr Mods hinzugefügt
106
mods/mobs_monster/dirt_monster.lua
Normal file
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@ -0,0 +1,106 @@
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|||
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||||
local S = core.get_translator("mobs_monster")
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||||
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||||
-- custom dirt monster type
|
||||
|
||||
local dirt_types = {
|
||||
|
||||
{ nodes = {"ethereal:dry_dirt"},
|
||||
skins = {"mobs_dirt_monster3.png"},
|
||||
drops = {
|
||||
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2},
|
||||
{name = "ethereal:charcoal_lump", chance = 2, min = 0, max = 1}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Dirt Monster by PilzAdam
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||||
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||||
mobs:register_mob("mobs_monster:dirt_monster", {
|
||||
type = "monster",
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||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 2,
|
||||
damage = 2,
|
||||
hp_min = 3,
|
||||
hp_max = 27,
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||||
armor = 100,
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||||
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_stone_monster.b3d",
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||||
textures = {
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||||
{"mobs_dirt_monster.png"},
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||||
{"mobs_dirt_monster2.png"}
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||||
},
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||||
blood_texture = "default_dirt.png",
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||||
makes_footstep_sound = true,
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||||
sounds = {random = "mobs_dirtmonster"},
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||||
view_range = 15,
|
||||
walk_velocity = 1,
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||||
run_velocity = 3,
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||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:dirt", chance = 1, min = 0, max = 2},
|
||||
{name = "default:clay_lump", chance = 2, min = 0, max = 1}
|
||||
},
|
||||
water_damage = 1,
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||||
lava_damage = 5,
|
||||
light_damage = 3,
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||||
fear_height = 4,
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 15,
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||||
stand_start = 0, stand_end = 14,
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||||
walk_start = 15, walk_end = 38,
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||||
run_start = 40, run_end = 63,
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||||
punch_start = 40, punch_end = 63
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},
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-- check surrounding nodes and spawn a specific monster
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
|
||||
|
||||
for n = 1, #dirt_types do
|
||||
|
||||
tmp = dirt_types[n]
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||||
|
||||
if core.find_node_near(pos, 1, tmp.nodes) then
|
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|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
|
||||
if tmp.drops then self.drops = tmp.drops end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:dirt_monster",
|
||||
nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
chance = 6000,
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
day_toggle = false
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
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||||
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||||
-- compatibility with older mobs mod
|
||||
|
||||
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster")
|
181
mods/mobs_monster/dungeon_master.lua
Normal file
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@ -0,0 +1,181 @@
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|||
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local S = core.get_translator("mobs_monster")
|
||||
|
||||
-- custom dungeon master types
|
||||
|
||||
local master_types = {
|
||||
|
||||
{ nodes = {"nether:rack"},
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||||
skins = {"mobs_dungeon_master_nether.png"},
|
||||
},
|
||||
{ nodes = {"nether:rack_deep"},
|
||||
skins = {"mobs_dungeon_master_netherdeep.png"},
|
||||
}
|
||||
}
|
||||
|
||||
-- Dungeon Master by PilzAdam
|
||||
|
||||
mobs:register_mob("mobs_monster:dungeon_master", {
|
||||
type = "monster",
|
||||
passive = false,
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damage = 6,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max = 12, -- shoot for 10 seconds
|
||||
dogshoot_count2_max = 3, -- dogfight for 3 seconds
|
||||
reach = 3,
|
||||
shoot_interval = 2.2,
|
||||
arrow = "mobs_monster:fireball",
|
||||
friendly_fire = false,
|
||||
shoot_offset = 1,
|
||||
hp_min = 42,
|
||||
hp_max = 75,
|
||||
armor = 60,
|
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collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_dungeon_master.b3d",
|
||||
textures = {
|
||||
{"mobs_dungeon_master.png"},
|
||||
{"mobs_dungeon_master2.png"},
|
||||
{"mobs_dungeon_master3.png"}
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_dungeonmaster",
|
||||
shoot_attack = "mobs_fireball"
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
view_range = 15,
|
||||
drops = {
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
||||
{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
||||
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
|
||||
{name = "default:diamond", chance = 4, min = 0, max = 1},
|
||||
{name = "default:diamondblock", chance = 30, min = 0, max = 1}
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
stand_start = 0, stand_end = 19,
|
||||
walk_start = 20, walk_end = 35,
|
||||
punch_start = 36, punch_end = 48,
|
||||
shoot_start = 36, shoot_end = 48,
|
||||
speed_normal = 15, speed_run = 15
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific monster
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #master_types do
|
||||
|
||||
tmp = master_types[n]
|
||||
|
||||
if core.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
|
||||
if tmp.drops then self.drops = tmp.drops end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:dungeon_master",
|
||||
nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
|
||||
max_light = 5,
|
||||
chance = 9000,
|
||||
active_object_count = 1,
|
||||
max_height = -70
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"),
|
||||
"fire_basic_flame.png", 1, true)
|
||||
|
||||
-- old mobs mod compatibility
|
||||
|
||||
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master")
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||||
|
||||
-- fireball arrow
|
||||
|
||||
mobs:register_arrow("mobs_monster:fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mobs_fireball.png"},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
velocity = 7,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_fireball.png",
|
||||
tail_size = 10,
|
||||
glow = 5,
|
||||
expire = 0.1,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
-- make fireball indestructable
|
||||
self.object:set_armor_groups({immortal = 1, fleshy = 100})
|
||||
end,
|
||||
|
||||
-- if player has a good weapon with 7+ damage it can deflect fireball
|
||||
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
if hitter and hitter:is_player() and tool_capabilities and dir then
|
||||
|
||||
local damage = tool_capabilities.damage_groups and
|
||||
tool_capabilities.damage_groups.fleshy or 1
|
||||
|
||||
local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
|
||||
|
||||
if damage > 6 and tmp < 4 then
|
||||
|
||||
self.object:set_velocity({
|
||||
x = dir.x * self.velocity,
|
||||
y = dir.y * self.velocity,
|
||||
z = dir.z * self.velocity
|
||||
})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8}
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8}
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
-- node hit
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 1)
|
||||
end
|
||||
})
|
||||
|
||||
--core.override_item("default:obsidian", {on_blast = function() end})
|
99
mods/mobs_monster/fire_spirit.lua
Normal file
|
@ -0,0 +1,99 @@
|
|||
|
||||
-- translation and drops
|
||||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
local mob_drops = {
|
||||
{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
|
||||
}
|
||||
|
||||
if core.get_modpath("ethereal") then
|
||||
|
||||
table.insert(mob_drops,
|
||||
{name = "ethereal:fire_dust", chance = 1, min = 1, max = 1})
|
||||
end
|
||||
|
||||
-- Fire Spirit
|
||||
|
||||
mobs:register_mob("mobs_monster:fire_spirit", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 2,
|
||||
damage = 4,
|
||||
hp_min = 25,
|
||||
hp_max = 45,
|
||||
armor = 100,
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
visual_scale = {x = 0.5, y = 0.5, z = 0.5},
|
||||
visual = "sprite",
|
||||
textures = {{"mobs_fire_spirit.png"}},
|
||||
glow = 14,
|
||||
blood_texture = "fire_basic_flame.png",
|
||||
immune_to = {
|
||||
{"bucket:bucket_water", 2},
|
||||
{"bucket:bucket_river_water", 2},
|
||||
{"all"}
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "fire_fire",
|
||||
damage = "fire_extinguish_flame",
|
||||
death = "fire_extinguish_flame"
|
||||
},
|
||||
view_range = 14,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
jump_height = 6,
|
||||
drops = mob_drops,
|
||||
water_damage = 4,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
fall_damage = false,
|
||||
fear_height = 8,
|
||||
animation = {},
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
mobs:effect(pos, 20, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
|
||||
|
||||
self.object:remove()
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
self.flame_timer = (self.flame_timer or 0) + dtime
|
||||
|
||||
if self.flame_timer < 0.1 then return end
|
||||
|
||||
self.flame_timer = 0
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- pos, amount, texture, min_size, max_size, radius, gravity, glow, fall
|
||||
mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.1, 0.2, 14, nil)
|
||||
end
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:fire_spirit",
|
||||
nodes = {"default:obsidian", "caverealms:hot_cobble"},
|
||||
neighbors = {"group:fire"},
|
||||
min_light = 12,
|
||||
max_light = 15,
|
||||
chance = 1500,
|
||||
active_object_count = 1,
|
||||
max_height = -150
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)
|
55
mods/mobs_monster/init.lua
Normal file
|
@ -0,0 +1,55 @@
|
|||
|
||||
-- translation and mod path
|
||||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
local path = core.get_modpath(core.get_current_modname()) .. "/"
|
||||
|
||||
-- Check for custom mob spawn file
|
||||
|
||||
local input = io.open(path .. "spawn.lua", "r")
|
||||
|
||||
if input then
|
||||
mobs.custom_spawn_monster = true
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
|
||||
-- helper function
|
||||
|
||||
local function ddoo(mob)
|
||||
|
||||
if core.settings:get_bool("mobs_monster." .. mob) == false then
|
||||
print("[Mobs_Monster] " .. mob .. " disabled!")
|
||||
return
|
||||
end
|
||||
|
||||
dofile(path .. mob .. ".lua")
|
||||
end
|
||||
|
||||
-- Monsters
|
||||
|
||||
ddoo("dirt_monster") -- PilzAdam
|
||||
ddoo("dungeon_master")
|
||||
ddoo("oerkki")
|
||||
ddoo("sand_monster")
|
||||
ddoo("stone_monster")
|
||||
ddoo("tree_monster")
|
||||
ddoo("lava_flan") -- Zeg9
|
||||
ddoo("mese_monster")
|
||||
ddoo("spider") -- AspireMint
|
||||
ddoo("land_guard")
|
||||
ddoo("fire_spirit")
|
||||
|
||||
-- Load custom spawning if found
|
||||
|
||||
if mobs.custom_spawn_monster then
|
||||
dofile(path .. "spawn.lua")
|
||||
end
|
||||
|
||||
-- Lucky Blocks
|
||||
|
||||
if core.get_modpath("lucky_block") then
|
||||
dofile(path .. "lucky_block.lua")
|
||||
end
|
||||
|
||||
print ("[MOD] Mobs Redo Monsters loaded")
|
123
mods/mobs_monster/land_guard.lua
Normal file
|
@ -0,0 +1,123 @@
|
|||
|
||||
-- translation and custom land guard types
|
||||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
local guard_types = {
|
||||
|
||||
{ nodes = {
|
||||
"default:snow", "default:snowblock", "default:ice",
|
||||
"default:dirt_with_snow"
|
||||
},
|
||||
skins = {"mobs_land_guard6.png", "mobs_land_guard7.png", "mobs_land_guard8.png"},
|
||||
drops = {
|
||||
{name = "default:ice", chance = 1, min = 1, max = 4},
|
||||
{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
||||
{name = "default:diamond", chance = 4, min = 0, max = 2},
|
||||
},
|
||||
},
|
||||
|
||||
{ nodes = {
|
||||
"ethereal:dry_dirt", "default:sand", "default:desert_sand",
|
||||
"default:dry_dirt_with_dry_grass", "default:dry_dirt"
|
||||
},
|
||||
skins = {"mobs_land_guard4.png", "mobs_land_guard5.png"},
|
||||
drops = {
|
||||
{name = "default:sandstone", chance = 1, min = 1, max = 4},
|
||||
{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
||||
{name = "default:mese_crystal", chance = 4, min = 0, max = 2},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Land Guard
|
||||
|
||||
mobs:register_mob("mobs_monster:land_guard", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
reach = 3,
|
||||
damage = 12,
|
||||
hp_min = 30,
|
||||
hp_max = 65,
|
||||
armor = 50,
|
||||
collisionbox = {-0.5, -1.01, -0.5, 0.5, 1.6, 0.5},
|
||||
visual_size = {x = 1, y = 1},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_dungeon_master.b3d",
|
||||
textures = {
|
||||
{"mobs_land_guard.png"},
|
||||
{"mobs_land_guard2.png"},
|
||||
{"mobs_land_guard3.png"}
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {random = "mobs_dungeonmaster"},
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3.4,
|
||||
jump = true,
|
||||
jump_height = 2.0,
|
||||
floats = 0,
|
||||
view_range = 15,
|
||||
drops = {
|
||||
{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
||||
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
|
||||
{name = "default:diamond", chance = 4, min = 0, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 6,
|
||||
light_damage = 0,
|
||||
fear_height = 8,
|
||||
animation = {
|
||||
stand_start = 0, stand_end = 19,
|
||||
walk_start = 20, walk_end = 35,
|
||||
punch_start = 36, punch_end = 48,
|
||||
speed_normal = 15, speed_run = 20,
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific guard
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #guard_types do
|
||||
|
||||
tmp = guard_types[n]
|
||||
|
||||
if core.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = { tmp.skins[math.random(#tmp.skins)] }
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
self.docile_by_day = tmp.docile
|
||||
|
||||
if tmp.drops then self.drops = tmp.drops end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end,
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:land_guard",
|
||||
nodes = {
|
||||
"default:snow", "default:ice", "default:stone",
|
||||
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
|
||||
},
|
||||
max_light = 7,
|
||||
chance = 25000,
|
||||
min_height = 0,
|
||||
active_object_count = 1,
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)
|
352
mods/mobs_monster/lava_flan.lua
Normal file
|
@ -0,0 +1,352 @@
|
|||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
|
||||
|
||||
mobs:register_mob("mobs_monster:lava_flan", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
reach = 2.5,
|
||||
damage = 3,
|
||||
hp_min = 20,
|
||||
hp_max = 35,
|
||||
armor = 80,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "zmobs_lava_flan.b3d",
|
||||
textures = {
|
||||
{"zmobs_lava_flan.png"},
|
||||
{"zmobs_lava_flan2.png"},
|
||||
{"zmobs_lava_flan3.png"}
|
||||
},
|
||||
blood_texture = "fire_basic_flame.png",
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_lavaflan",
|
||||
war_cry = "mobs_lavaflan"
|
||||
},
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
view_range = 10,
|
||||
floats = 1,
|
||||
drops = {
|
||||
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 8,
|
||||
lava_damage = -1,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
immune_to = {
|
||||
{"mobs:pick_lava", -2}, -- lava pick heals 2 health
|
||||
{"default:lava_source", 0}, -- so that damage per second doesnt affect mob
|
||||
{"default:lava_flowing", 0}
|
||||
},
|
||||
fly_in = {"default:lava_source", "default:lava_flowing"},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 8,
|
||||
walk_start = 10,
|
||||
walk_end = 18,
|
||||
run_start = 20,
|
||||
run_end = 28,
|
||||
punch_start = 20,
|
||||
punch_end = 28
|
||||
},
|
||||
|
||||
-- custom death function
|
||||
on_die = function(self, pos)
|
||||
|
||||
local cod = self.cause_of_death or {}
|
||||
local def = cod.node and core.registered_nodes[cod.node]
|
||||
|
||||
if def and def.groups and def.groups.water then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
|
||||
|
||||
core.sound_play("fire_extinguish_flame",
|
||||
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
if math.random(4) == 1 then
|
||||
mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
|
||||
end
|
||||
else
|
||||
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
|
||||
|
||||
local nods = core.find_nodes_in_area(
|
||||
{x = pos.x, y = pos.y + 1, z = pos.z},
|
||||
{x = pos.x, y = pos.y, z = pos.z}, "air")
|
||||
|
||||
-- place flame if position empty and flame exists
|
||||
if nods and #nods > 0
|
||||
and core.registered_nodes["fire:basic_flame"] then
|
||||
|
||||
pos = nods[math.random(#nods)]
|
||||
core.set_node(pos, {name = "fire:basic_flame"})
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
glow = 10
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:lava_flan",
|
||||
nodes = {"default:lava_source"},
|
||||
chance = 1500,
|
||||
active_object_count = 1,
|
||||
max_height = 0
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
|
||||
|
||||
-- compatibility for old mobs mod
|
||||
|
||||
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
|
||||
|
||||
-- lava orb
|
||||
|
||||
core.register_craftitem(":mobs:lava_orb", {
|
||||
description = S("Lava orb"),
|
||||
inventory_image = "zmobs_lava_orb.png",
|
||||
light_source = 14
|
||||
})
|
||||
|
||||
core.register_alias("zmobs:lava_orb", "mobs:lava_orb")
|
||||
|
||||
core.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lava_orb",
|
||||
burntime = 80
|
||||
})
|
||||
|
||||
-- backup and replace old function
|
||||
|
||||
local old_handle_node_drops = core.handle_node_drops
|
||||
|
||||
function core.handle_node_drops(pos, drops, digger)
|
||||
|
||||
-- are we a player using the lava pick?
|
||||
if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then
|
||||
|
||||
local hot_drops = {}
|
||||
local is_cooked
|
||||
|
||||
for _, drop in ipairs(drops) do
|
||||
|
||||
local stack = ItemStack(drop)
|
||||
|
||||
while not stack:is_empty() do
|
||||
|
||||
local output, decremented_input = core.get_craft_result({
|
||||
method = "cooking", width = 1, items = {stack}})
|
||||
|
||||
if output.item:is_empty() then
|
||||
table.insert_all(hot_drops, decremented_input.items)
|
||||
break
|
||||
else
|
||||
is_cooked = true
|
||||
|
||||
if not output.item:is_empty() then
|
||||
table.insert(hot_drops, output.item)
|
||||
end
|
||||
|
||||
table.insert_all(hot_drops, output.replacements)
|
||||
|
||||
stack = decremented_input.items[1] or ItemStack()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
drops = hot_drops -- replace normal drops with cooked versions
|
||||
|
||||
if is_cooked then
|
||||
|
||||
mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
|
||||
|
||||
core.sound_play("fire_extinguish_flame",
|
||||
{pos = pos, max_hear_distance = 5, gain = 0.05}, true)
|
||||
end
|
||||
end
|
||||
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
-- lava pick, smelts nodes when you dig
|
||||
|
||||
core.register_tool(":mobs:pick_lava", {
|
||||
description = S("Lava Pickaxe"),
|
||||
inventory_image = "mobs_pick_lava.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.4,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
cracky = {
|
||||
times = {[1] = 1.80, [2] = 0.80, [3] = 0.40}, uses = 40, maxlevel = 3
|
||||
}
|
||||
},
|
||||
damage_groups = {fleshy = 6, fire = 1},
|
||||
},
|
||||
groups = {pickaxe = 1},
|
||||
light_source = 14
|
||||
})
|
||||
|
||||
-- recipe
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:pick_lava",
|
||||
recipe = {
|
||||
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
|
||||
{"", "default:obsidian_shard", ""},
|
||||
{"", "default:obsidian_shard", ""}
|
||||
}
|
||||
})
|
||||
|
||||
-- Add [toolranks] mod support
|
||||
|
||||
if core.get_modpath("toolranks") then
|
||||
|
||||
core.override_item("mobs:pick_lava", {
|
||||
original_description = S("Lava Pickaxe"),
|
||||
description = toolranks.create_description("Lava Pickaxe", 0, 1),
|
||||
after_use = toolranks.new_afteruse})
|
||||
end
|
||||
|
||||
-- obsidian flan
|
||||
|
||||
mobs:register_mob("mobs_monster:obsidian_flan", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = 1.0,
|
||||
arrow = "mobs_monster:obsidian_arrow",
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 20,
|
||||
hp_max = 35,
|
||||
armor = 30,
|
||||
visual_size = {x = 0.6, y = 0.6},
|
||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "zmobs_lava_flan.b3d",
|
||||
textures = {{"mobs_obsidian_flan.png"}},
|
||||
blood_texture = "default_obsidian.png",
|
||||
makes_footstep_sound = true,
|
||||
sounds = {random = "mobs_lavaflan"},
|
||||
walk_velocity = 0.1,
|
||||
run_velocity = 0.5,
|
||||
jump = false,
|
||||
view_range = 10,
|
||||
floats = 0,
|
||||
drops = {
|
||||
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
|
||||
{name = "default:obsidian", chance = 3, min = 0, max = 2}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 8,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 15,
|
||||
stand_start = 0, stand_end = 8,
|
||||
walk_start = 10, walk_end = 18,
|
||||
run_start = 20, run_end = 28,
|
||||
punch_start = 20, punch_end = 28
|
||||
}
|
||||
})
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
|
||||
"default_obsidian.png", 1)
|
||||
|
||||
-- obsidian arrow and grief setting check
|
||||
|
||||
local mobs_griefing = core.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
mobs:register_arrow("mobs_monster:obsidian_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
textures = {"default_obsidian_shard.png"},
|
||||
velocity = 6,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
|
||||
if mobs_griefing == false or core.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local texture = "default_dirt.png" --fallback texture
|
||||
local radius = 1
|
||||
local def = node and core.registered_nodes[node.name]
|
||||
|
||||
if not def then return end
|
||||
|
||||
if def and def.tiles and def.tiles[1] then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
|
||||
-- do not break obsidian or diamond blocks or unbreakable nodes
|
||||
if (def.groups and def.groups.level and def.groups.level > 1)
|
||||
or def.groups.unbreakable then
|
||||
return
|
||||
end
|
||||
|
||||
core.add_particlespawner({
|
||||
amount = 32,
|
||||
time = 0.1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -3, y = 0, z = -3},
|
||||
maxvel = {x = 3, y = 5, z = 3},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.8,
|
||||
maxexptime = 2.0,
|
||||
minsize = radius * 0.33,
|
||||
maxsize = radius,
|
||||
texture = texture,
|
||||
-- ^ only as fallback for clients without support for `node` parameter
|
||||
node = node,
|
||||
collisiondetection = true
|
||||
})
|
||||
|
||||
core.set_node(pos, {name = "air"})
|
||||
|
||||
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
|
||||
|
||||
core.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
|
||||
end
|
||||
})
|
91
mods/mobs_monster/license.txt
Normal file
|
@ -0,0 +1,91 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Textures created by wwar (CC0)
|
||||
mobs_dungeon_master_nether.png
|
||||
mobs_dungeon_master_netherdeep.png
|
||||
mobs_stone_monster.png
|
||||
mobs_dungeon_master2.png
|
||||
mobs_land_guard.png
|
||||
mobs_land_guard2.png
|
||||
mobs_land_guard3.png
|
||||
|
||||
Textures by AMMOnym (WTFPL)
|
||||
mobs_stone_monster2.png
|
||||
|
||||
Textures by TenPlus1 (MIT)
|
||||
mobs_stone_monster3.png
|
||||
mobs_fireball.png
|
||||
mobs_obsidian_flan.png
|
||||
|
||||
Textures by Sirrobzeroone (CC0 1.0 Universal)
|
||||
mobs_stone_monster4.png
|
||||
mobs_sand_monster.png
|
||||
|
||||
Textures and Model created by SirrobZeroone (CC0)
|
||||
mobs_mese_monster_red.png
|
||||
mobs_mese_monster_blue.png
|
||||
mobs_mese_monster_green.png
|
||||
mobs_mese_monster_purple.png
|
||||
mobs_mese_arrow.png
|
||||
mobs_mese_monster.b3d
|
||||
|
||||
Pavel_S and PilzAdam (WTFPL)
|
||||
mobs_dirt_monster.png
|
||||
mobs_dirt_monster2.png
|
||||
mobs_dirt_monster3.png
|
||||
mobs_dungeon_master.b3d
|
||||
mobs_dungeon_master.png
|
||||
mobs_dungeon_master.ogg
|
||||
mobs_fireball.ogg
|
||||
mobs_oerkki.b3d
|
||||
mobs_oerkki.png
|
||||
mobs_sand_monster.b3d [edited by SirrobZeroone]
|
||||
mobs_sand_monster2.png
|
||||
mobs_stone_monster.b3d [edited by SirrobZeroone]
|
||||
mobs_tree_monster.b3d
|
||||
mobs_tree_monster*.png (edited by TenPlus1)
|
||||
|
||||
AspireMint (CC BY-SA 3.0)
|
||||
mobs_spider.b3d
|
||||
mobs_spider_mese.png
|
||||
mobs_spider_orange.png
|
||||
mobs_spider_snowy.png
|
||||
mobs_spider_grey.png
|
||||
mobs_spider_crystal.png
|
||||
zmobs_lava_flan.b3d
|
||||
zmobs_lava_flan.png
|
||||
zmobs_lava_flan2.png
|
||||
zmobs_lava_flan3.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0)
|
||||
zmobs_lava_orb.png
|
||||
|
||||
Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798
|
||||
mobs_dirtmonster.ogg
|
||||
mobs_dungeonmaster.ogg
|
||||
mobs_lavaflan.ogg
|
||||
mobs_mesemonster.ogg
|
||||
mobs_oerkki.ogg
|
||||
mobs_sandmonster.ogg
|
||||
mobs_stonemonster.ogg
|
||||
mobs_treemonster.ogg
|
14
mods/mobs_monster/locale/mobs_monster.de.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Spinnennetz
|
||||
Dirt Monster=Erdmonster
|
||||
Dungeon Master=Kerkermeister
|
||||
Lava Flan=Lavaflan
|
||||
Lava Pickaxe=Lavaspitzhacke
|
||||
Lava orb=Lavakugel
|
||||
Mese Monster=Mesemonster
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Sandmonster
|
||||
Spider=Spinne
|
||||
Stone Monster=Steinmonster
|
||||
Tree Monster=Baummonster
|
14
mods/mobs_monster/locale/mobs_monster.en.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
#Cobweb=
|
||||
#Dirt Monster=
|
||||
#Dungeon Master=
|
||||
#Lava Flan=
|
||||
#Lava Pickaxe=
|
||||
#Lava orb=
|
||||
#Mese Monster=
|
||||
#Obsidian Flan=
|
||||
#Oerkki=
|
||||
#Sand Monster=
|
||||
#Spider=
|
||||
#Stone Monster=
|
||||
#Tree Monster=
|
14
mods/mobs_monster/locale/mobs_monster.es.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Telarania
|
||||
Dirt Monster=Mounstro de tierra
|
||||
Dungeon Master=Maestro de mazmorra
|
||||
Lava Flan=Flan de lava
|
||||
Lava Pickaxe=Hacha de lava
|
||||
Lava orb=Esfera de lava
|
||||
Mese Monster=Mounstro de mese
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Mounstro de arena
|
||||
Spider=Arania
|
||||
Stone Monster=Mounstro de piedra
|
||||
Tree Monster=Mounstro de madera
|
14
mods/mobs_monster/locale/mobs_monster.fr.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Toile d'arraignée
|
||||
Dirt Monster=Monstre de terre
|
||||
Dungeon Master=Maître des donjons
|
||||
Lava Flan=Lave en gelée
|
||||
Lava Pickaxe=Pioche de lave
|
||||
Lava orb=Orbe de lave
|
||||
Mese Monster=Monstre de mese
|
||||
Obsidian Flan=Obsidienne en gelée
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Monstre de sable
|
||||
Spider=Araignée
|
||||
Stone Monster=Monstre de pierre
|
||||
Tree Monster=Monstre de bois
|
14
mods/mobs_monster/locale/mobs_monster.it.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Ragnatela
|
||||
Dirt Monster=Mostro di terra
|
||||
Dungeon Master=Padrone delle segrete
|
||||
Lava Flan=Sformato di lava
|
||||
Lava Pickaxe=Piccone di lava
|
||||
Lava orb=Sfera di lava
|
||||
Mese Monster=Mostro di mese
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Mostro di sabbia
|
||||
Spider=Ragno
|
||||
Stone Monster=Mostro di pietra
|
||||
Tree Monster=Albero mostro
|
14
mods/mobs_monster/locale/mobs_monster.ms.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Sarang Labah-labah
|
||||
Dirt Monster=Raksasa Tanah
|
||||
Dungeon Master=Penjaga Kurungan Bawah Tanah
|
||||
Lava Flan=Raksasa Lava
|
||||
Lava Pickaxe=Beliung Lava
|
||||
Lava orb=Bola Lava
|
||||
Mese Monster=Raksasa Mese
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Raksasa Pasir
|
||||
Spider=Labah-labah
|
||||
Stone Monster=Raksasa Batu
|
||||
Tree Monster=Raksasa Pokok
|
14
mods/mobs_monster/locale/mobs_monster.pt_BR.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Teia de Aranha
|
||||
Dirt Monster=Monstro de Terra
|
||||
Dungeon Master=Mestre das Dungeons
|
||||
Lava Flan=Pudim de Lava
|
||||
Lava Pickaxe=Picareta de Lava
|
||||
Lava orb=Orb de Lava
|
||||
Mese Monster=Monstro de mese
|
||||
#Obsidian Flan=Pudim de Obsidian
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Monstro de Areia
|
||||
Spider=Aranha
|
||||
Stone Monster=Monstro de pedra
|
||||
Tree Monster= Arvore Monstro
|
14
mods/mobs_monster/locale/mobs_monster.ru.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Паутина
|
||||
Dirt Monster=Земляной Монстр
|
||||
Dungeon Master=Хозяйн Подземелья
|
||||
Lava Flan=Лавовый Слизень
|
||||
Lava Pickaxe=Лавовая Кирка
|
||||
Lava orb=Лавовая сфера
|
||||
Mese Monster=Месе Монстр
|
||||
Obsidian Flan=Обсидиановый Слизень
|
||||
Oerkki=Дух Ведьмы
|
||||
Sand Monster=Песочный Монстр
|
||||
Spider=Паук
|
||||
Stone Monster=Каменный Монстр
|
||||
Tree Monster=Древесный Монстр
|
14
mods/mobs_monster/locale/mobs_monster.tr.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=Örümcek ağı
|
||||
Dirt Monster=Toprak Canavarı
|
||||
Dungeon Master=Zindan başı
|
||||
Lava Flan=Lav Flan
|
||||
Lava Pickaxe=Lav kazması
|
||||
Lava orb=Lav küre
|
||||
Mese Monster=Mese Canavarı
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Kum Canavarı
|
||||
Spider=Örümcek
|
||||
Stone Monster=Taş Canavarı
|
||||
Tree Monster=Ağaç Canavarı
|
19
mods/mobs_monster/locale/mobs_monster.uk.tr
Normal file
|
@ -0,0 +1,19 @@
|
|||
# textdomain:mobs_monster
|
||||
Mobs Monster=Моби Монстри
|
||||
Add many different monsters into your world.=Додає багато різних монстрів у світ.
|
||||
Adds many types of monster.=Додає багато різних типів монстрів.
|
||||
Cobweb=Павутина
|
||||
Dirt Monster=Земляний монстр
|
||||
Dungeon Master=Хазяїн печер
|
||||
Lava Flan=Лавовий слимак
|
||||
Lava Pickaxe=Лавове кайло
|
||||
Lava orb=Лавова сфера
|
||||
Mese Monster=Месе монстр
|
||||
Obsidian Flan=Обсидіановий слимак
|
||||
Oerkki=Оерккі
|
||||
Land Guard=Охоронець землі
|
||||
Fire Spirit=Вогняний дух
|
||||
Sand Monster=Пісочний монстр
|
||||
Spider=Павук
|
||||
Stone Monster=Кам'яний монстр
|
||||
Tree Monster=Дерево-монстр
|
14
mods/mobs_monster/locale/mobs_monster.zh_CN.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=蜘蛛网
|
||||
Dirt Monster=泥土怪
|
||||
Dungeon Master=地穴之主
|
||||
Lava Flan=岩浆饼
|
||||
Lava Pickaxe=岩浆镐
|
||||
Lava orb=岩浆球
|
||||
Mese Monster=黄石怪
|
||||
#Obsidian Flan=
|
||||
Oerkki=奥尔基
|
||||
Sand Monster=沙怪
|
||||
Spider=蜘蛛
|
||||
Stone Monster=石头怪
|
||||
Tree Monster=树怪
|
14
mods/mobs_monster/locale/mobs_monster.zh_TW.tr
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain:mobs_monster
|
||||
Cobweb=蜘蛛網
|
||||
Dirt Monster=泥土怪
|
||||
Dungeon Master=地穴之主
|
||||
Lava Flan=岩漿餅
|
||||
Lava Pickaxe=岩漿鎬
|
||||
Lava orb=岩漿球
|
||||
Mese Monster=黃石怪
|
||||
#Obsidian Flan=
|
||||
Oerkki=奧爾基
|
||||
Sand Monster=沙怪
|
||||
Spider=蜘蛛
|
||||
Stone Monster=石頭怪
|
||||
Tree Monster=樹怪
|
43
mods/mobs_monster/lucky_block.lua
Normal file
|
@ -0,0 +1,43 @@
|
|||
|
||||
-- web trap schematic
|
||||
|
||||
local web = {name = "mobs:cobweb"}
|
||||
local web_trap = {
|
||||
size = {x = 3, y = 3, z = 3},
|
||||
data = {
|
||||
web, web, web,
|
||||
web, web, web,
|
||||
web, web, web,
|
||||
|
||||
web, web, web,
|
||||
web, web, web,
|
||||
web, web, web,
|
||||
|
||||
web, web, web,
|
||||
web, web, web,
|
||||
web, web, web
|
||||
}
|
||||
}
|
||||
|
||||
lucky_block:add_schematics({
|
||||
{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
|
||||
})
|
||||
|
||||
-- add lucky blocks
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"sch", "webtrap", 1, true},
|
||||
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
|
||||
{"spw", "mobs:sand_monster", 3},
|
||||
{"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"},
|
||||
{"spw", "mobs:dirt_monster", 3},
|
||||
{"spw", "mobs:tree_monster", 3},
|
||||
{"spw", "mobs:oerkki", 3},
|
||||
{"exp"},
|
||||
{"spw", "mobs:spider", 5},
|
||||
{"spw", "mobs:mese_monster", 2},
|
||||
{"spw", "mobs:lava_flan", 3},
|
||||
{"spw", "mobs_monster:land_guard", 2},
|
||||
{"nod", "default:chest", 0, {
|
||||
{name = "mobs:lava_orb", max = 1}}},
|
||||
})
|
339
mods/mobs_monster/mese_monster.lua
Normal file
|
@ -0,0 +1,339 @@
|
|||
|
||||
-- translation and custom mese monster types
|
||||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
local mese_monster_types = {
|
||||
|
||||
{ -- red
|
||||
y_min = -20,
|
||||
y_max = -1000,
|
||||
damage = 2,
|
||||
reach = 3,
|
||||
hp_min = 15,
|
||||
hp_max = 25,
|
||||
armor = 80,
|
||||
skins = {"mobs_mese_monster_red.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
|
||||
{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 6
|
||||
self.damage = 2
|
||||
end
|
||||
},
|
||||
|
||||
{ -- green
|
||||
y_min = -1001,
|
||||
y_max = -2000,
|
||||
damage = 3,
|
||||
reach = 3,
|
||||
hp_min = 20,
|
||||
hp_max = 30,
|
||||
armor = 75,
|
||||
skins = {"mobs_mese_monster_green.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 6
|
||||
self.damage = 2
|
||||
end
|
||||
},
|
||||
|
||||
{ -- blue
|
||||
y_min = -2001,
|
||||
y_max = -3000,
|
||||
damage = 3,
|
||||
reach = 4,
|
||||
hp_min = 25,
|
||||
hp_max = 35,
|
||||
armor = 70,
|
||||
skins = {"mobs_mese_monster_blue.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0},
|
||||
{"default:pick_bronze", 0},
|
||||
{"default:shovel_bronze", 0},
|
||||
{"default:axe_bronze", 0},
|
||||
{"default:sword_bronze", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese", chance = 15, min = 0, max = 1},
|
||||
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 7
|
||||
self.damage = 3
|
||||
end
|
||||
},
|
||||
|
||||
{ -- purple
|
||||
y_min = -3000,
|
||||
y_max = -31000,
|
||||
damage = 4,
|
||||
reach = 5,
|
||||
hp_min = 30,
|
||||
hp_max = 40,
|
||||
armor = 60,
|
||||
skins = {"mobs_mese_monster_purple.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0},
|
||||
{"default:pick_bronze", 0},
|
||||
{"default:shovel_bronze", 0},
|
||||
{"default:axe_bronze", 0},
|
||||
{"default:sword_bronze", 0},
|
||||
{"default:pick_steel", 0},
|
||||
{"default:shovel_steel", 0},
|
||||
{"default:axe_steel", 0},
|
||||
{"default:sword_steel", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese", chance = 9, min = 0, max = 1},
|
||||
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 8
|
||||
self.damage = 4
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
-- Mese Monster by SirrobZeroone
|
||||
|
||||
mobs:register_mob("mobs_monster:mese_monster", {
|
||||
type = "monster",
|
||||
visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01
|
||||
passive = false,
|
||||
attack_type = "dogshoot",
|
||||
damage = 4,
|
||||
reach = 4,
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_monster:mese_arrow",
|
||||
shoot_offset = 0.75,
|
||||
-- arrow_override = function(self)
|
||||
-- self.velocity = 20
|
||||
-- end,
|
||||
knock_back = true,
|
||||
hp_min = 10,
|
||||
hp_max = 25,
|
||||
armor = 80,
|
||||
collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mese_monster.b3d",
|
||||
textures = {{"mobs_mese_monster_purple.png"}},
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_mesemonster",
|
||||
damage = "default_glass_footstep"
|
||||
},
|
||||
view_range = 10,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
jump_height = 8,
|
||||
can_leap = true,
|
||||
fall_damage = 0,
|
||||
fall_speed = -6,
|
||||
stepheight = 2.1,
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 18, speed_run = 18,
|
||||
walk_start = 10, walk_end = 41, walk_speed = 20,
|
||||
run_start = 10, run_end = 41, run_speed = 30,
|
||||
stand_start = 60, stand_end = 83,
|
||||
shoot_start = 100, shoot_end = 113,
|
||||
die_start = 125, die_end = 141, death_speed = 25, die_loop = false,
|
||||
jump_start = 150 , jump_end = 168, jump_loop = false,
|
||||
punch_start = 175, punch_end = 189
|
||||
},
|
||||
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
local tex = self and self.textures and self.textures[1]
|
||||
|
||||
if tex == "zmobs_mese_monster.png" then self.object:remove() end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- quick update self function
|
||||
local function update(self, def)
|
||||
|
||||
self.object:set_properties({textures = def.skins})
|
||||
self.base_texture = def.skins
|
||||
|
||||
-- added by mobs_redo
|
||||
self.hp_min = def.hp_min
|
||||
self.hp_max = def.hp_max
|
||||
self.health = math.random(self.hp_min, self.hp_max)
|
||||
self.damage = def.damage
|
||||
self.reach = def.reach
|
||||
self.armor = def.armor
|
||||
self.immune_to = def.immune_to
|
||||
self.drops = def.drops
|
||||
self.arrow_override = def.arrow_override
|
||||
end
|
||||
|
||||
-- Normal spawn case
|
||||
for name, def in pairs(mese_monster_types) do
|
||||
|
||||
if pos.y <= def.y_min and pos.y >= def.y_max then
|
||||
|
||||
update(self, def)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
--[[
|
||||
-- player using egg
|
||||
-- direction sets type N = red, E = green, S = blue, W = purple
|
||||
-- Just for fun - S01
|
||||
|
||||
local objects = core.get_objects_inside_radius(pos, 10)
|
||||
|
||||
for i, obj in ipairs(objects) do
|
||||
|
||||
if core.is_player(obj)
|
||||
and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then
|
||||
|
||||
local degree = (360 + math.deg(obj:get_look_horizontal())) % 360
|
||||
local compass_sel
|
||||
|
||||
if degree > 45 and degree <= 135 then compass_sel = 4
|
||||
elseif degree > 135 and degree <= 225 then compass_sel = 3
|
||||
elseif degree > 225 and degree <= 315 then compass_sel = 2
|
||||
else compass_sel = 1
|
||||
end
|
||||
|
||||
local def = mese_monster_types[compass_sel]
|
||||
|
||||
update(self, def)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
]]
|
||||
-- catch case if all else fails random it
|
||||
update(self, mese_monster_types[math.random(4)])
|
||||
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
-- mese arrow item
|
||||
|
||||
core.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
|
||||
description = S("Mese Monster Arrow"),
|
||||
inventory_image = "mobs_mese_arrow.png",
|
||||
groups = {not_in_creative_inventory = 1}
|
||||
})
|
||||
|
||||
-- mese arrow
|
||||
|
||||
mobs:register_arrow("mobs_monster:mese_arrow", {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.25, y = 0.25},
|
||||
textures = {"mobs_monster:mese_crystal_fragment_arrow"},
|
||||
velocity = 8,
|
||||
rotate = 180,
|
||||
damage = 2,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:mese_monster",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 5000,
|
||||
active_object_count = 1,
|
||||
max_height = -20
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
|
||||
|
||||
-- compatibility with older mobs mod
|
||||
|
||||
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
|
||||
|
||||
-- 9x mese crystal fragments = 1x mese crystal recipe
|
||||
|
||||
local f = "default:mese_crystal_fragment"
|
||||
|
||||
core.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {{f, f, f}, {f, f, f}, {f, f, f}}
|
||||
})
|
8
mods/mobs_monster/mod.conf
Normal file
|
@ -0,0 +1,8 @@
|
|||
name = mobs_monster
|
||||
description = Add many different monsters into your world.
|
||||
depends = mobs
|
||||
optional_depends = default, lucky_block, toolranks
|
||||
min_minetest_version = 5.0
|
||||
release = 31012
|
||||
author = TenPlus1
|
||||
title = Mobs Monster
|
BIN
mods/mobs_monster/models/mobs_dungeon_master.b3d
Normal file
BIN
mods/mobs_monster/models/mobs_mese_monster.b3d
Normal file
BIN
mods/mobs_monster/models/mobs_oerkki.b3d
Normal file
BIN
mods/mobs_monster/models/mobs_sand_monster.b3d
Normal file
BIN
mods/mobs_monster/models/mobs_spider.b3d
Normal file
BIN
mods/mobs_monster/models/mobs_stone_monster.b3d
Normal file
BIN
mods/mobs_monster/models/mobs_tree_monster.b3d
Normal file
BIN
mods/mobs_monster/models/zmobs_lava_flan.b3d
Normal file
74
mods/mobs_monster/oerkki.lua
Normal file
|
@ -0,0 +1,74 @@
|
|||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
-- Oerkki by PilzAdam
|
||||
|
||||
mobs:register_mob("mobs_monster:oerkki", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 2,
|
||||
damage = 4,
|
||||
hp_min = 8,
|
||||
hp_max = 34,
|
||||
armor = 100,
|
||||
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_oerkki.b3d",
|
||||
textures = {
|
||||
{"mobs_oerkki.png"},
|
||||
{"mobs_oerkki2.png"},
|
||||
{"mobs_oerkki3.png"}
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {random = "mobs_oerkki"},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
view_range = 10,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:obsidian", chance = 3, min = 0, max = 2},
|
||||
{name = "default:gold_lump", chance = 2, min = 0, max = 2}
|
||||
},
|
||||
water_damage = 2,
|
||||
lava_damage = 4,
|
||||
light_damage = 1,
|
||||
fear_height = 4,
|
||||
animation = {
|
||||
stand_start = 0, stand_end = 23,
|
||||
walk_start = 24, walk_end = 36,
|
||||
run_start = 37, run_end = 49,
|
||||
punch_start = 37, punch_end = 49,
|
||||
speed_normal = 15, speed_run = 15
|
||||
},
|
||||
replace_rate = 5,
|
||||
replace_what = {"default:torch"},
|
||||
replace_with = "air",
|
||||
replace_offset = -1,
|
||||
immune_to = {
|
||||
{"default:sword_wood", 0}, -- no damage
|
||||
{"default:gold_lump", -10} -- heals by 10 points
|
||||
},
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:oerkki",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
max_height = -10
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
|
||||
|
||||
-- compatibility with older mobs mod
|
||||
|
||||
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki")
|
49
mods/mobs_monster/readme.md
Normal file
|
@ -0,0 +1,49 @@
|
|||
# MONSTER MOBS
|
||||
|
||||
This mod creates many types of monsters. Some are weak, some are powerful, and they generally do the player a lot of harm. Many of these monsters spawn below ground and take light damage.
|
||||
|
||||
**Lucky Blocks**: 12
|
||||
|
||||
## Dirt Monster
|
||||
|
||||
Dirt monsters spawn at night on green grass (or grey in `ethereal`). They have a tendency to wander around looking for a player to eat and drop 1-2 dirt when killed. Dirt monsters have between 3-27 health, take damage in sunlight, and deal very little damage.
|
||||
|
||||
# Dungeon Master
|
||||
|
||||
Dungeon masters spawn below -70 underground DM's and hurl fireballs at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. They have between 42 and 75 health points. Their melee attack deals six damage points and their fireball inflicts eight. The fireball will also explode if it hits a node. They drop mese or diamond when killed.
|
||||
|
||||
# Lava Flan
|
||||
|
||||
Cute as they may look, lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
|
||||
|
||||
# Mese Monster
|
||||
|
||||
These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. The deeper you go the tougher they seem to get. Will drop mese when killed. Another thing - they do not take damage from many weapons.
|
||||
|
||||
# Oerkki
|
||||
|
||||
Found in dark areas like most monsters, Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
|
||||
|
||||
# Sand Monster
|
||||
|
||||
The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed. A single sand monster isn't much of a threat - they deal one damage point.
|
||||
|
||||
# Spiders
|
||||
|
||||
Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
|
||||
|
||||
# Stone Monster
|
||||
|
||||
Found underground in dark caves, these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. They can drop torch, iron or coal when killed.
|
||||
|
||||
# Tree Monster
|
||||
|
||||
Found atop trees at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three depending on type. Also note that green tree creepers exist and sometimes go boom.
|
||||
|
||||
# Land Guard
|
||||
|
||||
These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain. They have between 60 and 130 health points and deal 15 damage, enough to kill you in two blows.
|
||||
|
||||
# Fire Spirit
|
||||
|
||||
Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke. They will drop their spirit and some fire dust when using ethereal.
|
135
mods/mobs_monster/sand_monster.lua
Normal file
|
@ -0,0 +1,135 @@
|
|||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
-- custom particle effects
|
||||
|
||||
local function effect(pos, amount, texture, min_size, max_size, radius, gravity, glow)
|
||||
|
||||
radius = radius or 2
|
||||
min_size = min_size or 0.5
|
||||
max_size = max_size or 1
|
||||
gravity = gravity or -10
|
||||
glow = glow or 0
|
||||
|
||||
core.add_particlespawner({
|
||||
amount = amount,
|
||||
time = 0.25,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -radius, y = -radius, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = {x = 0, y = gravity, z = 0},
|
||||
maxacc = {x = -20, y = gravity, z = 15},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = min_size,
|
||||
maxsize = max_size,
|
||||
texture = texture,
|
||||
glow = glow
|
||||
})
|
||||
end
|
||||
|
||||
-- Sand Monster by PilzAdam
|
||||
|
||||
mobs:register_mob("mobs_monster:sand_monster", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
--specific_attack = {"player", "mobs_npc:npc"},
|
||||
--ignore_invisibility = true,
|
||||
reach = 2,
|
||||
damage = 1,
|
||||
hp_min = 4,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_sand_monster.b3d",
|
||||
textures = {
|
||||
{"mobs_sand_monster.png"},
|
||||
{"mobs_sand_monster2.png"}
|
||||
},
|
||||
blood_texture = "default_desert_sand.png",
|
||||
makes_footstep_sound = true,
|
||||
sounds = {random = "mobs_sandmonster"},
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 4,
|
||||
view_range = 8,
|
||||
jump = true,
|
||||
floats = 0,
|
||||
drops = {
|
||||
{name = "default:silver_sand", chance = 2, min = 1, max = 2},
|
||||
{name = "default:desert_sand", chance = 2, min = 1, max = 2},
|
||||
{name = "default:sand", chance = 2, min = 1, max = 2},
|
||||
{name = "default:clay_lump", chance = 2, min = 0, max = 1}
|
||||
},
|
||||
water_damage = 3,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 4,
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 15,
|
||||
stand_start = 0, stand_end = 39,
|
||||
walk_start = 41, walk_end = 72,
|
||||
run_start = 74, run_end = 105,
|
||||
punch_start = 74, punch_end = 105
|
||||
},
|
||||
immune_to = {
|
||||
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
|
||||
{"default:shovel_stone", 3},
|
||||
{"default:shovel_bronze", 4},
|
||||
{"default:shovel_steel", 4},
|
||||
{"default:shovel_mese", 5},
|
||||
{"default:shovel_diamond", 7}
|
||||
},
|
||||
--[[
|
||||
custom_attack = function(self, p)
|
||||
local pos = self.object:get_pos()
|
||||
core.add_item(pos, "default:sand")
|
||||
end,
|
||||
]]
|
||||
on_die = function(self, pos)
|
||||
pos.y = pos.y + 0.5
|
||||
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
|
||||
pos.y = pos.y + 0.25
|
||||
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
|
||||
end,
|
||||
--[[
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
local tool = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if tool:get_name() == "default:sand" then
|
||||
|
||||
self.owner = name
|
||||
self.type = "npc"
|
||||
|
||||
mobs:force_capture(self, clicker)
|
||||
end
|
||||
end,
|
||||
]]
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:sand_monster",
|
||||
nodes = {"default:desert_sand"},
|
||||
chance = 7000,
|
||||
active_object_count = 2,
|
||||
min_height = 0
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"),
|
||||
"default_desert_sand.png", 1)
|
||||
|
||||
-- compatibility with older mobs mod
|
||||
|
||||
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster")
|
BIN
mods/mobs_monster/screenshot.jpg
Normal file
After Width: | Height: | Size: 175 KiB |
10
mods/mobs_monster/settingtypes.txt
Normal file
|
@ -0,0 +1,10 @@
|
|||
mobs_monster.dirt_monster (Enable Dirt Monster) bool true
|
||||
mobs_monster.dungeon_master (Enable Dungeon Master) bool true
|
||||
mobs_monster.fire_spirit (Enable Fire Spirit) bool true
|
||||
mobs_monster.land_guard (Enable Land Guard) bool true
|
||||
mobs_monster.lava_flan (Enable Lava Flan) bool true
|
||||
mobs_monster.mese_monster (Enable Mese Monster) bool true
|
||||
mobs_monster.oerkki (Enable Oerkki) bool true
|
||||
mobs_monster.spider (Enable Spider) bool true
|
||||
mobs_monster.stone_monster (Enable Stone Monster) bool true
|
||||
mobs_monster.tree_monster (Enable Tree Monster) bool true
|
BIN
mods/mobs_monster/sounds/mobs_dirtmonster.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_dungeonmaster.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_fireball.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_lavaflan.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_mesemonster.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_oerkki.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_sandmonster.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_spider.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_stonemonster.ogg
Normal file
BIN
mods/mobs_monster/sounds/mobs_treemonster.ogg
Normal file
187
mods/mobs_monster/spawn_example.lua
Normal file
|
@ -0,0 +1,187 @@
|
|||
|
||||
--[[ Spawn Template, defaults to values shown if line not provided
|
||||
|
||||
mobs:spawn({
|
||||
|
||||
name = "",
|
||||
|
||||
- Name of mob, must be provided e.g. "mymod:my_mob"
|
||||
|
||||
nodes = {"group:soil, "group:stone"},
|
||||
|
||||
- Nodes to spawn on top of.
|
||||
|
||||
neighbors = {"air"},
|
||||
|
||||
- Nodes to spawn beside.
|
||||
|
||||
min_light = 0,
|
||||
|
||||
- Minimum light level.
|
||||
|
||||
max_light = 15,
|
||||
|
||||
- Maximum light level, 15 is sunlight only.
|
||||
|
||||
interval = 30,
|
||||
|
||||
- Spawn interval in seconds.
|
||||
|
||||
chance = 5000,
|
||||
|
||||
- Spawn chance, 1 in every 5000 nodes.
|
||||
|
||||
active_object_count = 1,
|
||||
|
||||
- Active mobs of this type in area.
|
||||
|
||||
min_height = -31000,
|
||||
|
||||
- Minimum height level.
|
||||
|
||||
max_height = 31000,
|
||||
|
||||
- Maximum height level.
|
||||
|
||||
day_toggle = nil,
|
||||
|
||||
- Daytime toggle, true to spawn during day, false for night, nil for both
|
||||
|
||||
on_spawn = nil,
|
||||
|
||||
- On spawn function to run when mob spawns in world
|
||||
|
||||
on_map_load = nil,
|
||||
|
||||
- On map load, when true mob only spawns in newly generated map areas
|
||||
})
|
||||
]]--
|
||||
|
||||
|
||||
-- Dirt Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:dirt_monster",
|
||||
nodes = {"default:dirt_with_grass"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
chance = 6000,
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
day_toggle = false,
|
||||
})
|
||||
|
||||
-- Dungeon Master
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:dungeon_master",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 5,
|
||||
chance = 9000,
|
||||
active_object_count = 1,
|
||||
max_height = -70,
|
||||
})
|
||||
|
||||
-- Lava Flan
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:lava_flan",
|
||||
nodes = {"default:lava_source"},
|
||||
chance = 1500,
|
||||
active_object_count = 1,
|
||||
max_height = 0,
|
||||
})
|
||||
|
||||
-- Mese Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:mese_monster",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 5000,
|
||||
active_object_count = 1,
|
||||
max_height = -20,
|
||||
})
|
||||
|
||||
-- Oerkki
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:oerkki",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
max_height = -10,
|
||||
})
|
||||
|
||||
-- Sand Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:sand_monster",
|
||||
nodes = {"default:desert_sand"},
|
||||
chance = 7000,
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
})
|
||||
|
||||
-- Spider (above ground)
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
nodes = {
|
||||
"default:dirt_with_rainforest_litter", "default:snowblock",
|
||||
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
|
||||
},
|
||||
min_light = 0,
|
||||
max_light = 8,
|
||||
chance = 7000,
|
||||
active_object_count = 1,
|
||||
min_height = 25,
|
||||
max_height = 31000,
|
||||
})
|
||||
|
||||
-- Spider (below ground)
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
active_object_count = 1,
|
||||
min_height = -31000,
|
||||
max_height = -40,
|
||||
})
|
||||
|
||||
-- Stone Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:stone_monster",
|
||||
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
max_height = 0,
|
||||
})
|
||||
|
||||
-- Tree Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"default:leaves", "default:jungleleaves"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
min_height = 0,
|
||||
day_toggle = false,
|
||||
})
|
||||
|
||||
-- Land Guard
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:land_guard",
|
||||
nodes = {
|
||||
"default:snow", "default:ice", "default:stone",
|
||||
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
|
||||
},
|
||||
max_light = 7,
|
||||
chance = 25000,
|
||||
min_height = 0,
|
||||
active_object_count = 1,
|
||||
})
|
345
mods/mobs_monster/spider.lua
Normal file
|
@ -0,0 +1,345 @@
|
|||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
-- helper function
|
||||
|
||||
local function get_velocity(self)
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
-- sanity check
|
||||
if not v then return 0 end
|
||||
|
||||
return (v.x * v.x + v.z * v.z) ^ 0.5
|
||||
end
|
||||
|
||||
local math_cos, math_sin = math.cos, math.sin
|
||||
|
||||
-- custom spider types
|
||||
|
||||
local spider_types = {
|
||||
|
||||
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
|
||||
skins = {"mobs_spider_snowy.png"},
|
||||
docile = true,
|
||||
drops = nil
|
||||
},
|
||||
|
||||
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
|
||||
skins = {"mobs_spider_orange.png"},
|
||||
docile = true,
|
||||
drops = nil,
|
||||
shoot = true
|
||||
},
|
||||
|
||||
{ nodes = {"default:stone", "default:gravel"},
|
||||
skins = {"mobs_spider_grey.png"},
|
||||
docile = nil,
|
||||
drops = nil,
|
||||
small = true
|
||||
},
|
||||
|
||||
{ nodes = {"default:mese", "default:stone_with_mese"},
|
||||
skins = {"mobs_spider_mese.png"},
|
||||
docile = nil,
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
|
||||
},
|
||||
|
||||
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
|
||||
skins = {"mobs_spider_crystal.png"},
|
||||
docile = true, immune_to = {{"ethereal:crystal_spike", 0}},
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 0, max = 2},
|
||||
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
|
||||
}
|
||||
}
|
||||
|
||||
-- Spider by AspireMint (CC-BY-SA 3.0 license)
|
||||
|
||||
mobs:register_mob("mobs_monster:spider", {
|
||||
--docile_by_day = true,
|
||||
group_attack = true,
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 10,
|
||||
hp_max = 30,
|
||||
armor = 100,
|
||||
collisionbox = {-0.7, -0.5, -0.7, 0.7, 0, 0.7},
|
||||
visual_size = {x = 1, y = 1},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_spider.b3d",
|
||||
textures = {
|
||||
{"mobs_spider_mese.png"},
|
||||
{"mobs_spider_orange.png"},
|
||||
{"mobs_spider_snowy.png"},
|
||||
{"mobs_spider_grey.png"},
|
||||
{"mobs_spider_crystal.png"}
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_spider",
|
||||
attack = "mobs_spider"
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
view_range = 15,
|
||||
floats = 0,
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 0, max = 2}
|
||||
},
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
-- node_damage = false, -- disable damage_per_second node damage
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 20,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 1, walk_end = 21,
|
||||
run_start = 1, run_end = 21,
|
||||
punch_start = 25, punch_end = 45
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific spider
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #spider_types do
|
||||
|
||||
tmp = spider_types[n]
|
||||
|
||||
if core.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
self.docile_by_day = tmp.docile
|
||||
|
||||
if tmp.drops then self.drops = tmp.drops end
|
||||
|
||||
if tmp.immune_to then self.immune_to = tmp.immune_to end
|
||||
|
||||
if tmp.shoot then
|
||||
self.attack_type = "dogshoot"
|
||||
self.arrow = "mobs_monster:cobweb"
|
||||
self.dogshoot_switch = 1
|
||||
self.dogshoot_count_max = 60
|
||||
self.dogshoot_count2_max = 20
|
||||
self.shoot_interval = 2
|
||||
self.shoot_offset = 2
|
||||
end
|
||||
|
||||
if tmp.small then
|
||||
|
||||
self.object:set_properties({
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
|
||||
visual_size = {x = 0.25, y = 0.25}
|
||||
})
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end,
|
||||
|
||||
-- custom function to make spiders climb vertical facings
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- quarter second timer
|
||||
self.spider_timer = (self.spider_timer or 0) + dtime
|
||||
if self.spider_timer < 0.25 then return end
|
||||
self.spider_timer = 0
|
||||
|
||||
-- need to be stopped to go onwards
|
||||
if get_velocity(self) > 0.5 then
|
||||
self.disable_falling = nil
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw() ; if not yaw then return end
|
||||
local prop = self.object:get_properties()
|
||||
|
||||
pos.y = pos.y + prop.collisionbox[2] - 0.2
|
||||
|
||||
local dir_x = -math_sin(yaw) * (prop.collisionbox[4] + 0.5)
|
||||
local dir_z = math_cos(yaw) * (prop.collisionbox[4] + 0.5)
|
||||
local nod = core.get_node_or_nil({
|
||||
x = pos.x + dir_x,
|
||||
y = pos.y + 0.5,
|
||||
z = pos.z + dir_z
|
||||
})
|
||||
|
||||
-- get current velocity
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
-- can only climb solid facings
|
||||
if not nod or not core.registered_nodes[nod.name]
|
||||
or not core.registered_nodes[nod.name].walkable then
|
||||
self.disable_falling = nil
|
||||
v.y = 0
|
||||
self.object:set_velocity(v)
|
||||
return
|
||||
end
|
||||
|
||||
--print ("----", nod.name, self.disable_falling, dtime)
|
||||
|
||||
-- turn off falling if attached to facing
|
||||
self.disable_falling = true
|
||||
|
||||
-- move up facing
|
||||
v.x = 0 ; v.y = 0
|
||||
v.y = self.jump_height
|
||||
|
||||
self:set_animation("jump")
|
||||
|
||||
self.object:set_velocity(v)
|
||||
end,
|
||||
|
||||
-- make spiders jump at you on attack
|
||||
custom_attack = function(self, pos)
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
self.object:set_velocity({
|
||||
x = vel.x * self.run_velocity,
|
||||
y = self.jump_height * 1.5,
|
||||
z = vel.z * self.run_velocity
|
||||
})
|
||||
|
||||
self.pausetimer = 0.5
|
||||
|
||||
return true -- continue rest of attack function
|
||||
end
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
-- above ground spawn
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
nodes = {
|
||||
"default:dirt_with_rainforest_litter", "default:snowblock",
|
||||
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
|
||||
},
|
||||
min_light = 0,
|
||||
max_light = 8,
|
||||
chance = 7000,
|
||||
active_object_count = 1,
|
||||
min_height = 2,
|
||||
max_height = 31000
|
||||
})
|
||||
|
||||
-- below ground spawn
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
active_object_count = 1,
|
||||
min_height = -31000,
|
||||
max_height = -40
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
|
||||
|
||||
-- compatibility with older mobs mod
|
||||
|
||||
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider")
|
||||
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
|
||||
|
||||
-- cobweb and recipe
|
||||
|
||||
core.register_node(":mobs:cobweb", {
|
||||
description = S("Cobweb"),
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.2,
|
||||
tiles = {"mobs_cobweb.png"},
|
||||
inventory_image = "mobs_cobweb.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
liquid_viscosity = 11,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "mobs:cobweb",
|
||||
liquid_alternative_source = "mobs:cobweb",
|
||||
liquid_renewable = false,
|
||||
liquid_range = 0,
|
||||
walkable = false,
|
||||
groups = {snappy = 1, disable_jump = 1},
|
||||
is_ground_content = false,
|
||||
drop = "farming:string",
|
||||
sounds = mobs.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:cobweb",
|
||||
recipe = {
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "farming:string", ""},
|
||||
{"farming:string", "", "farming:string"}
|
||||
}
|
||||
})
|
||||
|
||||
-- cobweb place function
|
||||
|
||||
local web_place = function(pos)
|
||||
|
||||
if core.find_node_near(pos, 1, {"ignore"}) then return end
|
||||
|
||||
local pos2 = core.find_node_near(pos, 1, {"air", "group:leaves"}, true)
|
||||
|
||||
if pos2 then
|
||||
core.swap_node(pos2, {name = "mobs:cobweb"})
|
||||
end
|
||||
end
|
||||
|
||||
-- cobweb arrow
|
||||
|
||||
mobs:register_arrow("mobs_monster:cobweb", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mobs_cobweb.png"},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
velocity = 15,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_cobweb.png",
|
||||
tail_size = 5,
|
||||
glow = 2,
|
||||
expire = 0.1,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 2.0,
|
||||
damage_groups = {fleshy = 3}
|
||||
}, nil)
|
||||
|
||||
web_place(self.object:get_pos())
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
web_place(pos)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 2.0,
|
||||
damage_groups = {fleshy = 3}
|
||||
}, nil)
|
||||
end
|
||||
})
|
123
mods/mobs_monster/stone_monster.lua
Normal file
|
@ -0,0 +1,123 @@
|
|||
|
||||
-- translation and custom stone monster types
|
||||
|
||||
local S = core.get_translator("mobs_monster")
|
||||
|
||||
local stone_types = {
|
||||
|
||||
{ nodes = {"default:desert_stone"},
|
||||
skins = {"mobs_stone_monster3.png"},
|
||||
drops = {
|
||||
{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
|
||||
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
|
||||
{name = "default:gold_lump", chance = 5, min = 0, max = 2}
|
||||
}
|
||||
},
|
||||
|
||||
{ nodes = {"default:sandstone"},
|
||||
skins = {"mobs_stone_monster4.png"},
|
||||
drops = {
|
||||
{name = "default:sandstone", chance = 1, min = 0, max = 2},
|
||||
{name = "default:tin_lump", chance = 5, min = 0, max = 2},
|
||||
{name = "default:copper_lump", chance = 5, min = 0, max = 2}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Stone Monster by PilzAdam
|
||||
|
||||
mobs:register_mob("mobs_monster:stone_monster", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 12,
|
||||
hp_max = 35,
|
||||
armor = 80,
|
||||
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_stone_monster.b3d",
|
||||
textures = {
|
||||
{"mobs_stone_monster.png"},
|
||||
{"mobs_stone_monster2.png"} -- by AMMOnym
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {random = "mobs_stonemonster"},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
jump_height = 0,
|
||||
stepheight = 1.1,
|
||||
floats = 0,
|
||||
view_range = 10,
|
||||
drops = {
|
||||
{name = "default:cobble", chance = 1, min = 0, max = 2},
|
||||
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
|
||||
{name = "default:iron_lump", chance = 5, min = 0, max = 2}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 15,
|
||||
stand_start = 0, stand_end = 14,
|
||||
walk_start = 15, walk_end = 38,
|
||||
run_start = 40, run_end = 63,
|
||||
punch_start = 40, punch_end = 63
|
||||
},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
|
||||
{"default:pick_stone", 4}, -- picks deal more damage to stone monster
|
||||
{"default:pick_bronze", 5},
|
||||
{"default:pick_steel", 5},
|
||||
{"default:pick_mese", 6},
|
||||
{"default:pick_diamond", 7}
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific spider
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #stone_types do
|
||||
|
||||
tmp = stone_types[n]
|
||||
|
||||
if core.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
|
||||
if tmp.drops then self.drops = tmp.drops end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end
|
||||
})
|
||||
|
||||
-- where to spawn
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:stone_monster",
|
||||
nodes = {"default:stone", "default:desert_stone", "default:sandstone",
|
||||
"default:permafrost_with_stones"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
max_height = 0
|
||||
})
|
||||
end
|
||||
|
||||
-- spawn egg
|
||||
|
||||
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
|
||||
|
||||
-- compatibility with older mobs mod
|
||||
|
||||
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster")
|
BIN
mods/mobs_monster/textures/mobs_cobweb.png
Normal file
After Width: | Height: | Size: 159 B |
BIN
mods/mobs_monster/textures/mobs_dirt_monster.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mobs_monster/textures/mobs_dirt_monster2.png
Normal file
After Width: | Height: | Size: 634 B |
BIN
mods/mobs_monster/textures/mobs_dirt_monster3.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
mods/mobs_monster/textures/mobs_dungeon_master.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/mobs_monster/textures/mobs_dungeon_master2.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mobs_monster/textures/mobs_dungeon_master3.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/mobs_monster/textures/mobs_dungeon_master_nether.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/mobs_monster/textures/mobs_dungeon_master_netherdeep.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
mods/mobs_monster/textures/mobs_fire_spirit.png
Normal file
After Width: | Height: | Size: 274 B |
BIN
mods/mobs_monster/textures/mobs_fireball.png
Normal file
After Width: | Height: | Size: 241 B |
BIN
mods/mobs_monster/textures/mobs_land_guard.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard2.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard3.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard4.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard5.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard6.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard7.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
mods/mobs_monster/textures/mobs_land_guard8.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/mobs_monster/textures/mobs_mese_arrow.png
Normal file
After Width: | Height: | Size: 563 B |
BIN
mods/mobs_monster/textures/mobs_mese_monster_blue.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
mods/mobs_monster/textures/mobs_mese_monster_green.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
mods/mobs_monster/textures/mobs_mese_monster_purple.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
mods/mobs_monster/textures/mobs_mese_monster_red.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
mods/mobs_monster/textures/mobs_obsidian_flan.png
Normal file
After Width: | Height: | Size: 891 B |
BIN
mods/mobs_monster/textures/mobs_oerkki.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
mods/mobs_monster/textures/mobs_oerkki2.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
mods/mobs_monster/textures/mobs_oerkki3.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mobs_monster/textures/mobs_pick_lava.png
Normal file
After Width: | Height: | Size: 239 B |
BIN
mods/mobs_monster/textures/mobs_sand_monster.png
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
mods/mobs_monster/textures/mobs_sand_monster2.png
Normal file
After Width: | Height: | Size: 778 B |
BIN
mods/mobs_monster/textures/mobs_sand_particles.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
mods/mobs_monster/textures/mobs_spider_crystal.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
mods/mobs_monster/textures/mobs_spider_grey.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
mods/mobs_monster/textures/mobs_spider_mese.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/mobs_monster/textures/mobs_spider_orange.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
mods/mobs_monster/textures/mobs_spider_snowy.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
mods/mobs_monster/textures/mobs_stone_monster.png
Normal file
After Width: | Height: | Size: 534 B |
BIN
mods/mobs_monster/textures/mobs_stone_monster2.png
Normal file
After Width: | Height: | Size: 527 B |
BIN
mods/mobs_monster/textures/mobs_stone_monster3.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
mods/mobs_monster/textures/mobs_stone_monster4.png
Normal file
After Width: | Height: | Size: 1,002 B |
BIN
mods/mobs_monster/textures/mobs_tree_monster.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
mods/mobs_monster/textures/mobs_tree_monster2.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
mods/mobs_monster/textures/mobs_tree_monster3.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
mods/mobs_monster/textures/mobs_tree_monster4.png
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
mods/mobs_monster/textures/mobs_tree_monster5.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
mods/mobs_monster/textures/mobs_tree_monster6.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
mods/mobs_monster/textures/mobs_tree_monster_template.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
mods/mobs_monster/textures/zmobs_lava_flan.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mobs_monster/textures/zmobs_lava_flan2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/mobs_monster/textures/zmobs_lava_flan3.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
mods/mobs_monster/textures/zmobs_lava_orb.png
Normal file
After Width: | Height: | Size: 522 B |