Mehr Mods hinzugefügt
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55
mods/mobs_monster/init.lua
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55
mods/mobs_monster/init.lua
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-- translation and mod path
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local S = core.get_translator("mobs_monster")
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local path = core.get_modpath(core.get_current_modname()) .. "/"
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-- Check for custom mob spawn file
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local input = io.open(path .. "spawn.lua", "r")
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if input then
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mobs.custom_spawn_monster = true
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input:close()
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input = nil
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end
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-- helper function
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local function ddoo(mob)
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if core.settings:get_bool("mobs_monster." .. mob) == false then
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print("[Mobs_Monster] " .. mob .. " disabled!")
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return
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end
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dofile(path .. mob .. ".lua")
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end
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-- Monsters
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ddoo("dirt_monster") -- PilzAdam
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ddoo("dungeon_master")
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ddoo("oerkki")
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ddoo("sand_monster")
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ddoo("stone_monster")
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ddoo("tree_monster")
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ddoo("lava_flan") -- Zeg9
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ddoo("mese_monster")
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ddoo("spider") -- AspireMint
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ddoo("land_guard")
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ddoo("fire_spirit")
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-- Load custom spawning if found
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if mobs.custom_spawn_monster then
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dofile(path .. "spawn.lua")
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end
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-- Lucky Blocks
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if core.get_modpath("lucky_block") then
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dofile(path .. "lucky_block.lua")
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end
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print ("[MOD] Mobs Redo Monsters loaded")
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