Mehr Mods hinzugefügt
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352
mods/mobs_monster/lava_flan.lua
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352
mods/mobs_monster/lava_flan.lua
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local S = core.get_translator("mobs_monster")
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
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mobs:register_mob("mobs_monster:lava_flan", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2.5,
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damage = 3,
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hp_min = 20,
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hp_max = 35,
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armor = 80,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_lava_flan.b3d",
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textures = {
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{"zmobs_lava_flan.png"},
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{"zmobs_lava_flan2.png"},
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{"zmobs_lava_flan3.png"}
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan"
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},
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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view_range = 10,
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floats = 1,
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drops = {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
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},
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water_damage = 8,
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lava_damage = -1,
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fire_damage = 0,
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light_damage = 0,
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immune_to = {
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{"mobs:pick_lava", -2}, -- lava pick heals 2 health
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{"default:lava_source", 0}, -- so that damage per second doesnt affect mob
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{"default:lava_flowing", 0}
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},
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fly_in = {"default:lava_source", "default:lava_flowing"},
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 8,
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walk_start = 10,
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walk_end = 18,
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28
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},
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-- custom death function
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on_die = function(self, pos)
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local cod = self.cause_of_death or {}
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local def = cod.node and core.registered_nodes[cod.node]
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if def and def.groups and def.groups.water then
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pos.y = pos.y + 1
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mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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core.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
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self.object:remove()
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if math.random(4) == 1 then
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mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
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end
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else
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mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
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local nods = core.find_nodes_in_area(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y, z = pos.z}, "air")
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-- place flame if position empty and flame exists
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if nods and #nods > 0
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and core.registered_nodes["fire:basic_flame"] then
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pos = nods[math.random(#nods)]
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core.set_node(pos, {name = "fire:basic_flame"})
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end
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self.object:remove()
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end
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end,
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glow = 10
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})
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-- where to spawn
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:lava_flan",
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nodes = {"default:lava_source"},
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chance = 1500,
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active_object_count = 1,
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max_height = 0
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})
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end
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-- spawn egg
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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-- compatibility for old mobs mod
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
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-- lava orb
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core.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
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light_source = 14
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})
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core.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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core.register_craft({
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type = "fuel",
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recipe = "mobs:lava_orb",
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burntime = 80
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})
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-- backup and replace old function
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local old_handle_node_drops = core.handle_node_drops
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function core.handle_node_drops(pos, drops, digger)
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-- are we a player using the lava pick?
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if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then
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local hot_drops = {}
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local is_cooked
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for _, drop in ipairs(drops) do
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local stack = ItemStack(drop)
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while not stack:is_empty() do
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local output, decremented_input = core.get_craft_result({
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method = "cooking", width = 1, items = {stack}})
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if output.item:is_empty() then
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table.insert_all(hot_drops, decremented_input.items)
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break
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else
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is_cooked = true
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if not output.item:is_empty() then
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table.insert(hot_drops, output.item)
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end
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table.insert_all(hot_drops, output.replacements)
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stack = decremented_input.items[1] or ItemStack()
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end
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end
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end
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drops = hot_drops -- replace normal drops with cooked versions
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if is_cooked then
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mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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core.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 5, gain = 0.05}, true)
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end
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end
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return old_handle_node_drops(pos, drops, digger)
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end
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-- lava pick, smelts nodes when you dig
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core.register_tool(":mobs:pick_lava", {
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description = S("Lava Pickaxe"),
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inventory_image = "mobs_pick_lava.png",
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tool_capabilities = {
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full_punch_interval = 0.4,
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max_drop_level = 3,
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groupcaps = {
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cracky = {
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times = {[1] = 1.80, [2] = 0.80, [3] = 0.40}, uses = 40, maxlevel = 3
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}
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},
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damage_groups = {fleshy = 6, fire = 1},
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},
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groups = {pickaxe = 1},
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light_source = 14
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})
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-- recipe
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core.register_craft({
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output = "mobs:pick_lava",
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recipe = {
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{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
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{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""}
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}
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})
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-- Add [toolranks] mod support
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if core.get_modpath("toolranks") then
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core.override_item("mobs:pick_lava", {
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original_description = S("Lava Pickaxe"),
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description = toolranks.create_description("Lava Pickaxe", 0, 1),
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after_use = toolranks.new_afteruse})
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end
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-- obsidian flan
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mobs:register_mob("mobs_monster:obsidian_flan", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 0.5,
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shoot_offset = 1.0,
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arrow = "mobs_monster:obsidian_arrow",
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reach = 2,
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damage = 3,
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hp_min = 20,
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hp_max = 35,
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armor = 30,
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visual_size = {x = 0.6, y = 0.6},
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "zmobs_lava_flan.b3d",
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textures = {{"mobs_obsidian_flan.png"}},
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blood_texture = "default_obsidian.png",
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makes_footstep_sound = true,
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sounds = {random = "mobs_lavaflan"},
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walk_velocity = 0.1,
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run_velocity = 0.5,
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jump = false,
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view_range = 10,
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floats = 0,
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drops = {
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{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
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{name = "default:obsidian", chance = 3, min = 0, max = 2}
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},
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water_damage = 0,
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lava_damage = 8,
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fire_damage = 0,
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light_damage = 0,
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 8,
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walk_start = 10, walk_end = 18,
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run_start = 20, run_end = 28,
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punch_start = 20, punch_end = 28
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}
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})
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-- spawn egg
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mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
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"default_obsidian.png", 1)
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-- obsidian arrow and grief setting check
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local mobs_griefing = core.settings:get_bool("mobs_griefing") ~= false
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mobs:register_arrow("mobs_monster:obsidian_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_obsidian_shard.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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if mobs_griefing == false or core.is_protected(pos, "") then
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return
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end
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local texture = "default_dirt.png" --fallback texture
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local radius = 1
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local def = node and core.registered_nodes[node.name]
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if not def then return end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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-- do not break obsidian or diamond blocks or unbreakable nodes
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if (def.groups and def.groups.level and def.groups.level > 1)
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or def.groups.unbreakable then
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return
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end
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core.add_particlespawner({
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amount = 32,
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time = 0.1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -3, y = 0, z = -3},
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maxvel = {x = 3, y = 5, z = 3},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.33,
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maxsize = radius,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true
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})
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core.set_node(pos, {name = "air"})
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local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
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core.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
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end
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})
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