Mehr Mods hinzugefügt
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135
mods/mobs_monster/sand_monster.lua
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135
mods/mobs_monster/sand_monster.lua
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local S = core.get_translator("mobs_monster")
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-- custom particle effects
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local function effect(pos, amount, texture, min_size, max_size, radius, gravity, glow)
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radius = radius or 2
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min_size = min_size or 0.5
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max_size = max_size or 1
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gravity = gravity or -10
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glow = glow or 0
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core.add_particlespawner({
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amount = amount,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = -radius, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = {x = 0, y = gravity, z = 0},
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maxacc = {x = -20, y = gravity, z = 15},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = min_size,
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maxsize = max_size,
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texture = texture,
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glow = glow
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})
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end
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-- Sand Monster by PilzAdam
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mobs:register_mob("mobs_monster:sand_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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--specific_attack = {"player", "mobs_npc:npc"},
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--ignore_invisibility = true,
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reach = 2,
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damage = 1,
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hp_min = 4,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_sand_monster.b3d",
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textures = {
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{"mobs_sand_monster.png"},
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{"mobs_sand_monster2.png"}
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},
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blood_texture = "default_desert_sand.png",
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makes_footstep_sound = true,
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sounds = {random = "mobs_sandmonster"},
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walk_velocity = 1.5,
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run_velocity = 4,
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view_range = 8,
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jump = true,
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floats = 0,
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drops = {
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{name = "default:silver_sand", chance = 2, min = 1, max = 2},
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{name = "default:desert_sand", chance = 2, min = 1, max = 2},
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{name = "default:sand", chance = 2, min = 1, max = 2},
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{name = "default:clay_lump", chance = 2, min = 0, max = 1}
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},
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water_damage = 3,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 4,
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 39,
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walk_start = 41, walk_end = 72,
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run_start = 74, run_end = 105,
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punch_start = 74, punch_end = 105
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},
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immune_to = {
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{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
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{"default:shovel_stone", 3},
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{"default:shovel_bronze", 4},
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{"default:shovel_steel", 4},
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{"default:shovel_mese", 5},
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{"default:shovel_diamond", 7}
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},
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--[[
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custom_attack = function(self, p)
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local pos = self.object:get_pos()
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core.add_item(pos, "default:sand")
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end,
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]]
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on_die = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
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end,
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--[[
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on_rightclick = function(self, clicker)
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local tool = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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if tool:get_name() == "default:sand" then
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self.owner = name
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self.type = "npc"
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mobs:force_capture(self, clicker)
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end
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end,
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]]
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})
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-- where to spawn
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:sand_monster",
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nodes = {"default:desert_sand"},
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chance = 7000,
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active_object_count = 2,
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min_height = 0
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})
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end
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-- spawn egg
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mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"),
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"default_desert_sand.png", 1)
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-- compatibility with older mobs mod
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mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster")
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