Mehr Mods hinzugefügt
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mods/mobs_monster/stone_monster.lua
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123
mods/mobs_monster/stone_monster.lua
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-- translation and custom stone monster types
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local S = core.get_translator("mobs_monster")
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local stone_types = {
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{ nodes = {"default:desert_stone"},
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skins = {"mobs_stone_monster3.png"},
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drops = {
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{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
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{name = "default:iron_lump", chance = 5, min = 0, max = 2},
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{name = "default:gold_lump", chance = 5, min = 0, max = 2}
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}
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},
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{ nodes = {"default:sandstone"},
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skins = {"mobs_stone_monster4.png"},
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drops = {
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{name = "default:sandstone", chance = 1, min = 0, max = 2},
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{name = "default:tin_lump", chance = 5, min = 0, max = 2},
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{name = "default:copper_lump", chance = 5, min = 0, max = 2}
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}
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}
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}
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-- Stone Monster by PilzAdam
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mobs:register_mob("mobs_monster:stone_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 3,
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hp_min = 12,
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hp_max = 35,
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armor = 80,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
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visual = "mesh",
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mesh = "mobs_stone_monster.b3d",
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textures = {
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{"mobs_stone_monster.png"},
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{"mobs_stone_monster2.png"} -- by AMMOnym
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},
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makes_footstep_sound = true,
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sounds = {random = "mobs_stonemonster"},
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walk_velocity = 1,
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run_velocity = 2,
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jump_height = 0,
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stepheight = 1.1,
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floats = 0,
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view_range = 10,
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drops = {
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{name = "default:cobble", chance = 1, min = 0, max = 2},
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{name = "default:coal_lump", chance = 3, min = 0, max = 2},
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{name = "default:iron_lump", chance = 5, min = 0, max = 2}
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},
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water_damage = 0,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 14,
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walk_start = 15, walk_end = 38,
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run_start = 40, run_end = 63,
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punch_start = 40, punch_end = 63
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},
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immune_to = {
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{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
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{"default:pick_stone", 4}, -- picks deal more damage to stone monster
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{"default:pick_bronze", 5},
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{"default:pick_steel", 5},
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{"default:pick_mese", 6},
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{"default:pick_diamond", 7}
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},
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-- check surrounding nodes and spawn a specific spider
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #stone_types do
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tmp = stone_types[n]
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if core.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then self.drops = tmp.drops end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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-- where to spawn
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:stone_monster",
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nodes = {"default:stone", "default:desert_stone", "default:sandstone",
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"default:permafrost_with_stones"},
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max_light = 7,
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chance = 7000,
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max_height = 0
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})
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end
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-- spawn egg
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mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
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-- compatibility with older mobs mod
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mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster")
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