Mehr Mods hinzugefügt

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N-Nachtigal 2025-05-10 23:49:11 +02:00
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# CODE LICENSE (EUPL)
# MEDIA LICENSES
* [22i] (https://github.com/22i)
* `mobs_skeletons_skeleton.b3d` (GPL v3.0)
* `mobs_skeletons_skeleton_archer.b3d` (GPL v3.0)
* `mobs_skeletons_skeleton_archer_dark.b3d` (GPL v3.0)
* Source: <https://github.com/22i/minecraft-voxel-blender-models>
* [BrandonReese](https://forum.minetest.net/memberlist.php?mode=viewprofile&un=BrandonReese)
* `mobs_skeletons_slash_attack.ogg` (LGPL v2.1)
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
* `mobs_skeletons_skeleton_random.*.ogg` (CC BY 3.0)
* Source: <https://opengameart.org/content/walking-skeleton>
* [spookymodem](https://freesound.org/people/spookymodem/)
* `mobs_skeletons_skeleton_death.ogg` (CC0)
* <https://freesound.org/people/spookymodem/sounds/202091/>
* [Cribbler](https://freesound.org/people/Cribbler/)
* `mobs_skeletons_skeleton_hurt.ogg` (CC0)
* Source: <https://freesound.org/people/Cribbler/sounds/381859/>
* [Stujones](https://github.com/stujones11/shooter)
* `mobs_skeletons_shoot.png` (CC BY 3.0)
* [kingoscargames] (https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21654)
* `mobs_skeletons_skeleton.png`(CC BY-SA 4.0)
* `mobs_skeletons_skeleton_egg.png`(as above but edited by TenPlus1)
* [MysticTempest] (https://forum.minetest.net/memberlist.php?mode=viewprofile&un=MysticTempest)
* `mobs_skeletons_skeleton_archer.png` (CC BY-SA 4.0)
* `mobs_skeletons_skeleton_archer_egg.png` (as above but edited by TenPlus1)
* [XSSheep](https://www.planetminecraft.com/member/xssheep/)
* `mobs_skeletons_skeleton_archer_dark.png` (MIT)
* `mobs_skeletons_skeleton_archer_dark_overlay.png` (MIT)
* `mobs_skeletons_skeleton_archer_dark_egg.png` (as above but edited by TenPlus1)
* TenPlus1
* `mobs_skeleton_arrow.png` (CC BY-SA 3.0)
# LICENSE INFORMATION
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# Appendix
Compatible Licences according to Article 5 EUPL are:
— GNU General Public License (GPL) v. 2, v. 3
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— Mozilla Public Licence (MPL) v. 2
— GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
— Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for works other than software
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### MOBS SKELETONS
![](screenshot.png)
**_Adds skeletons._**
**Version:** 0.2.0
**Source code's license:** [EUPL v1.2][1] or later.
**Multimedia files' license:** see subfolders.
**Dependencies:** default (found in [Minetest Game][2], mobs ([Mobs Redo][3])
**Supported:** [bonemeal][4]
### Installation
Unzip the archive, rename the folder to mobs_skeletons and place it in
../minetest/mods/
If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/
GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/
For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods
[1]: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
[2]: https://github.com/minetest/minetest_game
[3]: https://forum.minetest.net/viewtopic.php?t=9917
[4]: https://forum.minetest.net/viewtopic.php?t=16446
# Changelog
## [0.1.0] - 2021-05-03
- Initial release.
## [0.1.1] - 2021-05-03
- Fixed wrong light damage settings.
## [0.2.0] - 2021-05-05
- Support for "Bonemeal".
## [0.3.0] - 2023-04-29
- Refactored code into single file.
- Arrows use 3d-style "wielditem" with new texture.
- Added new textures for spawn eggs.
- Added 'mobs_skeletons.sunlight_kill' setting, when true only sunlight kills.
- Skeletons now spawn day or night under a max light level of 6.

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--[[
Mobs Skeletons - Adds skeletons.
Copyright © 2021 Hamlet and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
---
--- Variables
---
-- Global mod's namespace
mobs_skeletons = {}
-- Used for localization
local S = core.get_translator("mobs_skeletons")
-- Setting to enable direct sunlight only death of skeletons
local sunlight = core.settings:get_bool("mobs_skeletons.sunlight_kill") == true
local light_damage_min = sunlight and 14 or (default.LIGHT_MAX / 2)
local light_damage_max = sunlight and 16 or (default.LIGHT_MAX + 1)
-- Sounds
local sounds = {
random = "mobs_skeletons_skeleton_random",
attack = "mobs_skeletons_slash_attack",
damage = "mobs_skeletons_skeleton_hurt",
death = "mobs_skeletons_skeleton_death"
}
---
--- Functions
---
-- Used to calculate the damage per second
mobs_skeletons.fn_DamagePerSecond = function(self)
-- direct sunlight returns full damage
if sunlight then
return 7
end
-- Constants
local i_SECONDS_PER_DAY = 86400
local i_SECONDS_PER_5_MINUTES = 300
local i_hitPoints = self.health
local i_timeSpeed = tonumber(core.settings:get("i_timeSpeed")) or 72
if i_timeSpeed == 0 then
i_timeSpeed = 1
end
local i_inGameDayLength = i_SECONDS_PER_DAY / i_timeSpeed
local i_fiveInGameMinutes =
(i_inGameDayLength * i_SECONDS_PER_5_MINUTES) / i_SECONDS_PER_DAY
local i_damagePerSecond = i_hitPoints / i_fiveInGameMinutes
return i_damagePerSecond
end
---
--- Arrow
---
-- Arrow item
core.register_craftitem("mobs_skeletons:arrow", {
description = S("Skeleton Arrow"),
inventory_image = "mobs_skeletons_arrow.png",
groups = {not_in_creative_inventory = 1}
})
-- Arrow entity
mobs:register_arrow("mobs_skeletons:arrow", {
visual = "wielditem",
visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_skeletons:arrow"},
velocity = 35,
rotate = 0,
drop = false,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end
})
---
--- Dropped Items
---
local sword_drops = {
{name = "default:sword_steel", chance = 5, min = 1, max = 1}
}
local archer_drops = {}
if core.get_modpath("bonemeal") then
table.insert(sword_drops, {name = "bonemeal:bone", chance = 3, min = 1, max = 2})
table.insert(archer_drops, {name = "bonemeal:bone", chance = 3, min = 1, max = 2})
end
if core.get_modpath("x_bows") then
table.insert(archer_drops, {name = "x_bows:bow_wood", chance = 10, min = 1, max = 1})
table.insert(archer_drops, {name = "x_bows:arrow_steel", chance = 3, min = 1, max = 3})
end
if core.get_modpath("bows") then
table.insert(archer_drops, {name = "bows:bow_wood", chance = 10, min = 1, max = 1})
table.insert(archer_drops, {name = "bows:arrow_steel", chance = 3, min = 1, max = 3})
end
---
--- Skeleton Entities
---
mobs:register_mob("mobs_skeletons:skeleton", {
type = "monster",
hp_min = (core.PLAYER_MAX_HP_DEFAULT - 10),
hp_max = (core.PLAYER_MAX_HP_DEFAULT + 10),
walk_velocity = 4,
run_velocity = 5.2,
stand_chance = 50,
walk_chance = 50,
jump = true,
jump_height = 1.1,
stepheight = 1.1,
pushable = true,
view_range = 16,
damage = 7,
knock_back = true,
fear_height = 6,
fall_damage = true,
lava_damage = 9999,
light_damage = 1,
light_damage_min = light_damage_min,
light_damage_max = light_damage_max,
suffocation = 0,
floats = 0,
reach = 4,
attack_chance = 1,
attack_animals = true,
attack_npcs = true,
attack_players = true,
group_attack = true,
attack_type = "dogfight",
blood_amount = 0,
pathfinding = 1,
makes_footstep_sound = true,
sounds = sounds,
visual = "mesh",
visual_size = {x = 2.7, y = 2.7},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
selectionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
textures = {
"default_tool_steelsword.png",
"mobs_skeletons_skeleton.png"
},
mesh = "mobs_skeletons_skeleton.b3d",
animation = {
stand_start = 0,
stand_end = 40,
stand_speed = 15,
walk_start = 40,
walk_end = 60,
walk_speed = 15,
run_start = 40,
run_end = 60,
run_speed = 30,
shoot_start = 70,
shoot_end = 90,
punch_start = 110,
punch_end = 130,
punch_speed = 25,
die_start = 160,
die_end = 170,
die_speed = 15,
die_loop = false,
},
drops = sword_drops,
on_spawn = function(self)
self.light_damage = mobs_skeletons.fn_DamagePerSecond(self)
end
})
mobs:register_mob("mobs_skeletons:skeleton_archer", {
type = "monster",
hp_min = (core.PLAYER_MAX_HP_DEFAULT - 10),
hp_max = (core.PLAYER_MAX_HP_DEFAULT + 10),
walk_velocity = 4,
run_velocity = 5.2,
stand_chance = 50,
walk_chance = 50,
jump = true,
jump_height = 1.1,
stepheight = 1.1,
pushable = true,
view_range = 16,
damage = 2,
knock_back = true,
fear_height = 6,
fall_damage = true,
lava_damage = 9999,
light_damage = 1,
light_damage_min = light_damage_min,
light_damage_max = light_damage_max,
suffocation = 0,
floats = 0,
reach = 4,
attack_chance = 1,
attack_animals = true,
attack_npcs = true,
attack_players = true,
group_attack = true,
attack_type = "shoot",
arrow = "mobs_skeletons:arrow",
shoot_interval = 1.5,
shoot_offset = 1.0,
blood_amount = 0,
pathfinding = 1,
makes_footstep_sound = true,
sounds = sounds,
visual = "mesh",
visual_size = {x = 2.7, y = 2.7},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
selectionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
textures = {
"mobs_skeleton_bow.png",
"mobs_skeletons_skeleton_archer.png"
},
mesh = "mobs_skeletons_skeleton_archer.b3d",
animation = {
stand_speed = 15,
stand_start = 0,
stand_end = 40,
walk_speed = 15,
walk_start = 40,
walk_end = 60,
run_speed = 30,
shoot_start = 70,
shoot_end = 90,
die_start = 160,
die_end = 170,
die_speed = 15,
die_loop = false,
},
drops = archer_drops,
on_spawn = function(self)
self.light_damage = mobs_skeletons.fn_DamagePerSecond(self)
end
})
mobs:register_mob("mobs_skeletons:skeleton_archer_dark", {
type = "monster",
hp_min = (core.PLAYER_MAX_HP_DEFAULT - 10),
hp_max = (core.PLAYER_MAX_HP_DEFAULT + 10),
walk_velocity = 4,
run_velocity = 5.2,
stand_chance = 50,
walk_chance = 50,
jump = true,
jump_height = 1.1,
stepheight = 1.1,
pushable = true,
view_range = 16,
damage = 2,
knock_back = true,
fear_height = 6,
fall_damage = true,
lava_damage = 9999,
light_damage = 1,
light_damage_min = light_damage_min,
light_damage_max = light_damage_max,
suffocation = 0,
floats = 0,
reach = 4,
attack_chance = 1,
attack_animals = true,
attack_npcs = true,
attack_players = true,
group_attack = true,
attack_type = "shoot",
arrow = "mobs_skeletons:arrow",
shoot_interval = 1.5,
shoot_offset = 1.0,
blood_amount = 0,
pathfinding = 1,
makes_footstep_sound = true,
sounds = sounds,
visual = "mesh",
visual_size = {x = 2.7, y = 2.7},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
selectionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
textures = {
"mobs_skeleton_bow.png",
"mobs_skeletons_skeleton_archer_dark.png",
"mobs_skeletons_skeleton_archer_dark_overlay.png"
},
mesh = "mobs_skeletons_skeleton_archer_dark.b3d",
animation = {
stand_speed = 15,
stand_start = 0,
stand_end = 40,
walk_speed = 15,
walk_start = 40,
walk_end = 60,
run_speed = 30,
shoot_start = 70,
shoot_end = 90,
die_start = 160,
die_end = 170,
die_speed = 15,
die_loop = false,
},
drops = archer_drops,
on_spawn = function(self)
self.light_damage = mobs_skeletons.fn_DamagePerSecond(self)
end
})
---
--- Skeletons spawning (check for custom spawn.lua)
---
local MP = core.get_modpath(core.get_current_modname()) .. "/"
local input = io.open(MP .. "spawn.lua", "r")
if input then
input:close()
input = nil
dofile(MP .. "spawn.lua")
else
mobs:spawn({
name = "mobs_skeletons:skeleton",
nodes = {"group:crumbly", "group:cracky"},
neighbors = "air",
chance = 7000,
active_object_count = 2,
min_height = -31000,
max_height = 31000,
max_light = 6,
})
mobs:spawn({
name = "mobs_skeletons:skeleton_archer",
nodes = {"group:crumbly", "group:cracky"},
neighbors = "air",
chance = 7000,
active_object_count = 2,
min_height = -31000,
max_height = 31000,
max_light = 6
})
mobs:spawn({
name = "mobs_skeletons:skeleton_archer_dark",
nodes = {"group:crumbly", "group:cracky"},
neighbors = "air",
chance = 7000,
active_object_count = 2,
min_height = -31000,
max_height = 31000,
max_light = 6
})
end
---
--- Spawn Eggs
---
mobs:register_egg("mobs_skeletons:skeleton", S("Skeleton"),
"mobs_skeletons_skeleton_egg.png")
mobs:register_egg("mobs_skeletons:skeleton_archer", S("Skeleton Archer"),
"mobs_skeletons_skeleton_archer_egg.png")
mobs:register_egg("mobs_skeletons:skeleton_archer_dark", S("Dark Skeleton Archer"),
"mobs_skeletons_skeleton_archer_dark_egg.png")
---
--- Aliases
---
mobs:alias_mob("mobs:skeleton", "mobs_skeletons:skeleton")
mobs:alias_mob("mobs:skeleton_archer", "mobs_skeletons:skeleton_archer")
mobs:alias_mob("mobs:dark_skeleton_archer", "mobs_skeletons:skeleton_archer_dark")
print("[MOD] Mobs Skeletons loaded")

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# textdomain:mobs_skeletons
Skeleton=Skelett
Skeleton Archer=Skelett-Bogenschütze
Dark Skeleton Archer=Dunkler Skelett-Bogenschütze

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# textdomain:mobs_skeletons
Skeleton=Scheletro
Skeleton Archer=Scheletro arciere
Dark Skeleton Archer=Scheletro arciere oscuro

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# textdomain:mobs_skeletons
Skeleton=Szkielet
Skeleton Archer=Szkielet-łucznik
Dark Skeleton Archer=Mroczny szkielet-łucznik

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# textdomain:mobs_skeletons
Skeleton=Скелет
Skeleton Archer=Скелет-лучник
Dark Skeleton Archer=Темный скелет-лучник

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# textdomain:mobs_skeletons
Skeleton=Скелет
Skeleton Archer=Скелет-лучник
Dark Skeleton Archer=Темний скелет-лучник

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# textdomain:mobs_skeletons
Skeleton=Шкілет
Skeleton Archer=Шкілет-лучнік
Dark Skeleton Archer=Цёмны шкілет лучнік

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# textdomain:mobs_skeletons
Skeleton=
Skeleton Archer=
Dark Skeleton Archer=

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name = mobs_skeletons
description = Adds skeletons.
depends = default, mobs
optional_depends = bonemeal
min_minetest_version = 5.0
release = 30947
author = TenPlus1
title = Mobs Skeletons

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# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_skeletons.sunlight_kill (Only direct sunlight kills skeletons) bool false

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--[[ Spawn Template, defaults to values shown if line not provided
mobs:spawn({
name = "",
- Name of mob, must be provided e.g. "mymod:my_mob"
nodes = {"group:soil, "group:stone"},
- Nodes to spawn on top of.
neighbors = {"air"},
- Nodes to spawn beside.
min_light = 0,
- Minimum light level.
max_light = 15,
- Maximum light level, 15 is sunlight only.
interval = 30,
- Spawn interval in seconds.
chance = 5000,
- Spawn chance, 1 in every 5000 nodes.
active_object_count = 1,
- Active mobs of this type in area.
min_height = -31000,
- Minimum height level.
max_height = 31000,
- Maximum height level.
day_toggle = nil,
- Daytime toggle, true to spawn during day, false for night, nil for both
on_spawn = nil,
- On spawn function to run when mob spawns in world
on_map_load = nil,
- On map load, when true mob only spawns in newly generated map areas
})
]]--
mobs:spawn({
name = "mobs_skeletons:skeleton",
nodes = {"group:crumbly", "group:cracky"},
neighbors = "air",
chance = 7000,
active_object_count = 2,
min_height = -31000,
max_height = 31000,
max_light = 6,
})
mobs:spawn({
name = "mobs_skeletons:skeleton_archer",
nodes = {"group:crumbly", "group:cracky"},
neighbors = "air",
chance = 7000,
active_object_count = 2,
min_height = -31000,
max_height = 31000,
max_light = 6
})
mobs:spawn({
name = "mobs_skeletons:skeleton_archer_dark",
nodes = {"group:crumbly", "group:cracky"},
neighbors = "air",
chance = 7000,
active_object_count = 2,
min_height = -31000,
max_height = 31000,
max_light = 6
})

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