Mehr Mods hinzugefügt
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mods/mobs_skeletons/spawn_example.lua
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91
mods/mobs_skeletons/spawn_example.lua
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--[[ Spawn Template, defaults to values shown if line not provided
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mobs:spawn({
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name = "",
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- Name of mob, must be provided e.g. "mymod:my_mob"
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nodes = {"group:soil, "group:stone"},
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- Nodes to spawn on top of.
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neighbors = {"air"},
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- Nodes to spawn beside.
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min_light = 0,
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- Minimum light level.
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max_light = 15,
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- Maximum light level, 15 is sunlight only.
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interval = 30,
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- Spawn interval in seconds.
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chance = 5000,
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- Spawn chance, 1 in every 5000 nodes.
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active_object_count = 1,
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- Active mobs of this type in area.
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min_height = -31000,
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- Minimum height level.
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max_height = 31000,
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- Maximum height level.
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day_toggle = nil,
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- Daytime toggle, true to spawn during day, false for night, nil for both
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on_spawn = nil,
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- On spawn function to run when mob spawns in world
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on_map_load = nil,
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- On map load, when true mob only spawns in newly generated map areas
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})
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]]--
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mobs:spawn({
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name = "mobs_skeletons:skeleton",
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nodes = {"group:crumbly", "group:cracky"},
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neighbors = "air",
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chance = 7000,
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active_object_count = 2,
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min_height = -31000,
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max_height = 31000,
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max_light = 6,
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})
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mobs:spawn({
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name = "mobs_skeletons:skeleton_archer",
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nodes = {"group:crumbly", "group:cracky"},
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neighbors = "air",
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chance = 7000,
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active_object_count = 2,
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min_height = -31000,
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max_height = 31000,
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max_light = 6
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})
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mobs:spawn({
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name = "mobs_skeletons:skeleton_archer_dark",
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nodes = {"group:crumbly", "group:cracky"},
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neighbors = "air",
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chance = 7000,
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active_object_count = 2,
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min_height = -31000,
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max_height = 31000,
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max_light = 6
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})
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