Mehr Mods hinzugefügt
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82
mods/mobs_sky/mobs_bat/init.lua
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82
mods/mobs_sky/mobs_bat/init.lua
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-- local variables
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local l_spawnnear = {"default:stone"}
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local l_spawnchance = 30000
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local l_skins = {
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{"animal_bat.png"},
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{"animal_bat.png^[colorize:black:150"}
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}
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-- spawn definition
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mobs:register_mob("mobs_bat:bat", {
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type = "animal",
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passive = false,
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damage = 1,
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reach = 2,
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attack_type = "dogfight",
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hp_min = 7,
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hp_max = 12,
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armor = 130,
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collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
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visual = "mesh",
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mesh = "animal_bat.b3d",
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textures = l_skins,
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rotate = 270,
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walk_velocity = 3,--10,
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run_velocity = 5,--23,
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fall_speed = 0,
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stepheight = 3,
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sounds = {
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random = "animal_bat",
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war_cry = "animal_bat",
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damage = "animal_bat",
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attack = "animal_bat"
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},
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fly = true,
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water_damage = 2,
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lava_damage = 10,
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light_damage = 0,
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view_range = 10,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 30, stand_end = 59,
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fly_start = 30, fly_end = 59,
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walk_start = 30, walk_end = 59,
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run_start = 30, run_end = 59,
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punch_start = 60, punch_end = 89
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
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end
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})
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-- Check for custom spawn.lua
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local MP = core.get_modpath(core.get_current_modname()) .. "/"
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local input = io.open(MP .. "spawn.lua", "r")
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if input then
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input:close() ; input = nil ; dofile(MP .. "spawn.lua")
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else
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mobs:spawn({
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name = "mobs_bat:bat",
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nodes = {"air"},
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neighbors = l_spawnnear,
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max_light = 6,
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interval = 30,
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chance = l_spawnchance,
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active_object_count = 2,
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min_height = -100,
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max_height = 150
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})
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end
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-- mob egg
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mobs:register_egg("mobs_bat:bat", "Bat", "animal_bat_inv.png", 0)
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print("[MOD] Mobs Redo Bat loaded")
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