Mehr Mods hinzugefügt
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mods/mobs_sky/mobs_birds/init.lua
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222
mods/mobs_sky/mobs_birds/init.lua
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-- local variables
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local l_spawn_chance_gull = 24000
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local l_spawn_chance_bird = 36000
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-- load settings
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local ENABLE_GULLS = core.settings:get_bool("mobs_birds.enable_gulls") ~= false
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local ENABLE_LARGE = core.settings:get_bool("mobs_birds.enable_large_birds") ~= false
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local ENABLE_SMALL = core.settings:get_bool("mobs_birds.enable_small_birds") ~= false
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if not ENABLE_LARGE then
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l_spawn_chance_bird = l_spawn_chance_bird - 18000
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end
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if not ENABLE_SMALL then
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l_spawn_chance_bird = l_spawn_chance_bird - 18000
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end
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-- Mineclone check
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local mod_mcl = core.get_modpath("mcl_core")
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-- gulls
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if ENABLE_GULLS then
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mobs:register_mob("mobs_birds:gull", {
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type = "animal",
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passive = true,
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hp_min = 5,
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hp_max = 10,
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armor = 100,
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collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
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visual = "mesh",
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mesh = "animal_gull.b3d",
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textures = {
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{"animal_gull_mesh.png"},
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{"gull_black.png"},
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{"gull_gray.png"},
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{"gull_grayblue.png"}
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},
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rotate = 270,
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walk_velocity = 4,
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run_velocity = 6,
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fall_speed = 0,
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stepheight = 3,
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fly = true,
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keep_flying = true,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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view_range = 14,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 95,
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walk_start = 1, walk_end = 95,
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fly_start = 1, fly_end = 95,
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run_start = 1, run_end = 95
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
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end
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})
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mobs:register_egg("mobs_birds:gull", "Gull", "default_cloud.png", 1)
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end
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-- large birds
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if ENABLE_LARGE then
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mobs:register_mob("mobs_birds:bird_lg", {
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type = "animal",
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passive = true,
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hp_min = 5,
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hp_max = 10,
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armor = 100,
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collisionbox = {-0.5, -0.3, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "animal_gull.b3d",
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textures = {
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{"bird_blueish.png"},
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{"bird_brown.png"},
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{"bird_gray.png"},
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{"bird_grayblue.png"},
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{"bird_red.png"},
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{"bird_redish.png"}
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},
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visual_size = {x = .5, y = .5},
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rotate = 270,
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walk_velocity = 4,
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run_velocity = 6,
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fall_speed = 0,
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stepheight = 3,
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fly = true,
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keep_flying = true,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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view_range = 12,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 95,
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walk_start = 1, walk_end = 95,
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run_start = 1, run_end = 95
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
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end
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})
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mobs:register_egg("mobs_birds:bird_lg", "Large bird", "default_cloud.png", 1)
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end
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-- small birds
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if ENABLE_SMALL then
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mobs:register_mob("mobs_birds:bird_sm", {
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type = "animal",
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passive = true,
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hp_min = 2,
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hp_max = 5,
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armor = 100,
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collisionbox = {-0.25, -0.3, -0.25, 0.25, 0.3, 0.25},
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visual = "mesh",
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mesh = "animal_gull.b3d",
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textures = {
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{"bird_blueish.png"},
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{"bird_brown.png"},
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{"bird_gray.png"},
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{"bird_grayblue.png"},
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{"bird_red.png"},
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{"bird_redish.png"}
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},
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visual_size = {x = .25, y = .25},
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rotate = 270,
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walk_velocity = 4,
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run_velocity = 6,
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fall_speed = 0,
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stepheight = 3,
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fly = true,
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keep_flying = true,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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view_range = 10,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 95,
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walk_start = 1, walk_end = 95,
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run_start = 1, run_end = 95
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
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end
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})
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mobs:register_egg("mobs_birds:bird_sm", "Small bird", "default_cloud.png", 1)
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end
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-- Check for custom spawn.lua
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local MP = core.get_modpath(core.get_current_modname()) .. "/"
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local input = io.open(MP .. "spawn.lua", "r")
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if input then
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input:close() ; input = nil ; dofile(MP .. "spawn.lua")
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else
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if ENABLE_GULLS then
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mobs:spawn({
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name = "mobs_birds:gull",
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nodes = {"air"},
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neighbors = {"group:water"},
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max_light = 5,
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interval = 30,
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chance = l_spawn_chance_gull,
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min_height = 0,
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max_height = 200
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})
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end
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if ENABLE_SMALL then
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mobs:spawn({
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name = "mobs_birds:bird_sm",
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nodes = {"air"},
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neighbors = {
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"group:leaves" , (mod_mcl and "mcl_core:cactus" or "default:cactus")
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},
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max_light = 5,
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interval = 30,
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chance = l_spawn_chance_bird,
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min_height = 0,
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max_height = 200
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})
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end
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if ENABLE_LARGE then
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mobs:spawn({
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name = "mobs_birds:bird_lg",
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nodes = {"air"},
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neighbors = {
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"group:leaves" , (mod_mcl and "mcl_core:cactus" or "default:cactus")
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},
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max_light = 5,
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interval = 30,
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chance = l_spawn_chance_bird,
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min_height = 0,
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max_height = 200
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})
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end
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end
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print("[MOD] Mobs Redo Birds loaded")
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