Mehr Mods hinzugefügt

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N-Nachtigal 2025-05-10 23:49:11 +02:00
parent 92a55732cf
commit 9e345a25fb
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Licenses
Code: MIT (code re-based)
Model/Textures: GPL v3
Author: Team NPX

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-- load settings
local croc_walkers = core.settings:get_bool("mobs_crocs.enable_walkers", true)
local croc_floaters = core.settings:get_bool("mobs_crocs.enable_floaters", true)
local croc_swimmers = core.settings:get_bool("mobs_crocs.enable_swimmers", true)
local croc_spawn_chance = 60000
-- tweak croc spawn chance depending on which one's are enabled
croc_spawn_chance = croc_spawn_chance - (croc_walkers and 0 or 20000)
croc_spawn_chance = croc_spawn_chance - (croc_floaters and 0 or 20000)
croc_spawn_chance = croc_spawn_chance - (croc_swimmers and 0 or 20000)
-- Mineclone check
local mod_mcl = core.get_modpath("mcl_core")
-- crocodile definition
local croc_def = {
type = "monster",
attack_type = "dogfight",
damage = 8,
reach = 3,
hp_min = 20,
hp_max = 25,
armor = 100,
collisionbox = {-0.85, -0.30, -0.85, 0.85, 1.5, 0.85},
drawtype = "front",
visual = "mesh",
mesh = "crocodile.x",
textures = {
{"croco.png"},
{"croco2.png"}
},
visual_size = {x = 4, y = 4},
sounds = {
random = "croco"
},
fly = false,
floats = 0,
stepheight = 1,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = {
speed_normal = 24, speed_run = 24,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 170,
fly_start = 81, fly_end = 170,
run_start = 81, run_end = 170,
punch_start = 205, punch_end = 220
},
drops = {
{name = (mod_mcl and "mcl_mobitems:beef" or "mobs:meat_raw"),
chance = 1, min = 1, max = 3},
{name = (mod_mcl and "mcl_mobitems:leather" or "mobs:leather"),
chance = 1, min = 0, max = 2}
}
}
if croc_walkers then
mobs:register_mob("mobs_crocs:crocodile", table.copy(croc_def))
mobs:register_egg("mobs_crocs:crocodile", "Crocodile (walk)", "default_grass.png", 1)
end
if croc_floaters then
croc_def.reach = 2
croc_def.collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638}
croc_def.visual_size = {x = 3, y = 3}
croc_def.floats = 1
mobs:register_mob("mobs_crocs:crocodile_float", table.copy(croc_def))
mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (float)", "default_grass.png", 1)
end
if croc_swimmers then
croc_def.reach = 1
croc_def.collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425}
croc_def.visual_size = {x = 2, y = 2}
croc_def.fly = true
croc_def.fly_in = (mod_mcl and "mcl_core:water_source" or "default:water_source")
croc_def.fall_speed = -1
croc_def.floats = 0
mobs:register_mob("mobs_crocs:crocodile_swim", table.copy(croc_def))
mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swim)", "default_grass.png", 1)
end
-- Check for custom spawn.lua
local MP = core.get_modpath(core.get_current_modname()) .. "/"
local input = io.open(MP .. "spawn.lua", "r")
if input then
input:close() ; input = nil ; dofile(MP .. "spawn.lua")
else
if croc_walkers then
mobs:spawn({
name = "mobs_crocs:crocodile",
nodes = {
(mod_mcl and "group:shovely" or "group:crumbly")
},
neighbors = {
"group:water", "dryplants:juncus", "dryplants:reedmace",
(mod_mcl and "mcl_core:reeds" or "default:papyrus")
},
interval = 30,
chance = croc_spawn_chance,
min_height = 0,
max_height = 10
})
end
if croc_floaters then
mobs:spawn({
name = "mobs_crocs:crocodile_float",
nodes = {"group:water"},
neighbors = {
(mod_mcl and "group:shovely" or "group:crumbly"),
"group:seaplants", "dryplants:juncus", "dryplants:reedmace",
(mod_mcl and "mcl_core:reeds" or "default:papyrus")
},
interval = 30,
chance = croc_spawn_chance,
min_height = -3,
max_height = 10
})
end
if croc_swimmers then
mobs:spawn({
name = "mobs_crocs:crocodile_swim",
nodes = {"group:water"},
neighbors = {(mod_mcl and "group:shovely" or "group:crumbly")},
interval = 30,
chance = croc_spawn_chance,
min_height = -8,
max_height = 10
})
end
end
print("[MOD] Mobs Redo Crocs loaded")

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name = mobs_crocs
description = Adds crocodiles into your world.
depends = mobs
min_minetest_version = 5.0

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# crocodiles for mobs_redo
## Requirements
* Minetest >= 0.4.17
## Settings
### mobs_crocs.enable_walkers
these guys are spawned on land near water, they do not
float so they will not attack you if they happen to
stumble into the water (L.O.S. limitation*)
default: **true**
### mobs_crocs.enable_floaters
these guys are spawned in shallow water, they float so they
will follow you onto land to take a bite out of you
default: **true**
### mobs_crocs.enable_swimmers
these guys are spawned in shallow water, they do not float and
will attack you on sight.
default: **true**

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# Enable walking crocs
mobs_crocs.enable_walkers (Enable walking crocs) bool true
# Enable floating crocs
mobs_crocs.enable_floaters (Enable floating crocs) bool true
# Enable swimming crocs
mobs_crocs.enable_swimmers (Enable swimming crocs) bool true

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-- load settings
local croc_walkers = core.settings:get_bool("mobs_crocs.enable_walkers", true)
local croc_floaters = core.settings:get_bool("mobs_crocs.enable_floaters", true)
local croc_swimmers = core.settings:get_bool("mobs_crocs.enable_swimmers", true)
-- spawn examples
if croc_walkers then
mobs:spawn({
name = "mobs_crocs:crocodile",
nodes = {"group:crumbly"},
neighbors = {
"group:water", "dryplants:juncus", "dryplants:reedmace", "default:papyrus"
},
interval = 30,
chance = 20000,
min_height = 0,
max_height = 10
})
end
if croc_floaters then
mobs:spawn({
name = "mobs_crocs:crocodile_float",
nodes = {"group:water"},
neighbors = {
"group:crumbly", "group:seaplants", "dryplants:juncus",
"dryplants:reedmace", "default:papyrus"
},
interval = 30,
chance = 20000,
min_height = -3,
max_height = 10
})
end
if croc_swimmers then
mobs:spawn({
name = "mobs_crocs:crocodile_swim",
nodes = {"group:water"},
neighbors = {"group:crumbly"},
interval = 30,
chance = 20000,
min_height = -8,
max_height = 10
})
end

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