Mehr Mods hinzugefügt
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mods/mobs_water/mobs_fish/init.lua
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205
mods/mobs_water/mobs_fish/init.lua
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local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes
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-- local variables
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local l_spawn_chance = 10000
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local l_water_level = core.settings:get("water_level") - 1
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local l_visual = "mesh"
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local l_visual_size = {x = .75, y = .75}
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local l_clown_mesh = "animal_clownfish.b3d"
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local l_trop_mesh = "fish_blue_white.b3d"
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local l_clown_textures = {
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{"clownfish.png"},
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{"clownfish2.png"}
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}
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local l_trop_textures = {
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{"fish.png"},
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{"fish2.png"},
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{"fish3.png"}
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}
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if SPRITE_VERSION then
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l_visual = "upright_sprite"
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l_visual_size = {x = .5, y = .5}
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l_clown_mesh = nil
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l_trop_mesh = nil
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l_clown_textures = {{"animal_clownfish_clownfish_item.png"}}
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l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}}
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end
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-- Mineclone check
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local mod_mcl = core.get_modpath("mcl_core")
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-- Clownfish
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mobs:register_mob("mobs_fish:clownfish", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 100,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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rotate = 270,
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visual = l_visual,
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mesh = l_clown_mesh,
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textures = l_clown_textures,
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visual_size = l_visual_size,
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makes_footstep_sound = false,
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stepheight = 0,
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fly = true,
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fly_in = (mod_mcl and "mcl_core:water_source" or "default:water_source"),
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fall_speed = 0,
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view_range = 2,
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water_damage = 0,
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air_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 80,
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walk_start = 81, walk_end = 155,
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fly_start = 81, fly_end = 155,
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run_start = 81, run_end = 155
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},
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stay_near = {(mod_mcl and "mcl_core:water_source" or "default:water_source"), 3},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_fish:clownfish")
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end,
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on_flop = function(self)
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-- print("=== am on land, help!", self.state)
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self.object:set_acceleration({
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x = math.random(-0.1, 0.1),
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y = -10,
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z = math.random(-0.1, 0.1)
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})
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self.object:set_velocity({x = 0, y = -10, z = 0})
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return true
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end
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})
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-- spawn egg
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mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0)
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-- Tropical fish
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mobs:register_mob("mobs_fish:tropical", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 100,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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rotate = 270,
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visual = l_visual,
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mesh = l_trop_mesh,
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textures = l_trop_textures,
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visual_size = l_visual_size,
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makes_footstep_sound = false,
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stepheight = 0,
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fly = true,
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fly_in = (mod_mcl and "mcl_core:water_source" or "default:water_source"),
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fall_speed = 0,
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view_range = 8,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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air_damage = 0,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 80,
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walk_start = 81, walk_end = 155,
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run_start = 81, run_end = 155
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},
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stay_near = {(mod_mcl and "mcl_core:water_source" or "default:water_source"), 3},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_fish:tropical")
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end,
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on_flop = function(self)
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-- print("=== am on land, help!", self.state)
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self.object:set_acceleration({
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x = math.random(-0.1, 0.1),
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y = -10,
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z = math.random(-0.1, 0.1)
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})
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self.object:set_velocity({x = 0, y = -10, z = 0})
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return true
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end
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})
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-- spawn egg
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mobs:register_egg("mobs_fish:tropical", "Tropical fish",
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"animal_fish_blue_white_fish_blue_white_item.png", 0)
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-- Check for custom spawn.lua
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local MP = core.get_modpath(core.get_current_modname()) .. "/"
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local input = io.open(MP .. "spawn.lua", "r")
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if input then
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input:close() ; input = nil ; dofile(MP .. "spawn.lua")
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else
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-- clownfish
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mobs:spawn({
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name = "mobs_fish:clownfish",
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nodes = {"group:water"},
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neighbors = {
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(mod_mcl and "group:shovely" or "group:crumbly"),
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"group:seaplants", "group:seacoral"
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},
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min_light = 5,
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interval = 30,
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chance = l_spawn_chance,
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max_height = l_water_level,
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active_object_count = 5
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})
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-- tropical fish
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mobs:spawn({
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name = "mobs_fish:tropical",
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nodes = {"group:water"},
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neighbors = {
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(mod_mcl and "group:shovely" or "group:crumbly"),
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"group:seaplants", "group:seacoral"
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},
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min_light = 5,
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interval = 30,
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chance = l_spawn_chance,
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max_height = l_water_level,
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active_object_count = 5
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})
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end
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-- helper function
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local function add_food_group(item)
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local def = core.registered_items[item]
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local grp = table.copy(def.groups)
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grp.food_fish_raw = 1
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core.override_item(item, {groups = grp})
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end
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add_food_group("mobs_fish:tropical")
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add_food_group("mobs_fish:clownfish")
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print("[MOD] Mobs Redo Fish loaded")
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