Mehr Mods hinzugefügt
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107
mods/nssm/mobs/ant_queen.lua
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107
mods/nssm/mobs/ant_queen.lua
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mobs:register_mob("nssm:ant_queen", {
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type = "monster",
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hp_max = 220,
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hp_min = 220,
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collisionbox = {-0.6, 0.00, -0.6, 0.6, 1, 0.6},
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visual = "mesh",
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mesh = "ant_queen.x",
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textures = {{"ant_queen.png"}},
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visual_size = {x = 6, y = 6},
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makes_footstep_sound = true,
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view_range = 30,
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fear_height = 5,
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walk_velocity = 1.5,
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run_velocity = 2,
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lifetimer = 300,
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rotate = 270,
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sounds = {
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random = "ant",
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attack = "ant"
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},
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damage = 4,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 5, max = 7},
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{name = "nssm:ant_queen_abdomen", chance = 1, min = 1, max = 1},
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{name = "nssm:ant_leg", chance = 2, min = 1, max = 6},
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{name = "nssm:ant_mandible", chance = 3, min = 1, max = 2},
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},
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reach = 8,
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armor = 40,
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drawtype = "front",
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water_damage = 2,
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lava_damage = 7,
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fire_damage = 7,
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light_damage = 0,
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blood_texture = "nssm_blood_blue.png",
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blood_amount = 50,
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stepheight = 2.1,
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knock_back = 0,
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jump_height = 12,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 25,
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stand_start = 1,
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stand_end = 50,
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walk_start = 120,
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walk_end = 160,
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run_start = 120,
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run_end = 160,
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punch_start = 170,
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punch_end = 190
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},
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custom_attack = function(self)
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self.ant_queen_counter = (self.ant_queen_counter or 0) + 1
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if self.ant_queen_counter == 4 then
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self.ant_queen_counter = 0
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local counter = 0
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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p.y = p.y + 1.5
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s.y = s.y + 1.5
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if mobs:line_of_sight(self, p, s) == true then
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-- play attack sound
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if self.sounds.attack then
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core.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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}, true)
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end
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local pos1 = {
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x = s.x + math.random(-3, 3),
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y = s.y - 1,
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z = s.z + math.random(-3, 3)
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}
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local objects = core.get_objects_inside_radius(s, 10)
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for _,obj in ipairs(objects) do
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if (obj:get_luaentity()
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and obj:get_luaentity().name == "nssm:ant_soldier") then
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counter = counter + 1
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end
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end
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if pos1.x ~= s.x and pos1.z ~= s.z
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and core.get_node(pos1).name == "air"
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and counter < 4 then
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nssm:explosion_particles(pos1, 1)
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core.add_entity(pos1, "nssm:ant_soldier")
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end
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end
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end
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end
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})
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