Mehr Mods hinzugefügt
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65
mods/nssm/mobs/duckking.lua
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65
mods/nssm/mobs/duckking.lua
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mobs:register_mob("nssm:duckking", {
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type = "monster",
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hp_max = 180,
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hp_min = 180,
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collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2},
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visual = "mesh",
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mesh = "king_duck.x",
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textures = {
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{"king_duck.png"}
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},
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visual_size = {x = 10, y = 10},
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lifetimer = 300,
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makes_footstep_sound = true,
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view_range = 30,
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rotate = 270,
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duck_father = true,
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walk_velocity = 1,
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fear_height = 4,
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run_velocity = 2,
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damage = 8,
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jump = true,
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sounds = {
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random = "duckking",
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attack = "duckking"
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},
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
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{name = "nssm:duck_legs", chance = 1, min = 40, max = 50},
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{name = "nssm:helmet_crown", chance = 1, min = 1, max = 1},
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{name = "nssm:duck_beak", chance = 4, min = 10, max = 20},
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{name = "nssm:duck_feather", chance = 3, min = 20, max = 40}
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},
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armor = 50,
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drawtype = "front",
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water_damage = 0,
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floats = 1,
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lava_damage = 5,
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fire_damage = 5,
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light_damage = 0,
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attack_type = "dogshoot",
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dogshoot_switch = true,
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dogshoot_count_max = 9,
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blood_texture="nssm_blood.png",
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blood_amount = 50,
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stepheight = 2.1,
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knock_back = 0,
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jump_height = 12,
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arrow = "nssm:duck_father",
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shoot_interval = 3,
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shoot_offset = -1,
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 140,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 190,
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punch_end = 220,
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shoot_start = 160,
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shoot_end = 180
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}
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})
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