Charakterbewegungen hinzugefügt, Deko hinzugefügt, Kochrezepte angepasst
This commit is contained in:
parent
95945c0306
commit
a0c893ca0b
1124 changed files with 64294 additions and 763 deletions
85
mods/emote/init.lua
Normal file
85
mods/emote/init.lua
Normal file
|
@ -0,0 +1,85 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
emote = {
|
||||
modname = modname,
|
||||
modpath = modpath,
|
||||
|
||||
S = S,
|
||||
|
||||
log = function(level, messagefmt, ...)
|
||||
return minetest.log(level, ("[%s] %s"):format(modname, messagefmt:format(...)))
|
||||
end,
|
||||
|
||||
dofile = function(...)
|
||||
return dofile(table.concat({modpath, ...}, DIR_DELIM) .. ".lua")
|
||||
end,
|
||||
}
|
||||
|
||||
emote.dofile("settings")
|
||||
emote.dofile("util")
|
||||
emote.dofile("api")
|
||||
emote.dofile("entity")
|
||||
|
||||
local model = player_api.registered_models["character.b3d"]
|
||||
|
||||
emote.register_emote("stand", {
|
||||
anim_name = "stand",
|
||||
speed = 30,
|
||||
description = S("stands up")
|
||||
})
|
||||
|
||||
emote.register_emote("sit", {
|
||||
anim_name = "sit",
|
||||
speed = 30,
|
||||
description = S("sits"),
|
||||
})
|
||||
|
||||
emote.register_emote("lay", {
|
||||
anim_name = "lay",
|
||||
speed = 30,
|
||||
description = S("lies down"),
|
||||
})
|
||||
|
||||
emote.register_emote("sleep", { -- alias for lay
|
||||
anim_name = "lay",
|
||||
speed = 30,
|
||||
description = S("falls asleep"),
|
||||
})
|
||||
|
||||
model.animations.wave = {x = 192, y = 196, override_local = true}
|
||||
emote.register_emote("wave", {
|
||||
anim_name = "wave",
|
||||
speed = 15,
|
||||
stop_after = 4,
|
||||
description = S("waves")
|
||||
})
|
||||
|
||||
model.animations.point = {x = 196, y = 196, override_local = true}
|
||||
emote.register_emote("point", {
|
||||
anim_name = "point",
|
||||
speed = 30,
|
||||
description = S("points")
|
||||
})
|
||||
|
||||
model.animations.freeze = {x = 205, y = 205, override_local = true}
|
||||
emote.register_emote("freeze", {
|
||||
anim_name = "freeze",
|
||||
speed = 30,
|
||||
description = S("freezes")
|
||||
})
|
||||
|
||||
--[[
|
||||
-- testing tool - punch any node to test attachment code
|
||||
]]--
|
||||
minetest.register_tool("emote:sleep", {
|
||||
description = "use me on a bed bottom",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- the delay here is weird, but the client receives a mouse-up event
|
||||
-- after the punch and switches back to "stand" animation, undoing
|
||||
-- the animation change we're doing.
|
||||
minetest.after(0.5, emote.attach_to_node, user, pointed_thing.under)
|
||||
end
|
||||
})
|
Loading…
Add table
Add a link
Reference in a new issue