Charakterbewegungen hinzugefügt, Deko hinzugefügt, Kochrezepte angepasst
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1124 changed files with 64294 additions and 763 deletions
51
mods/ma_pops_furniture/bedroom.lua
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51
mods/ma_pops_furniture/bedroom.lua
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local night_table = { --name, material, invimg
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{'Wood Nightstand', 'wood'},
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{'Acacia Wood Nightstand', 'acacia_wood'},
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{'Aspen Wood Nightstand', 'aspen_wood'},
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{'Pine Wood Nightstand', 'pine_wood'},
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{'Jungle Wood Nightstand', 'junglewood'}
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}
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for i in ipairs (night_table) do
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local name = night_table[i][1]
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local material = night_table[i][2]
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local invimg = night_table[i][3]
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minetest.register_node('ma_pops_furniture:nightstand_'..material, {
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description = name,
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drawtype = 'nodebox',
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tiles = {'default_'..material..'.png'},
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groups = {choppy=2, oddly_breakably_by_hand=2, furniture=1, flammable=1},
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paramtype = 'light',
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paramtype2 = 'facedir',
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sounds = moditems.WOOD_SOUNDS,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 8*4)
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inv:set_size('storage', 3*3)
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meta:set_string('formspec',
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'size [9,10]'..
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'bgcolor[#080808BB;true]'..
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'list[current_name;storage;3,1.5;3,3;]'..
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'list[current_player;main;0.5,6.2;8,4;]')
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty('storage') and inv:is_empty('storage1')
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.4375, 0.5, -0.4375, 0.5}, -- NodeBox1
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{-0.5, 0.4375, -0.4375, 0.5, 0.5, 0.5}, -- NodeBox2
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{-0.5, -0.4375, -0.375, 0.5, 0.4375, 0.5}, -- NodeBox3
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{-0.4375, 0.0625, -0.4375, 0.4375, 0.375, -0.375}, -- NodeBox4
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{-0.4375, -0.375, -0.4375, 0.4375, -0.0625, -0.375}, -- NodeBox5
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{-0.125, -0.3125, -0.5, 0.125, -0.125, -0.4375}, -- NodeBox6
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{-0.125, 0.125, -0.5, 0.125, 0.3125, -0.4375}, -- NodeBox7
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}
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}
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})
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end
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