Charakterbewegungen hinzugefügt, Deko hinzugefügt, Kochrezepte angepasst
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1124 changed files with 64294 additions and 763 deletions
242
mods/ma_pops_furniture/sofa.lua
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242
mods/ma_pops_furniture/sofa.lua
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ma_pops_furniture.default_hues = {
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"white",
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"grey",
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"dark_grey",
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"black",
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"violet",
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"blue",
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"cyan",
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"dark_green",
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"green",
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"yellow",
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"orange",
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"red",
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"magenta"
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}
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local sofa_table = { --name, color, colorize(hex or color name:intensity(1-255))
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{'Black', 'black', 'black:225'},
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{'Blue', 'blue', 'blue:225'},
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{'Brown', 'brown', 'brown:225'},
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{'Cyan', 'cyan', 'cyan:200'},
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{'Dark Green', 'dark_green', 'green:225'},
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{'Dark Grey', 'dark_grey', 'black:200'},
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{'Green', 'green', '#32cd32:150'},
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{'Grey', 'grey', 'black:100'},
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{'Magenta', 'magenta', 'magenta:200'},
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{'Orange', 'orange', 'orange:225'},
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{'Pink', 'pink', 'pink:225'},
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{'Red', 'red', 'red:225'},
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{'Violet', 'violet', 'violet:225'},
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{'White', 'white', 'white:1'},
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{'Yellow', 'yellow', 'yellow:225'},
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}
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local function sofa_punch(sofa_type, pos, node, clicker)
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local item = clicker:get_wielded_item():get_name()
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-- Extract mod name and color
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split = string.split(item, ":")
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mod, color = split[1], split[2]
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-- If dye, recolor sofa
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if mod == 'dye' then
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node.name = sofa_type..color
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minetest.set_node(pos, node)
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end
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ma_pops_furniture.sit(pos, node, clicker)
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end
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for i in ipairs (sofa_table) do
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local name = sofa_table[i][1]
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local color = sofa_table[i][2]
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local hex = sofa_table[i][3]
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minetest.register_node('ma_pops_furniture:sofa_'..color, {
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description = name..' Sofa',
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drawtype = 'mesh',
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mesh = 'FM_sofa.obj',
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tiles = {'wool_'..color..'.png'},
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groups = {cracky=3, oddly_breakable_by_hand=2, flammable=1, furniture=1, fall_damage_add_percent=-80, bouncy=80},
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--inventory_image = 'mp_sofa.png^[colorize:'..hex,
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = {wood = {name="furn_bouncy", gain=0.8}},
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can_dig = ma_pops_furniture.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0 -- Sitting position
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ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
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return itemstack
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end,
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selection_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5}, --Right, Bottom, Back, Left, Top, Front
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{-.5, 0, .5, .5, .5, .2},
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{-.65, -.15, -.45, -.45, .3, .25}, --left
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{.65, -.15, -.45, .45, .3, .25}, --right
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},
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5}, --base
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{-.5, 0, .5, .5, .5, .2}, --back
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{-.65, -.15, -.45, -.45, .3, .25}, --left
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{.65, -.15, -.45, .45, .3, .25}, --right
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},
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},
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on_punch = function(pos, node, clicker)
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sofa_punch("ma_pops_furniture:sofa_", pos, node, clicker)
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end
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})
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minetest.register_node('ma_pops_furniture:sofa_l_'..color, {
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description = name..' Sofa',
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drawtype = 'mesh',
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mesh = 'FM_sofa_l.obj',
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tiles = {'wool_'..color..'.png'},
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groups = {cracky=3, oddly_breakable_by_hand=2, flammable=1, not_in_creative_inventory=1, fall_damage_add_percent=-80, bouncy=80},
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drop = 'ma_pops_furniture:sofa_'..color,
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paramtype = "light",
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paramtype2 = "facedir",
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can_dig = ma_pops_furniture.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0 -- Sitting position
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ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
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return itemstack
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end,
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sounds = {
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wood = {name="furn_bouncy", gain=0.8}
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},
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selection_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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{.65, -.15, -.45, .45, .3, .25},
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}
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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{.65, -.15, -.45, .45, .3, .25},
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}
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},
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on_punch = function(pos, node, clicker)
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sofa_punch("ma_pops_furniture:sofa_l_", pos, node, clicker)
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end
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})
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minetest.register_node('ma_pops_furniture:sofa_m_'..color, {
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description = name..' Sofa',
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drawtype = 'mesh',
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mesh = 'FM_sofa_m.obj',
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tiles = {'wool_'..color..'.png'},
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groups = {cracky=3, oddly_breakable_by_hand=2, flammable=1, not_in_creative_inventory=1, fall_damage_add_percent=-80, bouncy=80},
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drop = 'ma_pops_furniture:sofa_'..color,
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paramtype = "light",
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paramtype2 = "facedir",
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can_dig = ma_pops_furniture.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0 -- Sitting position
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ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
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return itemstack
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end,
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sounds = {wood = {name="furn_bouncy", gain=0.8}},
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selection_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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}
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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}
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},
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on_punch = function(pos, node, clicker)
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sofa_punch("ma_pops_furniture:sofa_m_", pos, node, clicker)
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end
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})
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minetest.register_node('ma_pops_furniture:sofa_r_'..color, {
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description = name..' Sofa',
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drawtype = 'mesh',
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mesh = 'FM_sofa_r.obj',
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tiles = {'wool_'..color..'.png'},
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groups = {cracky=3, oddly_breakable_by_hand=2, flammable=1, not_in_creative_inventory=1, fall_damage_add_percent=-80, bouncy=80},
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drop = 'ma_pops_furniture:sofa_'..color,
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = {wood = {name="furn_bouncy", gain=0.8}},
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can_dig = ma_pops_furniture.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0 -- Sitting position
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ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
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return itemstack
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end,
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selection_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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{-.65, -.15, -.45, -.45, .3, .25},
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}
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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{-.65, -.15, -.45, -.45, .3, .25},
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}
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},
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on_punch = function(pos, node, clicker)
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sofa_punch("ma_pops_furniture:sofa_r_", pos, node, clicker)
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end
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})
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minetest.register_node('ma_pops_furniture:sofa_c_'..color, {
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description = name..' Sofa',
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drawtype = 'mesh',
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mesh = 'FM_sofa_c.obj',
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tiles = {'wool_'..color..'.png'},
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groups = {cracky=3, oddly_breakable_by_hand=2, flammable=1, not_in_creative_inventory=1, furniture=1, fall_damage_add_percent=-80, bouncy=80},
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drop = 'ma_pops_furniture:sofa_'..color,
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = {wood = {name="furn_bouncy", gain=0.8}},
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can_dig = ma_pops_furniture.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0 -- Sitting position
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ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
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return itemstack
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end,
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selection_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5}, --bottom
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{-.5, 0, .5, .5, .5, .2}, --back
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{.2, 0, -.5, .5, .5, .2}, --side
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}
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, .5, .5, .5, .2},
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}
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},
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on_punch = function(pos, node, clicker)
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sofa_punch("ma_pops_furniture:sofa_c_", pos, node, clicker)
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end
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})
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end
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