Charakterbewegungen hinzugefügt, Deko hinzugefügt, Kochrezepte angepasst
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341
mods/moreblocks/stairsplus/api/node.lua
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341
mods/moreblocks/stairsplus/api/node.lua
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-- for registering variants of a specific node
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local api = stairsplus.api
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local table_set_all = futil.table.set_all
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local table_sort_keys = futil.table.sort_keys
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local S = stairsplus.S
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local default_align_style = stairsplus.settings.default_align_style
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local silence_group_overrides = stairsplus.settings.silence_group_overrides
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api.nodes_by_shape = {}
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api.shapes_by_node = {}
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api.node_by_shaped_node = {}
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api.shape_by_shaped_node = {}
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api.registered_singles = {}
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api.registered_on_register_singles = {}
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function api.register_on_register_single(func)
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table.insert(api.registered_on_register_singles, func)
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end
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local function check_node_validity(node_def, meta)
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local type_ = node_def.type
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if not meta.ignore_type and type_ ~= "node" then
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error(("cannot register non-node %q w/ stairsplus"):format(node_def.name))
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end
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local drawtype = node_def.drawtype
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if
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not meta.ignore_drawtype
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and (
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drawtype == "airlike"
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or drawtype == "liquid"
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or drawtype == "flowingliquid"
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or drawtype == "torchlike"
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or drawtype == "signlike"
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or drawtype == "plantlike"
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or drawtype == "firelike"
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or drawtype == "fencelike"
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or drawtype == "raillike"
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or drawtype == "nodebox"
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or drawtype == "mesh"
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or drawtype == "plantlike_rooted"
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)
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then
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error(("cannot register %q w/ drawtype %q w/ stairsplus"):format(node_def.name, drawtype))
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end
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local paramtype2 = node_def.paramtype2
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if
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not meta.ignore_paramtype2
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and (
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paramtype2 == "flowingliquid"
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or paramtype2 == "wallmounted"
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or paramtype2 == "leveled"
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or paramtype2 == "degrotate"
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or paramtype2 == "meshoptions"
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or paramtype2 == "color"
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or paramtype2 == "colorwallmounted"
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or paramtype2 == "glasslikeliquidlevel"
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or paramtype2 == "colordegrotate"
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)
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then
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error(("cannot register %q w/ paramtype2 %q w/ stairsplus"):format(node_def.name, paramtype2))
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end
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end
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function api.format_name(node, shape)
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local mod, name = node:match("^([^:]+):(.*)$")
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local shape_def = api.registered_shapes[shape]
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return ("%s:%s"):format(mod, shape_def.name_format:format(name))
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end
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function api.register_single(node, shape, overrides, meta)
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if not minetest.registered_nodes[node] then
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error(("node %q is not defined"):format(node))
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end
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if shape ~= "micro_8" and not (api.nodes_by_shape.micro_8 or {})[node] then
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-- always make sure a microblock exists
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api.register_single(node, "micro_8", overrides, meta)
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end
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local shaped_name = api.format_name(node, shape)
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if shape ~= "micro_8" and not api.is_whitelisted(shaped_name) then
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return false
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end
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stairsplus.log("info", "registering %s", shaped_name)
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meta = meta or {}
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overrides = table.copy(overrides or {})
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local node_def = table.copy(minetest.registered_nodes[node])
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check_node_validity(node_def, meta)
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if (api.nodes_by_shape[shape] or {})[node] then
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return -- already registered
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end
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local shape_def = api.registered_shapes[shape]
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local paramtype2
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if node_def.paramtype2 == "colorfacedir" then
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paramtype2 = "colorfacedir"
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else
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paramtype2 = shape_def.paramtype2 or "facedir"
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end
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-- shaped_node definition
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local def = {
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description = S(shape_def.description, node_def.description or node),
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drawtype = shape_def.drawtype,
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mesh = shape_def.mesh,
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node_box = shape_def.node_box,
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collision_box = shape_def.collision_box,
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selection_box = shape_def.selection_box,
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paramtype = shape_def.paramtype or "light",
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paramtype2 = paramtype2,
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light_source = api.scale_light(node_def.light_source, shape_def),
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groups = api.build_groups(node, shape),
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tiles = node_def.tiles,
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overlay_tiles = node_def.overlay_tiles,
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use_texture_alpha = node_def.use_texture_alpha,
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color = node_def.color,
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palette = node_def.palette, -- for coloredfacedir
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stack_max = node_def.stack_max,
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sounds = node_def.sounds,
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is_ground_content = node_def.is_ground_content,
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walkable = node_def.walkable,
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pointable = node_def.pointable,
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diggable = node_def.diggable,
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climbable = node_def.climbable,
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move_resistance = node_def.move_resistance,
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on_place = function(...)
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return api.on_place(...)
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end,
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}
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-- see-through nodes tend to look better if we just use the first tile
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if (node_def.drawtype or ""):match("glass") then
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if #def.tiles > 1 then
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def.tiles = { def.tiles[1] }
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end
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if def.overlay_tiles and #def.overlay_tiles > 1 then
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def.overlay_tiles = { def.overlay_tiles[1] }
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end
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end
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if node_def.short_description then
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def.short_description = S(shape_def.description, node_def.short_description)
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end
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-- if there's a drop defined, and we can drop a shaped version, do so
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if meta.legacy_drop then
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if type(meta.legacy_drop) == "string" then
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local item = api.get_schema_recipe_item(meta.legacy_drop, shape)
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if item then
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def.drop = item
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end
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end
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elseif node_def.drop and type(node_def.drop) == "string" then
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local item = api.get_schema_recipe_item(node_def.drop, shape)
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if item then
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def.drop = item
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end
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end
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if not silence_group_overrides and not meta.allow_override_groups and overrides.groups then
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stairsplus.log(
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"warning",
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"removing group overrides from %s (was %s, will be %s)",
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shaped_name,
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minetest.write_json(overrides.groups),
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minetest.write_json(def.groups)
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)
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overrides.groups = nil
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end
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if not meta.allow_override_drawtype and overrides.drawtype then
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stairsplus.log("warning", "removing drawtype override %s from %s", overrides.drawtype, shaped_name)
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overrides.drawtype = nil
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end
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if not meta.allow_override_paramtype2 and overrides.paramtype2 then
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stairsplus.log("warning", "removing paramtype2 override %s from %s", overrides.paramtype2, shaped_name)
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overrides.paramtype2 = nil
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end
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table_set_all(def, overrides)
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-- set backface_culling and align_style
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local align_style = meta.align_style or default_align_style
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for i, tile in ipairs(def.tiles) do
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if type(tile) == "string" then
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def.tiles[i] = {
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name = tile,
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backface_culling = true,
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align_style = align_style,
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}
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elseif not (tile.animation or tile.color) then
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tile.backface_culling = true
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tile.align_style = align_style
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end
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end
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if def.overlay_tiles then
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for i, tile in ipairs(def.overlay_tiles) do
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if type(tile) == "string" then
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def.overlay_tiles[i] = {
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name = tile,
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backface_culling = true,
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align_style = align_style,
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}
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elseif not (tile.animation or tile.color) then
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tile.backface_culling = true
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tile.align_style = align_style
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end
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def.overlay_tiles[i] = tile
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end
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end
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-- register node
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minetest.register_node(":" .. shaped_name, def)
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-- alias old name formats
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if shape_def.aliases then
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local mod, name = node:match("^([^:]+):(.*)$")
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for _, alias in ipairs(shape_def.aliases) do
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minetest.register_alias(("%s:%s"):format(mod, alias:format(name)), shaped_name)
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end
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end
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local nodes = api.nodes_by_shape[shape] or {}
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nodes[node] = true
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api.nodes_by_shape[shape] = nodes
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local shapes = api.shapes_by_node[node] or {}
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shapes[shape] = true
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api.shapes_by_node[node] = shapes
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api.node_by_shaped_node[shaped_name] = node
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api.shape_by_shaped_node[shaped_name] = shape
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api.node_by_shaped_node[node] = node
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api.shape_by_shaped_node[node] = "node"
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table.insert(api.registered_singles, { node, shaped_name })
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for _, func in ipairs(api.registered_on_register_singles) do
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func(node, shaped_name)
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end
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return shaped_name
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end
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function api.register_all(node, overrides, meta)
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for shape in pairs(api.registered_shapes) do
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api.register_single(node, shape, overrides, meta)
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end
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end
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function api.register_singles(node, shapes, overrides, meta)
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for _, shape in ipairs(shapes) do
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api.register_single(node, shape, overrides, meta)
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end
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end
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function api.register_group(node, shape_group, overrides, meta)
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for _, shape in ipairs(api.shapes_by_group[shape_group] or {}) do
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api.register_single(node, shape, overrides, meta)
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end
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end
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function api.register_groups(node, shape_groups, overrides, meta)
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for _, group in ipairs(shape_groups) do
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api.register_group(node, group, overrides, meta)
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end
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end
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function api.get_shapes(node)
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if api.shapes_by_node[node] then
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return table_sort_keys(api.shapes_by_node[node])
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end
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end
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-- warning: don't mutate the return value
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function api.get_shapes_hash(node)
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return api.shapes_by_node[node]
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end
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-- turn a recipe item into a shape if possible
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function api.get_schema_recipe_item(node, shape_or_item)
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if shape_or_item == "" then
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return ""
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end
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local name, count = shape_or_item:match("^([^ ]+) (%d+)")
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if not name then
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name = shape_or_item
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end
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count = tonumber(count)
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if api.registered_shapes[name] then
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name = api.format_name(node, name)
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elseif name == "node" then
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name = node
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elseif not name:match(":") then
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return
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end
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if count then
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return ("%s %s"):format(name, count)
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else
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return name
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end
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end
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function api.get_micronode(node)
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return api.get_schema_recipe_item(node, "micro_8")
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end
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function api.get_node_of_shaped_node(shaped_node)
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return api.node_by_shaped_node[shaped_node]
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end
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function api.get_shape_of_shaped_node(shaped_node)
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return api.shape_by_shaped_node[shaped_node]
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end
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