Charakterbewegungen hinzugefügt, Deko hinzugefügt, Kochrezepte angepasst

This commit is contained in:
N-Nachtigal 2025-05-14 16:36:42 +02:00
parent 95945c0306
commit a0c893ca0b
1124 changed files with 64294 additions and 763 deletions

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local mod_player_api = minetest.get_modpath("player_api") ~= nil
local sitting = {}
local seats_occupied = {}
local function bottom_face(pointed_thing)
if not pointed_thing then
return
end
return pointed_thing.above.y < pointed_thing.under.y
end
local function stand_up(player_name)
if not mod_player_api then
return
end
local player = minetest.get_player_by_name(player_name)
if not player then
return
end
player_api.player_attached[player_name] = false
local old_anim = player_api.get_animation(player)
if old_anim and old_anim.animation == "sit" then
player_api.set_animation(player, "stand")
end
local hash = minetest.hash_node_position(sitting[player_name])
seats_occupied[hash] = nil
sitting[player_name] = nil
minetest.log("action", "[xdecor] "..player_name.." stands up at "..minetest.pos_to_string(player:get_pos(), 0))
end
--[[ Used when player interacts with "sittable" node to sit down
or stand up when interacting with that node again. Should
be used in `on_rightclick` handler
* `pos`: Position where to sit down player (MUST only use integers for coordinates!)
* `node`: Node table of node to sit on
* `clicker`: Player who interacted with node (from `on_rightclick`)
* `pointed_thing`: From `on_rightclick` ]]
function xdecor.sit(pos, node, clicker, pointed_thing)
if not mod_player_api then
return
end
-- Can't sit down if bottom face was pointed at
if bottom_face(pointed_thing) then
return
end
local player_name = clicker:get_player_name()
local objs = minetest.get_objects_inside_radius(pos, 0.1)
local vel = clicker:get_velocity()
local ctrl = clicker:get_player_control()
-- Stand up if sitting
if sitting[player_name] then
stand_up(player_name)
-- Sit down if not sitting and not attached
elseif not sitting[player_name] and not player_api.player_attached[player_name] and node.param2 <= 3 and
not ctrl.sneak and vector.equals(vel, vector.new()) then
-- Can't sit down on note already occupied by player
local hash = minetest.hash_node_position(pos)
if seats_occupied[hash] then
return
end
player_api.player_attached[player_name] = true
player_api.set_animation(clicker, "sit")
sitting[player_name] = table.copy(pos)
seats_occupied[hash] = player_name
clicker:set_pos(pos)
if node.param2 == 0 then
clicker:set_look_horizontal(0)
elseif node.param2 == 1 then
clicker:set_look_horizontal(3*(math.pi/2))
elseif node.param2 == 2 then
clicker:set_look_horizontal(math.pi)
elseif node.param2 == 3 then
clicker:set_look_horizontal(math.pi/2)
end
minetest.log("action", "[xdecor] "..player_name.." sits down at "..minetest.pos_to_string(pos, 0))
end
end
-- Called when `digger` (a player object) wants to
-- dig a node at pos. Returns true if it's allowed,
-- false otherwise. This checks if the node at pos
-- is an occupied sittable node.
-- Can be used for the `can_dig` node function.
function xdecor.sit_dig(pos, digger)
if not mod_player_api then
return true
end
local hash = minetest.hash_node_position(pos)
if seats_occupied[hash] then
return false
end
return true
end
-- To be called when a seat (sittable node) got destroyed
-- to clean up state. Precisely, this should be used
-- as the `after_destruct` handler.
function xdecor.sit_destruct(pos)
local hash = minetest.hash_node_position(pos)
local occupier = seats_occupied[hash]
if occupier then
stand_up(occupier)
seats_occupied[hash] = nil
sitting[occupier] = nil
end
end
-- Automatically cause players to stand up if they pressed a control
-- or moved away from the seat
minetest.register_globalstep(function(dtime)
local to_stand_up = {}
for player_name, sitting_pos in pairs(sitting) do
local player = minetest.get_player_by_name(player_name)
if player then
local ctrl = player:get_player_control()
if ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.sneak or ctrl.jump then
table.insert(to_stand_up, player_name)
elseif vector.distance(player:get_pos(), sitting_pos) > 0.55 then
table.insert(to_stand_up, player_name)
end
end
end
for s=1, #to_stand_up do
stand_up(to_stand_up[s])
end
end)
-- Force player to stand on death (to the seat is released)
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
if sitting[player_name] then
stand_up(player_name)
end
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if sitting[player_name] then
local hash = minetest.hash_node_position(sitting[player_name])
seats_occupied[hash] = nil
sitting[player_name] = nil
end
end)

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-- Tile definitions for cut nodes of glass nodes:
-- * Woodframed Glass (this mod)
-- * Glass (Minetest Game)
-- * Obsidian Glass (Minetest Game)
-- This is done so the glass nodes still look nice
-- when cut.
-- If we would only use the base glass tile, most
-- cut nodes look horrible because there are no
-- clear contours.
local template_suffixes_glass = {
stair = {
"_split.png",
".png",
"_stairside.png^[transformFX",
"_stairside.png",
".png",
"_split.png",
},
stair_inner = {
"_stairside.png^[transformR270",
".png",
"_stairside.png^[transformFX",
".png",
".png",
"_stairside.png",
},
stair_outer = {
"_stairside.png^[transformR90",
".png",
"_outer_stairside.png",
"_stairside.png",
"_stairside.png^[transformR90",
"_outer_stairside.png",
},
halfstair = {
"_cube.png",
".png",
"_stairside.png^[transformFX",
"_stairside.png",
"_split.png^[transformR90",
"_cube.png",
},
slab = {
".png",
".png",
"_split.png",
},
cube = { "_cube.png" },
thinstair = { "_split.png" },
micropanel = { "_split.png" },
panel = {
"_split.png",
"_split.png",
"_cube.png",
"_cube.png",
"_split.png",
},
}
-- Template for "grass-covered" and similar nodes.
-- This is defined in a way so that the cut nodes
-- still have a natural-looking grass cover.
-- !TOP and !BOTTOM are special and will be
-- replaced via function argument.
local template_suffixes_grasscover = {
stair = {
"!TOP",
"!BOTTOM",
"_stairside.png^[transformFX",
"_stairside.png",
".png",
"_split.png",
},
stair_inner = {
"!TOP",
"!BOTTOM",
"_stairside.png^[transformFX",
".png",
".png",
"_stairside.png",
},
stair_outer = {
"!TOP",
"!BOTTOM",
"_outer_stairside.png",
"_stairside.png",
"_stairside.png^[transformR90",
"_outer_stairside.png",
},
halfstair = {
"!TOP",
"!BOTTOM",
"_stairside.png^[transformFX",
"_stairside.png",
".png",
"_cube.png",
},
slab = {
"!TOP",
"!BOTTOM",
"_split.png",
},
cube = { "!TOP", "!BOTTOM", "_cube.png" },
thinstair = { "!TOP", "!BOTTOM", "_cube.png" },
micropanel = { "!TOP", "!BOTTOM", "!TOP" },
nanoslab = { "!TOP", "!BOTTOM", "!TOP" },
microslab = { "!TOP", "!BOTTOM", "!TOP" },
panel = {
"!TOP",
"!BOTTOM",
"_cube.png",
"_cube.png",
"_split.png",
},
}
local generate_tilenames_glass = function(prefix, default_texture)
if not default_texture then
default_texture = prefix
end
local cuts = {}
for t, tiles in pairs(template_suffixes_glass) do
cuts[t] = {}
for i=1, #tiles do
if tiles[i] == ".png" then
cuts[t][i] = default_texture .. tiles[i]
else
cuts[t][i] = prefix .. tiles[i]
end
end
end
return cuts
end
local generate_tilenames_grasscover = function(prefix, default_texture, base, top, bottom)
if not default_texture then
default_texture = prefix
end
local cuts = {}
for t, tiles in pairs(template_suffixes_grasscover) do
cuts[t] = {}
for i=1, #tiles do
if tiles[i] == "!TOP" then
cuts[t][i] = {name=top, align_style="world"}
elseif tiles[i] == "!BOTTOM" then
cuts[t][i] = {name=bottom, align_style="world"}
else
if tiles[i] == ".png" then
cuts[t][i] = default_texture .. tiles[i]
else
cuts[t][i] = prefix .. tiles[i]
end
if base then
cuts[t][i] = base .. "^" .. cuts[t][i]
end
end
end
end
return cuts
end
xdecor.glasscuts = {
["xdecor:woodframed_glass"] = generate_tilenames_glass("xdecor_woodframed_glass"),
["default:glass"] = generate_tilenames_glass("stairs_glass", "default_glass"),
["default:obsidian_glass"] = generate_tilenames_glass("stairs_obsidian_glass", "default_obsidian_glass"),
["default:permafrost_with_moss"] = generate_tilenames_grasscover("xdecor_permafrost_moss", "default_moss_side", "default_permafrost.png", "default_moss.png", "default_permafrost.png"),
["default:permafrost_with_stones"] = generate_tilenames_grasscover("xdecor_permafrost_stones", "default_stones_side", "default_permafrost.png", "default_permafrost.png^default_stones.png", "default_permafrost.png"),
}

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-- Returns the greatest numeric key in a table.
function xdecor.maxn(T)
local n = 0
for k in pairs(T) do
if k > n then
n = k
end
end
return n
end
-- Returns the length of an hash table.
function xdecor.tablelen(T)
local n = 0
for _ in pairs(T) do
n = n + 1
end
return n
end
-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
function xdecor.tablecopy(T)
if type(T) ~= "table" then
return T -- No need to copy.
end
local new = {}
for k, v in pairs(T) do
if type(v) == "table" then
new[k] = xdecor.tablecopy(v)
else
new[k] = v
end
end
return new
end
function xdecor.stairs_valid_def(def)
return (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
(def.groups.cracky or def.groups.choppy) and
not def.on_construct and
not def.after_place_node and
not def.on_rightclick and
not def.on_blast and
not def.allow_metadata_inventory_take and
not (def.groups.not_in_creative_inventory == 1) and
not (def.groups.not_cuttable == 1) and
not def.groups.wool and
(def.tiles and type(def.tiles[1]) == "string" and not
def.tiles[1]:find("default_mineral")) and
not def.mesecons and
def.description and
def.description ~= "" and
def.light_source == 0
end
function xdecor.get_inventory_drops(pos, listnames)
local drops = {}
for l=1, #listnames do
default.get_inventory_drops(pos, listnames[l], drops)
end
return drops
end

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xdecor.box = {
slab_y = function(height, shift)
return {
-0.5,
-0.5 + (shift or 0),
-0.5,
0.5,
-0.5 + height + (shift or 0),
0.5
}
end,
slab_z = function(depth)
return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
end,
bar_y = function(radius)
return {-radius, -0.5, -radius, radius, 0.5, radius}
end,
cuboid = function(radius_x, radius_y, radius_z)
return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z}
end
}
xdecor.nodebox = {
regular = {type = "regular"},
null = {
type = "fixed", fixed = {0,0,0,0,0,0}
}
}
xdecor.pixelbox = function(size, boxes)
local fixed = {}
for _, box in ipairs(boxes) do
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,
(y / size) - 0.5,
(z / size) - 0.5,
((x + w) / size) - 0.5,
((y + h) / size) - 0.5,
((z + l) / size) - 0.5
}
end
return {type = "fixed", fixed = fixed}
end
local mt = {}
mt.__index = function(table, key)
local ref = xdecor.box[key]
local ref_type = type(ref)
if ref_type == "function" then
return function(...)
return {type = "fixed", fixed = ref(...)}
end
elseif ref_type == "table" then
return {type = "fixed", fixed = ref}
elseif ref_type == "nil" then
error(key .. "could not be found among nodebox presets and functions")
end
error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
end
setmetatable(xdecor.nodebox, mt)

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local S = minetest.get_translator("xdecor")
xdecor.xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
local default_inventory_size = 32
local default_inventory_formspecs = {
["8"] = [[ size[8,6]
list[context;main;0,0;8,1;]
list[current_player;main;0,2;8,4;]
listring[current_player;main]
listring[context;main] ]] ..
default.get_hotbar_bg(0,2),
["16"] = [[ size[8,7]
list[context;main;0,0;8,2;]
list[current_player;main;0,3;8,4;]
listring[current_player;main]
listring[context;main] ]] ..
default.get_hotbar_bg(0,3),
["24"] = [[ size[8,8]
list[context;main;0,0;8,3;]
list[current_player;main;0,4;8,4;]
listring[current_player;main]
listring[context;main]" ]] ..
default.get_hotbar_bg(0,4),
["32"] = [[ size[8,9]
list[context;main;0,0.3;8,4;]
list[current_player;main;0,4.85;8,1;]
list[current_player;main;0,6.08;8,3;8]
listring[current_player;main]
listring[context;main] ]] ..
default.get_hotbar_bg(0,4.85)
}
local function get_formspec_by_size(size)
local formspec = default_inventory_formspecs[tostring(size)]
return formspec or default_inventory_formspecs
end
local default_can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function xdecor_stairs_alternative(nodename, def)
local mod, name = nodename:match("(.*):(.*)")
for groupname, value in pairs(def.groups) do
if groupname ~= "cracky" and groupname ~= "choppy" and
groupname ~= "flammable" and groupname ~= "crumbly" and
groupname ~= "snappy" then
def.groups.groupname = nil
end
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = def.groups,
sounds = def.sounds,
}
)
elseif minetest.get_modpath("stairs") then
local custom_tiles = xdecor.glasscuts[nodename]
if custom_tiles and (custom_tiles.slab or custom_tiles.stair) then
if custom_tiles.stair then
stairs.register_stair(name, nodename,
def.groups, custom_tiles.stair, S("@1 Stair", def.description),
def.sounds)
stairs.register_stair_inner(name, nodename,
def.groups, custom_tiles.stair_inner, "", def.sounds, nil, S("Inner @1 Stair", def.description))
stairs.register_stair_outer(name, nodename,
def.groups, custom_tiles.stair_outer, "", def.sounds, nil, S("Outer @1 Stair", def.description))
end
if custom_tiles.slab then
stairs.register_slab(name, nodename,
def.groups, custom_tiles.slab, S("@1 Slab", def.description),
def.sounds)
end
else
stairs.register_stair_and_slab(name,nodename,
def.groups,
def.tiles,
S("@1 Stair", def.description),
S("@1 Slab", def.description),
def.sounds, nil,
S("Inner @1 Stair", def.description),
S("Outer @1 Stair", def.description)
)
end
end
end
function xdecor.register(name, def)
def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
def.sounds = def.sounds or default.node_sound_defaults()
if not (def.drawtype == "normal" or def.drawtype == "signlike" or
def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
def.drawtype == "glasslike_framed_optional") then
def.paramtype2 = def.paramtype2 or "facedir"
end
if def.sunlight_propagates ~= false and
(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
def.drawtype == "signlike" or def.drawtype == "fencelike") then
def.sunlight_propagates = true
end
if not def.paramtype and
(def.light_source or def.sunlight_propagates or
def.drawtype == "nodebox" or def.drawtype == "mesh") then
def.paramtype = "light"
end
local infotext = def.infotext
local inventory = def.inventory
def.inventory = nil
if inventory then
def.on_construct = def.on_construct or function(pos)
local meta = minetest.get_meta(pos)
if infotext then meta:set_string("infotext", infotext) end
local size = inventory.size or default_inventory_size
local inv = meta:get_inventory()
inv:set_size("main", size)
meta:set_string("formspec",
(inventory.formspec or get_formspec_by_size(size)) .. xdecor.xbg)
end
def.can_dig = def.can_dig or default_can_dig
elseif infotext and not def.on_construct then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext)
end
end
minetest.register_node("xdecor:" .. name, def)
local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
if workbench == false and
(minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
if xdecor.stairs_valid_def(def) then
xdecor_stairs_alternative("xdecor:"..name, def)
end
end
end
-- Registers aliases for a node that had a name collision
-- with a node from the moreblocks mod
function xdecor.register_legacy_aliases(original_basename, new_basename)
minetest.register_alias("xdecor:"..original_basename, "xdecor:"..new_basename)
minetest.register_alias("xdecor:"..original_basename.."_panel", "xdecor:"..new_basename.."_panel")
minetest.register_alias("xdecor:"..original_basename.."_doublepanel", "xdecor:"..new_basename.."_doublepanel")
minetest.register_alias("xdecor:"..original_basename.."_micropanel", "xdecor:"..new_basename.."_micropanel")
minetest.register_alias("xdecor:"..original_basename.."_halfstair", "xdecor:"..new_basename.."_halfstair")
minetest.register_alias("xdecor:"..original_basename.."_thinstair", "xdecor:"..new_basename.."_thinstair")
minetest.register_alias("xdecor:"..original_basename.."_cube", "xdecor:"..new_basename.."_cube")
minetest.register_alias("xdecor:"..original_basename.."_microslab", "xdecor:"..new_basename.."_microslab")
minetest.register_alias("xdecor:"..original_basename.."_nanoslab", "xdecor:"..new_basename.."_nanoslab")
if not minetest.get_modpath("moreblocks") then
minetest.register_alias("stairs:slab_"..original_basename, "stairs:slab_"..new_basename)
minetest.register_alias("stairs:stair_"..original_basename, "stairs:stair_"..new_basename)
minetest.register_alias("stairs:stair_outer_"..original_basename, "stairs:stair_outer_"..new_basename)
minetest.register_alias("stairs:stair_inner_"..original_basename, "stairs:stair_inner"..new_basename)
end
if minetest.get_modpath("stairsplus") and minetest.global_exists("stairsplus") and stairsplus.api then
stairsplus.api.register_alias_all("xdecor:"..original_basename, "xdecor:"..new_basename)
end
end