Charakterbewegungen hinzugefügt, Deko hinzugefügt, Kochrezepte angepasst
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1124 changed files with 64294 additions and 763 deletions
44
mods/xdecor/init.lua
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mods/xdecor/init.lua
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--local t = os.clock()
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xdecor = {}
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local modpath = minetest.get_modpath("xdecor")
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dofile(modpath .. "/handlers/glasscut.lua")
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dofile(modpath .. "/handlers/animations.lua")
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dofile(modpath .. "/handlers/helpers.lua")
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dofile(modpath .. "/handlers/nodeboxes.lua")
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dofile(modpath .. "/handlers/registration.lua")
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dofile(modpath .. "/src/nodes.lua")
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dofile(modpath .. "/src/recipes.lua")
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-- Load modules that can be enabled and disabled by settings
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local subpart = {
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"chess",
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"cooking",
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"enchanting",
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"hive",
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"itemframe",
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"mailbox",
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"mechanisms",
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"rope",
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-- Workbench MUST be loaded after all other subparts that register nodes
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-- last for the default 'cut node' registrations to work
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"workbench",
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}
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for _, name in ipairs(subpart) do
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local enable = minetest.settings:get_bool("enable_xdecor_" .. name, true)
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if enable then
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dofile(modpath .. "/src/" .. name .. ".lua")
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end
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end
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-- Special case: enchanted tools. This code is split from enchanting to
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-- deal with loading order.
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-- Enchanted tools registered last because they depend on previous
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-- subparts
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local enable_enchanting = minetest.settings:get_bool("enable_xdecor_enchanting", true)
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if enable_enchanting then
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dofile(modpath .. "/src/enchanted_tools.lua")
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end
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