write something there
16
mods/3d_armor/shields/README.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
[mod] Shields [shields]
|
||||
=======================
|
||||
|
||||
Adds shields to 3d_armor
|
||||
|
||||
Depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not what shields then simply remove the shields folder from the modpack.
|
||||
|
||||
Shields Configuration
|
||||
---------------------
|
||||
|
||||
Override the following default settings by adding them to your minetest.conf file.
|
||||
|
||||
shields_disable_sounds = false
|
37
mods/3d_armor/shields/crafting_guide.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
Shields -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| | X | |
|
||||
+---+---+---+
|
||||
|
||||
[shields:shield_wood] X = [default:wood]
|
||||
[shields:shield_cactus] X = [default:cactus]
|
||||
[shields:shield_steel] X = [default:steel_ingot]
|
||||
[shields:shield_bronze] X = [default:bronze_ingot]
|
||||
[shields:shield_diamond] X = [default:diamond]
|
||||
[shields:shield_gold] X = [default:gold_ingot]
|
||||
[shields:shield_mithril] X = [moreores:mithril_ingot]
|
||||
[shields:shield_crystal] X = [ethereal:crystal_ingot]
|
||||
[shields:shield_nether] X = [ethereal:nether_ingot]
|
||||
|
||||
Enhanced Shields
|
||||
----------------
|
||||
|
||||
+---+
|
||||
| S |
|
||||
+---+
|
||||
| X |
|
||||
+---+
|
||||
| S |
|
||||
+---+
|
||||
|
||||
[shields:shield_enhanced_wood] X = [shields:shield_wood]
|
||||
[shields:shield_enhanced_cactus] X = [shields:shield_cactus]
|
||||
|
||||
S = [default:steel_ingot]
|
||||
|
411
mods/3d_armor/shields/init.lua
Normal file
|
@ -0,0 +1,411 @@
|
|||
|
||||
--- 3D Armor Shields
|
||||
--
|
||||
-- @topic shields
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
|
||||
local function play_sound_effect(player, name)
|
||||
if not disable_sounds and player then
|
||||
local pos = player:get_pos()
|
||||
if pos then
|
||||
minetest.sound_play(name, {
|
||||
pos = pos,
|
||||
max_hear_distance = 10,
|
||||
gain = 0.5,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.global_exists("armor") and armor.elements then
|
||||
table.insert(armor.elements, "shield")
|
||||
end
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
--- Admin Shield
|
||||
--
|
||||
-- @shield shields:shield_admin
|
||||
-- @img shields_inv_shield_admin.png
|
||||
-- @grp armor_shield 1000
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_int_creative_inventory 1
|
||||
armor:register_armor("shields:shield_admin", {
|
||||
description = S("Admin Shield"),
|
||||
inventory_image = "shields_inv_shield_admin.png",
|
||||
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_alias("adminshield", "shields:shield_admin")
|
||||
|
||||
|
||||
if armor.materials.wood then
|
||||
--- Wood Shield
|
||||
--
|
||||
-- @shield shields:shield_wood
|
||||
-- @img shields_inv_shield_wood.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("shields:shield_wood", {
|
||||
description = S("Wooden Shield"),
|
||||
inventory_image = "shields_inv_shield_wood.png",
|
||||
groups = {armor_shield=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_wood_footstep")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_wood_footstep")
|
||||
end,
|
||||
})
|
||||
--- Enhanced Wood Shield
|
||||
--
|
||||
-- @shield shields:shield_enhanced_wood
|
||||
-- @img shields_inv_shield_enhanced_wood.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @armorgrp fleshy 8
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_enhanced_wood", {
|
||||
description = S("Enhanced Wood Shield"),
|
||||
inventory_image = "shields_inv_shield_enhanced_wood.png",
|
||||
groups = {armor_shield=1, armor_heal=0, armor_use=2000},
|
||||
armor_groups = {fleshy=8},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=2},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dig_metal")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dug_metal")
|
||||
end,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_enhanced_wood",
|
||||
recipe = {
|
||||
{"default:steel_ingot"},
|
||||
{"shields:shield_wood"},
|
||||
{"default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "shields:shield_wood",
|
||||
burntime = 8,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.cactus then
|
||||
--- Cactus Shield
|
||||
--
|
||||
-- @shield shields:shield_cactus
|
||||
-- @img shields_inv_shield_cactus.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("shields:shield_cactus", {
|
||||
description = S("Cactus Shield"),
|
||||
inventory_image = "shields_inv_shield_cactus.png",
|
||||
groups = {armor_shield=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_wood_footstep")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_wood_footstep")
|
||||
end,
|
||||
})
|
||||
--- Enhanced Cactus Shield
|
||||
--
|
||||
-- @shield shields:shield_enhanced_cactus
|
||||
-- @img shields_inv_shield_enhanced_cactus.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 8
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_enhanced_cactus", {
|
||||
description = S("Enhanced Cactus Shield"),
|
||||
inventory_image = "shields_inv_shield_enhanced_cactus.png",
|
||||
groups = {armor_shield=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=8},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=2},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dig_metal")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dug_metal")
|
||||
end,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_enhanced_cactus",
|
||||
recipe = {
|
||||
{"default:steel_ingot"},
|
||||
{"shields:shield_cactus"},
|
||||
{"default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "shields:shield_cactus",
|
||||
burntime = 16,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.steel then
|
||||
--- Steel Shield
|
||||
--
|
||||
-- @shield shields:shield_steel
|
||||
-- @img shields_inv_shield_steel.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_steel", {
|
||||
description = S("Steel Shield"),
|
||||
inventory_image = "shields_inv_shield_steel.png",
|
||||
groups = {armor_shield=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dig_metal")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dug_metal")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.bronze then
|
||||
--- Bronze Shield
|
||||
--
|
||||
-- @shield shields:shield_bronze
|
||||
-- @img shields_inv_shield_bronze.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_bronze", {
|
||||
description = S("Bronze Shield"),
|
||||
inventory_image = "shields_inv_shield_bronze.png",
|
||||
groups = {armor_shield=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dig_metal")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dug_metal")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.diamond then
|
||||
--- Diamond Shield
|
||||
--
|
||||
-- @shield shields:shield_diamond
|
||||
-- @img shields_inv_shield_diamond.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_diamond", {
|
||||
description = S("Diamond Shield"),
|
||||
inventory_image = "shields_inv_shield_diamond.png",
|
||||
groups = {armor_shield=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_glass_footstep")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_break_glass")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.gold then
|
||||
--- Gold Shield
|
||||
--
|
||||
-- @shield shields:shield_gold
|
||||
-- @img shields_inv_shield_gold.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_gold", {
|
||||
description = S("Gold Shield"),
|
||||
inventory_image = "shields_inv_shield_gold.png",
|
||||
groups = {armor_shield=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dig_metal")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_dug_metal")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.mithril then
|
||||
--- Mithril Shield
|
||||
--
|
||||
-- @shield shields:shield_mithril
|
||||
-- @img shields_inv_shield_mithril.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_mithril", {
|
||||
description = S("Mithril Shield"),
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
groups = {armor_shield=1, armor_heal=13, armor_use=66},
|
||||
armor_groups = {fleshy=16},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_glass_footstep")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_break_glass")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.crystal then
|
||||
--- Crystal Shield
|
||||
--
|
||||
-- @shield shields:shield_crystal
|
||||
-- @img shields_inv_shield_crystal.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_crystal", {
|
||||
description = S("Crystal Shield"),
|
||||
inventory_image = "shields_inv_shield_crystal.png",
|
||||
groups = {armor_shield=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_glass_footstep")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_break_glass")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.nether then
|
||||
--- Nether Shield
|
||||
--
|
||||
-- @shield shields:shield_nether
|
||||
-- @img shields_inv_shield_nether.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 17
|
||||
-- @grp armor_use 200
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_nether", {
|
||||
description = S("Nether Shield"),
|
||||
inventory_image = "shields_inv_shield_nether.png",
|
||||
groups = {armor_shield=1, armor_heal=17, armor_use=200, armor_fire=1},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=3, snappy=2, level=3},
|
||||
reciprocate_damage = true,
|
||||
on_damage = function(player, index, stack)
|
||||
play_sound_effect(player, "default_glass_footstep")
|
||||
end,
|
||||
on_destroy = function(player, index, stack)
|
||||
play_sound_effect(player, "default_break_glass")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
for k, v in pairs(armor.materials) do
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
{"", v, ""},
|
||||
},
|
||||
})
|
||||
end
|
13
mods/3d_armor/shields/locale/shields.de.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=Adminschild
|
||||
Wooden Shield=Holzschild
|
||||
Enhanced Wood Shield=Verstärkter Holzschild
|
||||
Cactus Shield=Kaktusschild
|
||||
Enhanced Cactus Shield=Verstärkter Kaktusschild
|
||||
Steel Shield=Stahlschild
|
||||
Bronze Shield=Bronzeschild
|
||||
Diamond Shield=Diamantschild
|
||||
Gold Shield=Goldschild
|
||||
Mithril Shield=Mithrilschild
|
||||
Crystal Shield=Kristallschild
|
||||
Nether Shield=Netherschild
|
13
mods/3d_armor/shields/locale/shields.eo.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=Administra Ŝildo
|
||||
Wooden Shield=Ligna Ŝildo
|
||||
Enhanced Wood Shield=Plibonigita Ligna Ŝildo
|
||||
Cactus Shield=Kakta Ŝildo
|
||||
Enhanced Cactus Shield=Plibonigita Kakta Ŝildo
|
||||
Steel Shield=Ŝtala Ŝildo
|
||||
Bronze Shield=Bronza Ŝildo
|
||||
Diamond Shield=Diamanta Ŝildo
|
||||
Gold Shield=Ora Ŝildo
|
||||
Mithril Shield=Mitrila Ŝildo
|
||||
Crystal Shield=Kristala Ŝildo
|
||||
Nether Shield=Inferna Ŝildo
|
13
mods/3d_armor/shields/locale/shields.es.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=Escudo de admin
|
||||
Wooden Shield=Escudo de madera
|
||||
Enhanced Wood Shield=Escudo de madera mejorado
|
||||
Cactus Shield=Escudo de cactus
|
||||
Enhanced Cactus Shield=Escudo de cactus mejorado
|
||||
Steel Shield=Escudo de acero
|
||||
Bronze Shield=Escudo de bronce
|
||||
Diamond Shield=Escudo de diamante
|
||||
Gold Shield=Escudo de oro
|
||||
Mithril Shield=Escudo de mitrilo
|
||||
Crystal Shield=Escudo de cristal
|
||||
Nether Shield=Escudo de nether
|
13
mods/3d_armor/shields/locale/shields.fr.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=Bouclier d'admin
|
||||
Wooden Shield=Bouclier en bois
|
||||
Enhanced Wood Shield=Bouclier en bois amélioré
|
||||
Cactus Shield=Bouclier en cactus
|
||||
Enhanced Cactus Shield=Bouclier en cactus amélioré
|
||||
Steel Shield=Bouclier en acier
|
||||
Bronze Shield=Bouclier en bronze
|
||||
Diamond Shield=Bouclier en diamant
|
||||
Gold Shield=Bouclier en or
|
||||
Mithril Shield=Bouclier en mithril
|
||||
Crystal Shield=Bouclier en cristal
|
||||
Nether Shield=Bouclier en nether
|
13
mods/3d_armor/shields/locale/shields.pt_BR.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Encantado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escude de Cacto Encantado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
Nether Shield=Escudo de Nether
|
13
mods/3d_armor/shields/locale/shields.ru.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=щит админа
|
||||
Wooden Shield=деревянный щит
|
||||
Enhanced Wood Shield=усиленный деревянный щит
|
||||
Cactus Shield=кактусовый щит
|
||||
Enhanced Cactus Shield=усиленный кактусовый щит
|
||||
Steel Shield=стальной щит
|
||||
Bronze Shield=бронзовый щит
|
||||
Diamond Shield=алмазный щит
|
||||
Gold Shield=золотой щит
|
||||
Mithril Shield=мифриловый щит
|
||||
Crystal Shield=кристальный щит
|
||||
Nether Shield=адский щит
|
13
mods/3d_armor/shields/locale/shields.sv.tr
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=Adminsköld
|
||||
Wooden Shield=Träsköld
|
||||
Enhanced Wood Shield=Förbättrad träsköld
|
||||
Cactus Shield=Kaktussköld
|
||||
Enhanced Cactus Shield=Förbättrad kaktussköld
|
||||
Steel Shield=Stålsköld
|
||||
Bronze Shield=Bronssköld
|
||||
Diamond Shield=Diamantsköld
|
||||
Gold Shield=Guldsköld
|
||||
Mithril Shield=Mithrilsköld
|
||||
Crystal Shield=Kristallsköld
|
||||
Nether Shield=Nethersköld
|
13
mods/3d_armor/shields/locale/template.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
# textdomain: shields
|
||||
Admin Shield=
|
||||
Wooden Shield=
|
||||
Enhanced Wood Shield=
|
||||
Cactus Shield=
|
||||
Enhanced Cactus Shield=
|
||||
Steel Shield=
|
||||
Bronze Shield=
|
||||
Diamond Shield=
|
||||
Gold Shield=
|
||||
Mithril Shield=
|
||||
Crystal Shield=
|
||||
Nether Shield=
|
3
mods/3d_armor/shields/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
|||
name = shields
|
||||
depends = default, 3d_armor
|
||||
description = Adds visible shields to 3d armor.
|
12
mods/3d_armor/shields/textures/preview_index.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
shields/textures/shields_shield_wood.png:shield
|
||||
shields/textures/shields_shield_enhanced_wood.png:shield
|
||||
shields/textures/shields_shield_cactus.png:shield
|
||||
shields/textures/shields_shield_enhanced_cactus.png:shield
|
||||
shields/textures/shields_shield_steel.png:shield
|
||||
shields/textures/shields_shield_bronze.png:shield
|
||||
shields/textures/shields_shield_gold.png:shield
|
||||
shields/textures/shields_shield_diamond.png:shield
|
||||
shields/textures/shields_shield_mithril.png:shield
|
||||
shields/textures/shields_shield_crystal.png:shield
|
||||
shields/textures/shields_shield_nether.png:shield
|
||||
shields/textures/shields_shield_admin.png:shield
|
BIN
mods/3d_armor/shields/textures/shields_inv_shield_admin.png
Normal file
After Width: | Height: | Size: 277 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_bronze.png
Normal file
After Width: | Height: | Size: 264 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_cactus.png
Normal file
After Width: | Height: | Size: 190 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_crystal.png
Normal file
After Width: | Height: | Size: 274 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_diamond.png
Normal file
After Width: | Height: | Size: 281 B |
After Width: | Height: | Size: 211 B |
After Width: | Height: | Size: 263 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_gold.png
Normal file
After Width: | Height: | Size: 263 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_mithril.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_nether.png
Normal file
After Width: | Height: | Size: 468 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_steel.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_wood.png
Normal file
After Width: | Height: | Size: 210 B |
BIN
mods/3d_armor/shields/textures/shields_shield_admin.png
Normal file
After Width: | Height: | Size: 344 B |
BIN
mods/3d_armor/shields/textures/shields_shield_admin_preview.png
Normal file
After Width: | Height: | Size: 345 B |
BIN
mods/3d_armor/shields/textures/shields_shield_bronze.png
Normal file
After Width: | Height: | Size: 320 B |
BIN
mods/3d_armor/shields/textures/shields_shield_bronze_preview.png
Normal file
After Width: | Height: | Size: 325 B |
BIN
mods/3d_armor/shields/textures/shields_shield_cactus.png
Normal file
After Width: | Height: | Size: 238 B |
BIN
mods/3d_armor/shields/textures/shields_shield_cactus_preview.png
Normal file
After Width: | Height: | Size: 320 B |
BIN
mods/3d_armor/shields/textures/shields_shield_crystal.png
Normal file
After Width: | Height: | Size: 343 B |
After Width: | Height: | Size: 346 B |
BIN
mods/3d_armor/shields/textures/shields_shield_diamond.png
Normal file
After Width: | Height: | Size: 347 B |
After Width: | Height: | Size: 349 B |
After Width: | Height: | Size: 261 B |
After Width: | Height: | Size: 265 B |
BIN
mods/3d_armor/shields/textures/shields_shield_enhanced_wood.png
Normal file
After Width: | Height: | Size: 311 B |
After Width: | Height: | Size: 318 B |
BIN
mods/3d_armor/shields/textures/shields_shield_gold.png
Normal file
After Width: | Height: | Size: 324 B |
BIN
mods/3d_armor/shields/textures/shields_shield_gold_preview.png
Normal file
After Width: | Height: | Size: 327 B |
BIN
mods/3d_armor/shields/textures/shields_shield_mithril.png
Normal file
After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 328 B |
BIN
mods/3d_armor/shields/textures/shields_shield_nether.png
Normal file
After Width: | Height: | Size: 518 B |
BIN
mods/3d_armor/shields/textures/shields_shield_nether_preview.png
Normal file
After Width: | Height: | Size: 517 B |
BIN
mods/3d_armor/shields/textures/shields_shield_steel.png
Normal file
After Width: | Height: | Size: 322 B |
BIN
mods/3d_armor/shields/textures/shields_shield_steel_preview.png
Normal file
After Width: | Height: | Size: 317 B |
BIN
mods/3d_armor/shields/textures/shields_shield_wood.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
mods/3d_armor/shields/textures/shields_shield_wood_preview.png
Normal file
After Width: | Height: | Size: 270 B |