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227
mods/animalia/mobs/cat.lua
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227
mods/animalia/mobs/cat.lua
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---------
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-- Cat --
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---------
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local follow = {
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"animalia:poultry_raw"
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}
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if minetest.registered_items["ethereal:fish_raw"] then
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follow = {
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"ethereal:fish_raw",
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"animalia:poultry_raw"
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}
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end
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creatura.register_mob("animalia:cat", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_cat.b3d",
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textures = {
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"animalia_cat_1.png",
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"animalia_cat_2.png",
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"animalia_cat_3.png",
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"animalia_cat_4.png",
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"animalia_cat_5.png",
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"animalia_cat_6.png",
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"animalia_cat_7.png",
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"animalia_cat_8.png",
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"animalia_cat_9.png",
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"animalia_cat_ash.png",
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"animalia_cat_birch.png",
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},
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use_texture_alpha = false,
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makes_footstep_sound = false,
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backface_culling = true,
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glow = 0,
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-- Creatura Props
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max_health = 10,
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damage = 1,
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speed = 3,
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tracking_range = 16,
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max_boids = 0,
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despawn_after = 500,
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max_fall = 0,
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stepheight = 1.1,
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sounds = {
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random = {
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name = "animalia_cat",
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gain = 0.25,
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distance = 8
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},
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purr = {
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name = "animalia_cat_purr",
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gain = 0.6,
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distance = 8
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},
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hurt = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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},
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death = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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}
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},
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hitbox = {
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width = 0.2,
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height = 0.4
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},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
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run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
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sit = {range = {x = 130, y = 139}, speed = 10, frame_blend = 0.3, loop = true},
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},
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follow = follow,
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drops = {},
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-- Behavior Parameters
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is_skittish_mob = true,
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-- Animalia Props
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flee_puncher = true,
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catch_with_net = true,
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catch_with_lasso = true,
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head_data = {
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offset = {x = 0, y = 0.14, z = 0},
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pitch_correction = -25,
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pivot_h = 0.4,
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pivot_v = 0.4
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},
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-- Functions
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utility_stack = {
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_seek_land,
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animalia.mob_ai.cat_seek_vessel,
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animalia.mob_ai.cat_stay,
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animalia.mob_ai.cat_play_with_owner,
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animalia.mob_ai.cat_follow_owner,
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animalia.mob_ai.basic_attack,
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animalia.mob_ai.basic_breed
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self.interact_sound_cooldown = 0
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self.trust_cooldown = self:recall("trust_cooldown") or 0
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self.order = self:recall("order") or "wander"
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self.owner = self:recall("owner") or nil
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self.trust = self:recall("trust") or {}
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if self.owner
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and minetest.get_player_by_name(self.owner) then
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if not animalia.pets[self.owner][self.object] then
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table.insert(animalia.pets[self.owner], self.object)
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end
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self, 0.75, 0.75)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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animalia.random_sound(self)
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if self:timer(1) then
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if self.interact_sound_cooldown > 0 then
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self.interact_sound_cooldown = self.interact_sound_cooldown - 1
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end
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end
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end,
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death_func = animalia.death_func,
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deactivate_func = function(self)
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if self.owner then
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for i, object in ipairs(animalia.pets[self.owner] or {}) do
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if object == self.object then
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animalia.pets[self.owner][i] = nil
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end
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end
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end
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if self.enemies
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and self.enemies[1]
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and self.memorize then
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self.enemies[1] = nil
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self.enemies = self:memorize("enemies", self.enemies)
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end
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end,
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on_rightclick = function(self, clicker)
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local item_name = clicker:get_wielded_item():get_name()
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if item_name == "animalia:net" then return end
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local trust = self.trust[clicker:get_player_name()] or 0
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local pos = self.object:get_pos()
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if not pos then return end
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if animalia.feed(self, clicker, true, true) then
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animalia.add_trust(self, clicker, 1)
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animalia.particle_spawner(pos, "creatura_particle_green.png", "float")
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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-- Purr to indicate trust level (louder = more trust)
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * trust
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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end
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if not self.owner
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or clicker:get_player_name() ~= self.owner then
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return
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end
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if trust <= 5 then
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if self.interact_sound_cooldown <= 0 then
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self.interact_sound_cooldown = 3
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self:play_sound("random")
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end
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return
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end
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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local order = self.order
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if order == "wander" then
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minetest.chat_send_player(clicker:get_player_name(), "Cat is following")
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self.order = "follow"
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self:initiate_utility("animalia:follow_player", self, clicker, true)
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self:set_utility_score(0.7)
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elseif order == "follow" then
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minetest.chat_send_player(clicker:get_player_name(), "Cat is sitting")
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self.order = "sit"
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self:initiate_utility("animalia:stay", self)
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self:set_utility_score(0.5)
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else
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minetest.chat_send_player(clicker:get_player_name(), "Cat is wandering")
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self.order = "wander"
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self:set_utility_score(0)
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end
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self:memorize("order", self.order)
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end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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self:initiate_utility("animalia:flee_from_player", self, puncher)
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self:set_utility_score(1)
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animalia.add_trust(self, puncher, -1)
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local pos = self.object:get_pos()
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animalia.particle_spawner(pos, "creatura_particle_red.png", "float")
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end
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})
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creatura.register_spawn_item("animalia:cat", {
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col1 = "db9764",
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col2 = "cf8d5a"
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})
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