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257
mods/animalia/mobs/frog.lua
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257
mods/animalia/mobs/frog.lua
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----------
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-- Frog --
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----------
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local random = math.random
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local function poison_effect(object)
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object:punch(object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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})
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end
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local hitboxes = {
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{-0.25, 0, -0.25, 0.2, 0.4, 0.25},
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{-0.4, 0, -0.4, 0.4, 0.5, 0.4},
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{-0.15, 0, -0.15, 0.15, 0.3, 0.15}
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}
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local animations = {
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{
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stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
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float = {range = {x = 90, y = 90}, speed = 1, frame_blend = 0.3, loop = true},
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swim = {range = {x = 90, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 80}, speed = 50, frame_blend = 0.3, loop = true},
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run = {range = {x = 50, y = 80}, speed = 60, frame_blend = 0.3, loop = true}
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},
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{
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stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 79}, speed = 20, frame_blend = 0.3, loop = true},
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run = {range = {x = 50, y = 79}, speed = 30, frame_blend = 0.3, loop = true},
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warn = {range = {x = 90, y = 129}, speed = 30, frame_blend = 0.3, loop = true},
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punch = {range = {x = 140, y = 160}, speed = 30, frame_blend = 0.1, loop = false},
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float = {range = {x = 170, y = 209}, speed = 10, frame_blend = 0.3, loop = true},
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swim = {range = {x = 220, y = 239}, speed = 20, frame_blend = 0.3, loop = true}
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},
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{
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stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 69}, speed = 30, frame_blend = 0.3, loop = true},
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run = {range = {x = 50, y = 69}, speed = 40, frame_blend = 0.3, loop = true},
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float = {range = {x = 80, y = 119}, speed = 10, frame_blend = 0.3, loop = true},
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swim = {range = {x = 130, y = 149}, speed = 20, frame_blend = 0.3, loop = true}
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}
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}
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local utility_stacks = {
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{ -- Tree Frog
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_wander,
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animalia.mob_ai.frog_seek_bug,
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animalia.mob_ai.frog_breed,
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animalia.mob_ai.basic_flee,
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animalia.mob_ai.frog_flop,
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animalia.mob_ai.frog_seek_water
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},
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{ -- Bull Frog
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_wander,
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animalia.mob_ai.basic_seek_food,
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animalia.mob_ai.basic_attack,
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animalia.mob_ai.frog_breed,
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animalia.mob_ai.frog_flop,
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animalia.mob_ai.frog_seek_water
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},
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{ -- Poison Dart Frog
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_wander,
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animalia.mob_ai.frog_breed,
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animalia.mob_ai.basic_flee,
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animalia.mob_ai.frog_flop,
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animalia.mob_ai.frog_seek_water
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}
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}
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local head_data = {
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{
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offset = {x = 0, y = 0.43, z = 0},
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pitch_correction = -15,
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pivot_h = 0.3,
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pivot_v = 0.3
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},
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{
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offset = {x = 0, y = 0.50, z = 0},
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pitch_correction = -20,
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pivot_h = 0.3,
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pivot_v = 0.3
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},
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{
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offset = {x = 0, y = 0.25, z = 0},
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pitch_correction = -20,
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pivot_h = 0.3,
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pivot_v = 0.3
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}
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}
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local follow = {
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{
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"butterflies:butterfly_white",
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"butterflies:butterfly_violet",
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"butterflies:butterfly_red"
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},
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{
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"animalia:rat_raw"
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},
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{}
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}
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creatura.register_mob("animalia:frog", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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meshes = {
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"animalia_frog.b3d",
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"animalia_bull_frog.b3d",
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"animalia_dart_frog.b3d"
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},
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child_mesh = "animalia_tadpole.b3d",
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mesh_textures = {
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{
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"animalia_tree_frog.png"
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},
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{
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"animalia_bull_frog.png"
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},
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{
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"animalia_dart_frog_1.png",
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"animalia_dart_frog_2.png",
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"animalia_dart_frog_3.png"
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}
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},
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child_textures = {
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"animalia_tadpole.png"
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},
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makes_footstep_sound = true,
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-- Creatura Props
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max_health = 5,
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armor_groups = {fleshy = 100},
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damage = 2,
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max_breath = 0,
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speed = 2,
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tracking_range = 8,
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max_boids = 0,
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despawn_after = 300,
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max_fall = 0,
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stepheight = 1.1,
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sound = {},
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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animations = {},
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follow = {},
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drops = {},
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fancy_collide = false,
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bouyancy_multiplier = 0,
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hydrodynamics_multiplier = 0.3,
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-- Animalia Props
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flee_puncher = true,
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catch_with_net = true,
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catch_with_lasso = false,
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head_data = {},
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-- Functions
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utility_stack = {},
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on_grown = function(self)
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local mesh_no = self.mesh_no
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self.animations = animations[mesh_no]
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self.utility_stack = utility_stacks[mesh_no]
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self.head_data = head_data[mesh_no]
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self.object:set_properties({
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collisionbox = hitboxes[mesh_no]
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})
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end,
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activate_func = function(self)
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animalia.initialize_api(self)
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self.trust = self:recall("trust") or {}
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local mesh_no = self.mesh_no
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-- Set Species Properties
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if self.growth_scale >= 0.8 then
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self.animations = animations[mesh_no]
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self.utility_stack = utility_stacks[mesh_no]
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self.object:set_properties({
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collisionbox = hitboxes[mesh_no]
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})
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else
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self.animations = {
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swim = {range = {x = 1, y = 19}, speed = 20, frame_blend = 0.1, loop = true}
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}
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self.utility_stack = utility_stacks[1]
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end
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self.head_data = head_data[mesh_no]
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if mesh_no == 1 then
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for i = 1, 15 do
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local frame = 120 + i
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local anim = {range = {x = frame, y = frame}, speed = 1, frame_blend = 0.3, loop = false}
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self.animations["tongue_" .. i] = anim
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end
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elseif mesh_no == 2 then
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self.object:set_armor_groups({fleshy = 50})
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self.warn_before_attack = true
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self, 0.2, 0.2)
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animalia.do_growth(self, 60)
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if self:timer(random(5, 15)) then
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self:play_sound("random")
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end
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if not self.mesh_vars_set then
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self.follow = follow[self.mesh_no]
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if self.mesh_no ~= 2 then return end
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if animalia.feed(self, clicker, false, true) then
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animalia.add_trust(self, clicker, 1)
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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local name = puncher:is_player() and puncher:get_player_name()
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if name then
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self.trust[name] = 0
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self:memorize("trust", self.trust)
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if self.mesh_no == 3 then
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animalia.set_player_effect(name, poison_effect, 3)
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end
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end
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end
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})
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creatura.register_spawn_item("animalia:frog", {
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col1 = "67942e",
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col2 = "294811"
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})
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