write something there
This commit is contained in:
commit
b4b6c08f4f
8546 changed files with 309825 additions and 0 deletions
426
mods/animalia/mobs/horse.lua
Normal file
426
mods/animalia/mobs/horse.lua
Normal file
|
@ -0,0 +1,426 @@
|
|||
-----------
|
||||
-- Horse --
|
||||
-----------
|
||||
|
||||
local random = math.random
|
||||
|
||||
-- Horse Inventory
|
||||
|
||||
local form_obj = {}
|
||||
|
||||
local function create_horse_inventory(self)
|
||||
if not self.owner then return end
|
||||
local inv_name = "animalia:horse_" .. self.owner
|
||||
local inv = minetest.create_detached_inventory(inv_name, {
|
||||
allow_move = function(_, _, _, _, _, count)
|
||||
return count
|
||||
end,
|
||||
allow_put = function(_, _, _, stack)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_take = function(_, _, _, stack)
|
||||
return stack:get_count()
|
||||
end
|
||||
})
|
||||
inv:set_size("main", 12)
|
||||
inv:set_width("main", 4)
|
||||
return inv
|
||||
end
|
||||
|
||||
local function serialize_horse_inventory(self)
|
||||
if not self.owner then return end
|
||||
local inv_name = "animalia:horse_" .. self.owner
|
||||
local inv = minetest.get_inventory({type = "detached", name = inv_name})
|
||||
if not inv then return end
|
||||
local list = inv:get_list("main")
|
||||
local stored = {}
|
||||
for k, item in ipairs(list) do
|
||||
local itemstr = item:to_string()
|
||||
if itemstr ~= "" then
|
||||
stored[k] = itemstr
|
||||
end
|
||||
end
|
||||
self._inventory = self:memorize("_inventory", minetest.serialize(stored))
|
||||
end
|
||||
|
||||
local function get_form(self, player_name)
|
||||
local inv = create_horse_inventory(self)
|
||||
if inv
|
||||
and self._inventory then
|
||||
inv:set_list("main", minetest.deserialize(self._inventory))
|
||||
end
|
||||
|
||||
local frame_range = self.animations["stand"].range
|
||||
local frame_loop = frame_range.x .. "," .. frame_range.y
|
||||
local texture = self:get_props().textures[1]
|
||||
local form = {
|
||||
"formspec_version[3]",
|
||||
"size[10.5,10]",
|
||||
"image[0,0;10.5,5.25;animalia_form_horse_bg.png]",
|
||||
"model[0,0.5;5,3.5;mob_mesh;animalia_horse.b3d;" .. texture .. ";-10,-130;false;false;" .. frame_loop .. ";15]",
|
||||
"list[detached:animalia:horse_" .. player_name .. ";main;5.4,0.5;4,3;]",
|
||||
"list[current_player;main;0.4,4.9;8,4;]",
|
||||
"listring[current_player;main]"
|
||||
}
|
||||
|
||||
return table.concat(form, "")
|
||||
end
|
||||
|
||||
local function close_form(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if form_obj[name] then
|
||||
form_obj[name] = nil
|
||||
minetest.remove_detached_inventory("animalia:horse_" .. name)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if not form_obj[name] or not form_obj[name]:get_yaw() then
|
||||
return
|
||||
end
|
||||
local obj = form_obj[name]
|
||||
if formname == "animalia:horse_forms" then
|
||||
local ent = obj and obj:get_luaentity()
|
||||
if not ent then return end
|
||||
|
||||
if fields.quit or fields.key_enter then
|
||||
form_obj[name] = nil
|
||||
serialize_horse_inventory(ent)
|
||||
minetest.remove_detached_inventory("animlaia:horse_" .. name)
|
||||
end
|
||||
end
|
||||
|
||||
if formname == "animalia:horse_inv" then
|
||||
local ent = obj and obj:get_luaentity()
|
||||
if not ent then return end
|
||||
|
||||
if fields.quit or fields.key_enter then
|
||||
form_obj[name] = nil
|
||||
serialize_horse_inventory(ent)
|
||||
minetest.remove_detached_inventory("animalia:horse_" .. name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(close_form)
|
||||
|
||||
-- Pattern
|
||||
|
||||
local patterns = {
|
||||
"animalia_horse_pattern_1.png",
|
||||
"animalia_horse_pattern_2.png",
|
||||
"animalia_horse_pattern_3.png"
|
||||
}
|
||||
|
||||
local avlbl_colors = {
|
||||
[1] = {
|
||||
"animalia_horse_2.png",
|
||||
"animalia_horse_3.png",
|
||||
"animalia_horse_5.png"
|
||||
},
|
||||
[2] = {
|
||||
"animalia_horse_1.png",
|
||||
"animalia_horse_5.png"
|
||||
},
|
||||
[3] = {
|
||||
"animalia_horse_2.png",
|
||||
"animalia_horse_1.png"
|
||||
},
|
||||
[4] = {
|
||||
"animalia_horse_2.png",
|
||||
"animalia_horse_1.png"
|
||||
},
|
||||
[5] = {
|
||||
"animalia_horse_2.png",
|
||||
"animalia_horse_1.png"
|
||||
}
|
||||
}
|
||||
|
||||
local function set_pattern(self)
|
||||
local pattern_no = self:recall("pattern_no")
|
||||
if pattern_no and pattern_no < 1 then return end
|
||||
if not pattern_no then
|
||||
if random(3) < 2 then
|
||||
pattern_no = self:memorize("pattern_no", random(#patterns))
|
||||
else
|
||||
self:memorize("pattern_no", 0)
|
||||
return
|
||||
end
|
||||
end
|
||||
local colors = avlbl_colors[self.texture_no]
|
||||
local color_no = self:recall("color_no") or self:memorize("color_no", random(#colors))
|
||||
if not colors[color_no] then return end
|
||||
local pattern = "(" .. patterns[pattern_no] .. "^[mask:" .. colors[color_no] .. ")"
|
||||
local texture = self.textures[self.texture_no]
|
||||
self.object:set_properties({
|
||||
textures = {texture .. "^" .. pattern}
|
||||
})
|
||||
end
|
||||
|
||||
-- Definition
|
||||
|
||||
creatura.register_mob("animalia:horse", {
|
||||
-- Engine Props
|
||||
visual_size = {x = 10, y = 10},
|
||||
mesh = "animalia_horse.b3d",
|
||||
textures = {
|
||||
"animalia_horse_1.png",
|
||||
"animalia_horse_2.png",
|
||||
"animalia_horse_3.png",
|
||||
"animalia_horse_4.png",
|
||||
"animalia_horse_5.png"
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
|
||||
-- Creatura Props
|
||||
max_health = 40,
|
||||
armor_groups = {fleshy = 100},
|
||||
damage = 8,
|
||||
speed = 10,
|
||||
tracking_range = 16,
|
||||
max_boids = 7,
|
||||
despawn_after = 1000,
|
||||
max_fall = 4,
|
||||
stepheight = 1.2,
|
||||
sounds = {
|
||||
alter_child_pitch = true,
|
||||
random = {
|
||||
name = "animalia_horse_idle",
|
||||
gain = 1.0,
|
||||
distance = 8
|
||||
},
|
||||
hurt = {
|
||||
name = "animalia_horse_hurt",
|
||||
gain = 1.0,
|
||||
distance = 8
|
||||
},
|
||||
death = {
|
||||
name = "animalia_horse_death",
|
||||
gain = 1.0,
|
||||
distance = 8
|
||||
}
|
||||
},
|
||||
hitbox = {
|
||||
width = 0.65,
|
||||
height = 1.95
|
||||
},
|
||||
animations = {
|
||||
stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true},
|
||||
walk = {range = {x = 70, y = 89}, speed = 20, frame_blend = 0.3, loop = true},
|
||||
run = {range = {x = 101, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
|
||||
punch_aoe = {range = {x = 170, y = 205}, speed = 30, frame_blend = 0.2, loop = false},
|
||||
rear = {range = {x = 130, y = 160}, speed = 20, frame_blend = 0.1, loop = false},
|
||||
eat = {range = {x = 210, y = 240}, speed = 30, frame_blend = 0.3, loop = false}
|
||||
},
|
||||
follow = animalia.food_wheat,
|
||||
drops = {
|
||||
{name = "animalia:leather", min = 1, max = 4, chance = 2},
|
||||
animalia.bones,
|
||||
},
|
||||
fancy_collide = false,
|
||||
|
||||
-- Behavior Parameters
|
||||
is_grazing_mob = true,
|
||||
is_herding_mob = true,
|
||||
|
||||
-- Animalia Props
|
||||
catch_with_net = true,
|
||||
catch_with_lasso = true,
|
||||
consumable_nodes = {
|
||||
["default:dirt_with_grass"] = "default:dirt",
|
||||
["default:dry_dirt_with_dry_grass"] = "default:dry_dirt"
|
||||
},
|
||||
head_data = {
|
||||
bone = "Neck.CTRL",
|
||||
offset = {x = 0, y = 1.4, z = 0.0},
|
||||
pitch_correction = 15,
|
||||
pivot_h = 1,
|
||||
pivot_v = 1.75
|
||||
},
|
||||
utility_stack = {
|
||||
animalia.mob_ai.basic_wander,
|
||||
animalia.mob_ai.swim_seek_land,
|
||||
animalia.mob_ai.tamed_follow_owner,
|
||||
animalia.mob_ai.basic_breed,
|
||||
animalia.mob_ai.basic_flee,
|
||||
{
|
||||
utility = "animalia:horse_tame",
|
||||
get_score = function(self)
|
||||
local rider = not self.owner and self.rider
|
||||
if rider
|
||||
and rider:get_pos() then
|
||||
return 0.7, {self}
|
||||
end
|
||||
return 0
|
||||
end
|
||||
},
|
||||
{
|
||||
utility = "animalia:horse_ride",
|
||||
get_score = function(self)
|
||||
if not self.owner then return 0 end
|
||||
local owner = self.owner and minetest.get_player_by_name(self.owner)
|
||||
local rider = owner == self.rider and self.rider
|
||||
if rider
|
||||
and rider:get_pos() then
|
||||
return 0.8, {self, rider}
|
||||
end
|
||||
return 0
|
||||
end
|
||||
}
|
||||
},
|
||||
|
||||
-- Functions
|
||||
set_saddle = function(self, saddle)
|
||||
if saddle then
|
||||
self.saddled = self:memorize("saddled", true)
|
||||
local texture = self.object:get_properties().textures[1]
|
||||
self.object:set_properties({
|
||||
textures = {texture .. "^animalia_horse_saddle.png"}
|
||||
})
|
||||
self.drops = {
|
||||
{name = "animalia:leather", chance = 2, min = 1, max = 4},
|
||||
{name = "animalia:saddle", chance = 1, min = 1, max = 1}
|
||||
}
|
||||
else
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
self.saddled = self:memorize("saddled", false)
|
||||
set_pattern(self)
|
||||
self.drops = {
|
||||
{name = "animalia:leather", chance = 2, min = 1, max = 4}
|
||||
}
|
||||
minetest.add_item(pos, "animalia:saddle")
|
||||
end
|
||||
end,
|
||||
|
||||
add_child = function(self, mate)
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
local obj = minetest.add_entity(pos, self.name)
|
||||
local ent = obj and obj:get_luaentity()
|
||||
if not ent then return end
|
||||
ent.growth_scale = 0.7
|
||||
local tex_no = self.texture_no
|
||||
local mate_ent = mate and mate:get_luaentity()
|
||||
if mate_ent
|
||||
or not mate_ent.speed
|
||||
or not mate_ent.jump_power
|
||||
or not mate_ent.max_health then
|
||||
return
|
||||
end
|
||||
if random(2) < 2 then
|
||||
tex_no = mate_ent.texture_no
|
||||
end
|
||||
ent:memorize("texture_no", tex_no)
|
||||
ent:memorize("speed", random(mate_ent.speed, self.speed))
|
||||
ent:memorize("jump_power", random(mate_ent.jump_power, self.jump_power))
|
||||
ent:memorize("max_health", random(mate_ent.max_health, self.max_health))
|
||||
ent.speed = ent:recall("speed")
|
||||
ent.jump_power = ent:recall("jump_power")
|
||||
ent.max_health = ent:recall("max_health")
|
||||
animalia.initialize_api(ent)
|
||||
animalia.protect_from_despawn(ent)
|
||||
end,
|
||||
|
||||
activate_func = function(self)
|
||||
animalia.initialize_api(self)
|
||||
animalia.initialize_lasso(self)
|
||||
set_pattern(self)
|
||||
|
||||
self.owner = self:recall("owner") or nil
|
||||
|
||||
if self.owner then
|
||||
self._inventory = self:recall("_inventory")
|
||||
end
|
||||
|
||||
self.rider = nil
|
||||
self.saddled = self:recall("saddled") or false
|
||||
self.max_health = self:recall("max_health") or random(30, 45)
|
||||
self.speed = self:recall("speed") or random(5, 10)
|
||||
self.jump_power = self:recall("jump_power") or random(2, 5)
|
||||
self:memorize("max_health", self.max_health)
|
||||
self:memorize("speed", self.speed)
|
||||
self:memorize("jump_power", self.jump_power)
|
||||
if self.saddled then
|
||||
self:set_saddle(true)
|
||||
end
|
||||
end,
|
||||
|
||||
step_func = function(self)
|
||||
animalia.step_timers(self)
|
||||
animalia.head_tracking(self)
|
||||
animalia.do_growth(self, 60)
|
||||
animalia.update_lasso_effects(self)
|
||||
animalia.random_sound(self)
|
||||
end,
|
||||
|
||||
death_func = function(self)
|
||||
if self.rider then
|
||||
animalia.mount(self, self.rider)
|
||||
end
|
||||
if self:get_utility() ~= "animalia:die" then
|
||||
self:initiate_utility("animalia:die", self)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if animalia.feed(self, clicker, false, true) then
|
||||
return
|
||||
end
|
||||
|
||||
local owner = self.owner
|
||||
local name = clicker and clicker:get_player_name()
|
||||
if owner and name ~= owner then return end
|
||||
|
||||
if animalia.set_nametag(self, clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
local wielded_name = clicker:get_wielded_item():get_name()
|
||||
|
||||
if wielded_name == "animalia:saddle" then
|
||||
self:set_saddle(true)
|
||||
return
|
||||
end
|
||||
|
||||
if clicker:get_player_control().sneak
|
||||
and owner then
|
||||
minetest.show_formspec(name, "animalia:horse_forms", get_form(self, name))
|
||||
form_obj[name] = self.object
|
||||
elseif wielded_name == "" then
|
||||
animalia.mount(self, clicker, {rot = {x = -65, y = 180, z = 0}, pos = {x = 0, y = 0.75, z = 0.6}})
|
||||
if self.saddled then
|
||||
self:initiate_utility("animalia:mount", self, clicker)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(self, puncher, ...)
|
||||
if self.rider and puncher == self.rider then return end
|
||||
local name = puncher:is_player() and puncher:get_player_name()
|
||||
if name
|
||||
and name == self.owner
|
||||
and puncher:get_player_control().sneak then
|
||||
self:set_saddle(false)
|
||||
return
|
||||
end
|
||||
animalia.punch(self, puncher, ...)
|
||||
end,
|
||||
|
||||
on_detach_child = function(self, child)
|
||||
if child
|
||||
and self.rider == child then
|
||||
self.rider = nil
|
||||
child:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
child:set_properties({visual_size = {x = 1, y = 1}})
|
||||
animalia.animate_player(child, "stand", 30)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
creatura.register_spawn_item("animalia:horse", {
|
||||
col1 = "ebdfd8",
|
||||
col2 = "653818"
|
||||
})
|
Loading…
Add table
Add a link
Reference in a new issue