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169
mods/animalia/mobs/owl.lua
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169
mods/animalia/mobs/owl.lua
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---------
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-- Owl --
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---------
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local abs = math.abs
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local vec_dist = vector.distance
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local function get_home_pos(self)
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local pos = self.object:get_pos()
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if not pos then return end
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local leaves = minetest.find_nodes_in_area_under_air(
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vector.subtract(pos, 16),
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vector.add(pos, 16),
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"group:leaves"
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)
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local home_dist
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local new_home
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for _, leaf_pos in ipairs(leaves or {}) do
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local dist = vec_dist(pos, leaf_pos)
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if not home_dist
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or dist < home_dist then
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home_dist = dist
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new_home = leaf_pos
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end
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end
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if new_home then
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new_home.y = new_home.y + 1
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self.home_position = self:memorize("home_position", new_home)
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end
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end
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creatura.register_mob("animalia:owl", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_owl.b3d",
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textures = {
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"animalia_owl.png"
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},
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makes_footstep_sound = false,
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-- Creatura Props
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max_health = 10,
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damage = 2,
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speed = 4,
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tracking_range = 16,
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max_boids = 0,
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despawn_after = 500,
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max_fall = 0,
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sound = {}, -- TODO
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true},
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fly = {range = {x = 71, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
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glide = {range = {x = 101, y = 119}, speed = 20, frame_blend = 0.2, loop = true},
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fly_punch = {range = {x = 131, y = 149}, speed = 20, frame_blend = 0.1, loop = false},
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eat = {range = {x = 161, y = 179}, speed = 20, frame_blend = 0.1, loop = false}
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},
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follow = {"animalia:rat_raw"},
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drops = {
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{name = "animalia:feather", min = 1, max = 2, chance = 1}
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},
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-- Animalia Props
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flee_puncher = true, -- TODO
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catch_with_net = true,
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catch_with_lasso = false,
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roost_action = animalia.action_roost,
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-- Functions
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on_eat_drop = function(self)
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animalia.protect_from_despawn(self)
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get_home_pos(self)
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end,
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is_home = function(pos, home_pos)
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if abs(pos.x - home_pos.x) < 0.5
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and abs(pos.z - home_pos.z) < 0.5 then
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if abs(pos.y - home_pos.y) < 0.75 then
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return true
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else
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local under = {x = home_pos.x, y = home_pos.y, z = home_pos.z}
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local name = minetest.get_node(under).name
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if minetest.get_node_group(name, "leaves") > 0 then
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return true
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end
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end
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end
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return false
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end,
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wander_action = creatura.action_move,
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utility_stack = {
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animalia.mob_ai.fly_wander,
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animalia.mob_ai.swim_seek_land,
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animalia.mob_ai.bat_seek_home,
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animalia.mob_ai.fly_seek_food,
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animalia.mob_ai.eagle_attack
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self._tp2home = self:recall("_tp2home") or nil
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self.home_position = self:recall("home_position") or nil
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local home_pos = self.home_position
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if self._tp2home
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and home_pos then
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self.object:set_pos(home_pos)
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end
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self.is_landed = self:recall("is_landed") or false
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if not home_pos
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or creatura.get_node_def(home_pos).walkable then
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get_home_pos(self)
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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animalia.rotate_to_pitch(self)
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if not self.is_landed
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or not self.touching_ground then
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self.speed = 5
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else
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self.speed = 1
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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deactivate_func = function(self)
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if self:get_utility()
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and self:get_utility() == "animalia:fly_to_roost" then
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local pos = self.home_position
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local node = minetest.get_node_or_nil(pos)
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if node
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and not creatura.get_node_def(node.name).walkable
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and minetest.get_natural_light(pos) > 0 then
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self:memorize("_tp2home", true)
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, false) then
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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end,
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on_punch = animalia.punch
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})
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creatura.register_spawn_item("animalia:owl", {
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col1 = "412918",
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col2 = "735b46"
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})
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