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120
mods/animalia/mobs/pig.lua
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120
mods/animalia/mobs/pig.lua
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---------
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-- Pig --
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---------
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creatura.register_mob("animalia:pig", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_pig.b3d",
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female_textures = {
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"animalia_pig_1.png",
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"animalia_pig_2.png",
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"animalia_pig_3.png"
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},
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male_textures = {
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"animalia_pig_1.png^animalia_pig_tusks.png",
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"animalia_pig_2.png^animalia_pig_tusks.png",
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"animalia_pig_3.png^animalia_pig_tusks.png"
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},
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child_textures = {
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"animalia_pig_1.png",
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"animalia_pig_2.png",
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"animalia_pig_3.png"
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},
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makes_footstep_sound = true,
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-- Creatura Props
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max_health = 20,
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damage = 2,
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speed = 3,
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tracking_range = 12,
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despawn_after = 500,
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stepheight = 1.1,
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sounds = {
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random = {
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name = "animalia_pig",
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gain = 1.0,
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distance = 8
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},
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hurt = {
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name = "animalia_pig_hurt",
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gain = 1.0,
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distance = 8
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},
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death = {
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name = "animalia_pig_death",
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gain = 1.0,
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distance = 8
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}
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},
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hitbox = {
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width = 0.35,
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height = 0.7
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},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
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run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
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},
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follow = animalia.food_crops,
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drops = {
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{name = "animalia:porkchop_raw", min = 1, max = 3, chance = 1},
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animalia.bones,
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},
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-- Behavior Parameters
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is_herding_mob = true,
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-- Animalia Props
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flee_puncher = true,
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catch_with_net = true,
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catch_with_lasso = true,
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birth_count = 2,
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head_data = {
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offset = {x = 0, y = 0.7, z = 0},
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pitch_correction = 0,
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pivot_h = 0.5,
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pivot_v = 0.3
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},
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-- Functions
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utility_stack = {
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_seek_land,
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animalia.mob_ai.basic_seek_crop,
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animalia.mob_ai.tamed_follow_owner,
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animalia.mob_ai.basic_breed,
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animalia.mob_ai.basic_flee
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.do_growth(self, 60)
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animalia.head_tracking(self)
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animalia.update_lasso_effects(self)
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animalia.random_sound(self)
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end,
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death_func = animalia.death_func,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, true) then
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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end,
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on_punch = animalia.punch
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})
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creatura.register_spawn_item("animalia:pig", {
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col1 = "e0b1a7",
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col2 = "cc9485"
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})
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