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82
mods/animalia/mobs/rat.lua
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82
mods/animalia/mobs/rat.lua
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----------
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-- Mice --
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----------
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creatura.register_mob("animalia:rat", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_rat.b3d",
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textures = {
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"animalia_rat_1.png",
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"animalia_rat_2.png",
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"animalia_rat_3.png"
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},
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-- Creatura Props
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max_health = 5,
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damage = 0,
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speed = 1,
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tracking_range = 8,
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despawn_after = 200,
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stepheight = 1.1,
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--sound = {},
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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animations = {
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stand = {range = {x = 1, y = 39}, speed = 20, frame_blend = 0.3, loop = true},
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walk = {range = {x = 51, y = 69}, speed = 20, frame_blend = 0.3, loop = true},
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run = {range = {x = 81, y = 99}, speed = 45, frame_blend = 0.3, loop = true},
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eat = {range = {x = 111, y = 119}, speed = 20, frame_blend = 0.1, loop = false}
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},
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drops = {
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{name = "animalia:rat_raw", min = 1, max = 1, chance = 1}
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},
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-- Behavior Parameters
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is_skittish_mob = true,
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-- Animalia Props
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flee_puncher = true,
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catch_with_net = true,
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catch_with_lasso = false,
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-- Functions
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utility_stack = {
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_seek_land,
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animalia.mob_ai.basic_seek_crop,
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animalia.mob_ai.rat_seek_chest,
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animalia.mob_ai.basic_flee
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.do_growth(self, 60)
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.set_nametag(self, clicker) then
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return
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end
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end,
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on_punch = animalia.punch
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})
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creatura.register_spawn_item("animalia:rat", {
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col1 = "605a55",
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col2 = "ff936f"
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})
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